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TheLoneOne

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Posts posted by TheLoneOne

  1. https://spacedock.info/mod/3012/Futurism#info     Am I crazy here or is this mod breaking licenses of other mods and also being shady with the licenses it uses while claiming to be a mod pack (we don't know what mods are in it) also instead of granting credit to the mods it uses it just says "

    Credits to everyone who made these mods, I can't be bothered to list them all here"

     

     

  2. 1 hour ago, benjee10 said:

    There should be room for a shuttle cockpit variant (possibly a more tiled one) but I can’t add more variants to the body without a lot of work and adding extra (big) texture sets. Will see how well the Buran body variant works as a stand in.

    Yes I’d like to. I had started in the parts but they are not textured or implemented properly yet. As for joint misalignment, that is a stock problem with robotics unfortunately.

    There are several, namely Scatterer, PlanetShine, EVE, and probably KS3P as well (TUFX would be the better equivalent now). I don’t recall the exact visual packs I would have used and there is a little bit of post correction in Photoshop (just levels and such, nothing major).

    I would love to. The issue is that a) I have very little free time these days and b) shuttles require a lot of work to bring up to this visual standard. They are generally large and have complex geometry that rules out texture reuse in a lot of cases. So there is a lot of finicky manual work involved. It is no exaggeration to say that the one shuttle in this mod took months of work to put together, and back then I had a lot more time on my hands.

    out of curiosity why not make a GitHub project and find someone you trust with a good amount of time to help manage it. basically assemble teams for your mods... that way your not making these amazing mods all on your own. I bet there's plenty who would wanna contribute...

  3. btw given this already has an atlas maybe just make it compatible with the bdb atlas? it would save you alot of dev time to just ditch this mod's atlas.

    Just now, TheLoneOne said:

    btw given this already has an atlas maybe just make it compatible with the bdb atlas? it would save you alot of dev time to just ditch this mod's atlas.

    or just add an adapter ethier way.

  4. 12 hours ago, zer0Kerbal said:

    Welcome @DeadJohn! Current plans are mirroring the ones for DaMichel. Tonight I rebuild the CargoBays repo and recreate all the missing releases, then set it up for a new release. Will go back after SphericalTanks and do a full release of them all.

    Ltd (agency, flags, common files), then WhimChaser, then SimpleCargoSolutions, then either Dreamer or LanderTek (Dreamer is farther along, and has fewer parts/changes), finally the Parts Pack. *subject to change and solar flares and attacks by mysterious multiarm beings named 'Karl'*

      Reveal hidden contents

     

    so excite

     

    17 hours ago, TheLoneOne said:

    I'm presuming the Iva is gonna need updates. I can try and tackle that I suppose but I'm gonna be updating it to MAS if so as RPM is  less versatile.  

    nvm im too busy lel. sorry for getting hopes up

    15 hours ago, zer0Kerbal said:

    Yes

    Didn't @MOARdV add a nice Module Manager patch to update all(almost/most) RPM to MAS

     

    Axial Aerospace is the plan after I finish DaMichel pass.

    he did add that but in some cases it does not work perfectly

     

  5. 14 hours ago, GoldForest said:

    I think it's a mix of people forgetting to switch the PVG most of the time or pushing the Saturn IA/B too far, as well as putting too much weight on the Apollo CSM. I can easily make 120 x 120, and that's with Mechjeb doing that over shooting periapsis burn thing. (2.5x Scale)

     

    IIRC, no one on the BDB team has interest in doing the Voyagers, ATM at least. Probes plus has a good looking Voyager though.

    I’m aware of that one, just not a huge fan of probes plus

  6. zero basiscly you want to probably take the mesh of the poor pod and make a hollow object in the shape of that, then I V A 

    1 minute ago, TheLoneOne said:

    zero basiscly you want to probably take the mesh of the poor pod and make a hollow object in the shape of that, then I V A 

    basiscly remove the textures to the craft and hollow it out and bam iva space (oviously rename and make this a new file)

    16 hours ago, zer0Kerbal said:

    so - what is the quick and fast and easy way to make a blank IVA model in blender for say a poor pod without it's own personalized IVA?

     

    assuming one has Blender and @taniwha's .mu import tool installed and working?

    and also your gonna want to import things from alot of iva prop mods i can send you my setup if needed

    basicly like take Near future props, make it a dependancy for the iva and then include stuff from it.

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