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Posts posted by TheLoneOne
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https://spacedock.info/mod/3012/Futurism#info Am I crazy here or is this mod breaking licenses of other mods and also being shady with the licenses it uses while claiming to be a mod pack (we don't know what mods are in it) also instead of granting credit to the mods it uses it just says "
Credits to everyone who made these mods, I can't be bothered to list them all here"
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1 hour ago, benjee10 said:
There should be room for a shuttle cockpit variant (possibly a more tiled one) but I can’t add more variants to the body without a lot of work and adding extra (big) texture sets. Will see how well the Buran body variant works as a stand in.
Yes I’d like to. I had started in the parts but they are not textured or implemented properly yet. As for joint misalignment, that is a stock problem with robotics unfortunately.
There are several, namely Scatterer, PlanetShine, EVE, and probably KS3P as well (TUFX would be the better equivalent now). I don’t recall the exact visual packs I would have used and there is a little bit of post correction in Photoshop (just levels and such, nothing major).
I would love to. The issue is that a) I have very little free time these days and b) shuttles require a lot of work to bring up to this visual standard. They are generally large and have complex geometry that rules out texture reuse in a lot of cases. So there is a lot of finicky manual work involved. It is no exaggeration to say that the one shuttle in this mod took months of work to put together, and back then I had a lot more time on my hands.
out of curiosity why not make a GitHub project and find someone you trust with a good amount of time to help manage it. basically assemble teams for your mods... that way your not making these amazing mods all on your own. I bet there's plenty who would wanna contribute...
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On 5/15/2022 at 5:34 PM, donnager fan said:
And also im pretty sure everyone on this forum wants the beta buran to answer the question
please don't use that attitude its not fun for anyone bro. he has irl stuff so rushing him is not nice.
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btw given this already has an atlas maybe just make it compatible with the bdb atlas? it would save you alot of dev time to just ditch this mod's atlas.
Just now, TheLoneOne said:btw given this already has an atlas maybe just make it compatible with the bdb atlas? it would save you alot of dev time to just ditch this mod's atlas.
or just add an adapter ethier way.
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12 hours ago, zer0Kerbal said:
Welcome @DeadJohn! Current plans are mirroring the ones for DaMichel. Tonight I rebuild the CargoBays repo and recreate all the missing releases, then set it up for a new release. Will go back after SphericalTanks and do a full release of them all.
Ltd (agency, flags, common files), then WhimChaser, then SimpleCargoSolutions, then either Dreamer or LanderTek (Dreamer is farther along, and has fewer parts/changes), finally the Parts Pack. *subject to change and solar flares and attacks by mysterious multiarm beings named 'Karl'*
so excite
17 hours ago, TheLoneOne said:I'm presuming the Iva is gonna need updates. I can try and tackle that I suppose but I'm gonna be updating it to MAS if so as RPM is less versatile.
nvm im too busy lel. sorry for getting hopes up
15 hours ago, zer0Kerbal said:Yes
Didn't @MOARdV add a nice Module Manager patch to update all(almost/most) RPM to MAS
Axial Aerospace is the plan after I finish DaMichel pass.
he did add that but in some cases it does not work perfectly
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I'm presuming the Iva is gonna need updates. I can try and tackle that I suppose but I'm gonna be updating it to MAS if so as RPM is less versatile.
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would you consider adding this for the leo. my justification is that it would be cool and potentially fun https://web.archive.org/web/20020228081046/http://www.astronautix.com/craft/winemini.htm
(Emphasis on the cool and fun bit)
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is this mod dead?
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8 minutes ago, ballisticfox0 said:
Looking at some of the work you've posted here, I'm really interested in seeing what you can bring to the table.
look hear me out, if you two were to collaborate it could be amazing, like you both basically already make mods about similar things...
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14 hours ago, GoldForest said:
I think it's a mix of people forgetting to switch the PVG most of the time or pushing the Saturn IA/B too far, as well as putting too much weight on the Apollo CSM. I can easily make 120 x 120, and that's with Mechjeb doing that over shooting periapsis burn thing. (2.5x Scale)
IIRC, no one on the BDB team has interest in doing the Voyagers, ATM at least. Probes plus has a good looking Voyager though.
I’m aware of that one, just not a huge fan of probes plus
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Have you considered adding voyager 1 and 2 to this out of curiousity?
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2 hours ago, Randazzo said:
I was tagged in several posts about me working on something or other, I probably should've quoted one.
oh.
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Just now, StarCrusher96 said:
The clouds are not blue ... So something else is making the planet look blue.
its me, sorry my breath is blue
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1 hour ago, StarCrusher96 said:
Released Worlds of Fire.
screen by @ballisticfox0
https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.2.4
- It is recommended to have instantiator installed for this one.
(don't forget to remove the example file!)are the planets made of fire or are the fire made of planets?
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20 minutes ago, Bob Kerman Industries said:
Updates may take a long time, because this mod is made entirely in Blender, that means no Unity, no Notepad++, no Photoshop or Gimp...
dw about it ik how long blender takes, take as much time as you need,
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interesting, will def watch the development of this.
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Hello my good sir! Are you still working on this mod? if not may I adopt it?
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out of curiosity has mod development on this stopped or is it still ongoing?
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3 minutes ago, Vanamonde said:
Some comments removed. If you're that mad about how a mod is made, how about you go make a better one rather than chew out the people who offered their work to the community without compensation?
btw i like your pfp is that modern art by chance
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zero basiscly you want to probably take the mesh of the poor pod and make a hollow object in the shape of that, then I V A
1 minute ago, TheLoneOne said:zero basiscly you want to probably take the mesh of the poor pod and make a hollow object in the shape of that, then I V A
basiscly remove the textures to the craft and hollow it out and bam iva space (oviously rename and make this a new file)
16 hours ago, zer0Kerbal said:so - what is the quick and fast and easy way to make a blank IVA model in blender for say a poor pod without it's own personalized IVA?
assuming one has Blender and @taniwha's .mu import tool installed and working?
and also your gonna want to import things from alot of iva prop mods i can send you my setup if needed
basicly like take Near future props, make it a dependancy for the iva and then include stuff from it.
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1 minute ago, Friznit said:
And annoyingly I nuked that install before remembering to backup all the craft files, so now I have the great delight of doing them all again, hopefully better this time!
fitting profile picture for a person who nuked his install
potentially shady mod on space dock (might be breaking licenses and does not provide source code or much info on what exactly the mod entails) (would not recomend downloading this so do not)
in KSP1 Mods Discussions
Posted
ive already reached out to space dck's support too informing them of this.