traisjames
Members-
Posts
145 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by traisjames
-
Identify which mod patched a part
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
I was trying that last night, and the only line of all the logs that came back was this: [LOG 01:53:08.457] Load(Texture): Squad/Parts/@thumbs/probeCoreOcto2.v2_icon Edit: Gosh darn file names! I should have been looking for probeCoreOcto2_v2, not .v2! -
KSP x64 crashes while loading save
traisjames replied to KSPBaron145's topic in KSP1 Technical Support (PC, modded installs)
Is there something to look for in the logs in regards to freezing on loading a save or loading a vessel? I too am having problems loading saves. Especially persistent saves. Auto-saves are more reliable. -
Once again I am sending awesome rovers to the moons, and once again robotics have been causing headaches. I usually have only one side working, the other side bairly or fully does not move. I have tried manually editing the save file to adjust movements, but the game couldn't load the save correctly. Are there any mods which allow me to live or externally edit my ship or make adjustments to fix the issue?
-
I am having the same issue.
-
It would only place surface mount items on top of the hangers and not inside. To place items on nodes I would have to create the assembly outside of the hanger and then move everything in and attach to the node. I would share a screenshot but after unrelated issues I updated to 1.10 and now the hangar mod doesnt work at all (parts still load). Logs at https://www.dropbox.com/s/502rz8xff8xqxqc/Archive.zip?dl=0. I notice there is something weird near the end dealing with AT_Utils Edit: go figure, I go back in to look at something else and now hangers work, but back to my original issue. https://imgur.com/a/mqkv6rF
- 1,632 replies
-
- 1
-
- part count
- storage
-
(and 1 more)
Tagged with:
-
Still playing on 1.9, how do I install parts into a Mk3 cargo bay as if the mod was not installed? I want to install things like science experiments inside of the bay.
- 1,632 replies
-
- part count
- storage
-
(and 1 more)
Tagged with:
-
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
traisjames replied to Dunbaratu's topic in KSP1 Mod Releases
Here you go: https://www.dropbox.com/s/502rz8xff8xqxqc/Archive.zip?dl=0- 1,361 replies
-
- 1
-
- autopilot
- programming
-
(and 1 more)
Tagged with:
-
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
traisjames replied to Dunbaratu's topic in KSP1 Mod Releases
https://www.dropbox.com/s/p3rwqheokalcn0w/ModuleManager.ConfigCache.zip?dl=0- 1,361 replies
-
- autopilot
- programming
-
(and 1 more)
Tagged with:
-
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
traisjames replied to Dunbaratu's topic in KSP1 Mod Releases
If I find one of these cases (found 3 so far), what should they be changed to to be complient?- 1,361 replies
-
- autopilot
- programming
-
(and 1 more)
Tagged with:
-
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
traisjames replied to Dunbaratu's topic in KSP1 Mod Releases
I have noticed that with Mechjeb installed my probe cores all show as having two KOS systems installed instead of 1. When flying I have two terminal open, close, power toggle available. KOS bug, Mechjeb bug, neither?- 1,361 replies
-
- autopilot
- programming
-
(and 1 more)
Tagged with:
-
When playing games I prefer the movement layout AEDF instead of AWSD. I have had to change a few other bindings as a result. Plus some things I don't use very often but might need. A mod I would like to see is one that shows on screen your keyboard and what each button does using an icon or small text. It can change based on context.
-
Disable Stage UI auto-hide
traisjames replied to TanoPrime's topic in KSP1 Gameplay Questions and Tutorials
Ahh that helps. I was having trouble with Staging always disappearing and couldnt find settings anywhere. -
Disable Stage UI auto-hide
traisjames replied to TanoPrime's topic in KSP1 Gameplay Questions and Tutorials
Which mods can you think of that does that? I am having that problem now. -
RAM or VRAM more important?
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, unmodded installs)
Thank you. Wasn't sure about that. -
RAM or VRAM more important?
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, unmodded installs)
I thought OSs were suppose to spread threads across different cores? -
RAM or VRAM more important?
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, unmodded installs)
I read about that but the article was from 2011 or so so wasn't sure if that was still true or not. I have 8 GBs and it sometimes seems a little slow, usually FPS is about 10-20 using almost all the lowest graphic settings. -
I am planning on getting a new computer, a mac book pro: 2.6GHz 6-core 9th-generation Intel Core i7 processor, Turbo Boost up to 4.5GHz AMD Radeon Pro 5300M with 4GB of GDDR6 memory 16GB 2666MHz DDR4 memory To improve KSP (with DLC and mods) performance (better graphics with less lag but still at 30fps), which one of these should I upgrade: 2.4GHz 8‑core 9th‑generation Intel Core i9 processor, Turbo Boost up to 5.0GHz 32GB 2666MHz DDR4 memory 64GB 2666MHz DDR4 memory AMD Radeon Pro 5500M with 4GB of GDDR6 memory AMD Radeon Pro 5500M with 8GB of GDDR6 memory TL;DR: which is more useful, increasing RAM, VRAM, or processer cores?
-
Can I make a feature request for the next MechJeb update? Can we make it so we can exclude engines from differential throttle changing their thrust limit? That way we can have high vectoring engines stay at full power to help steer. Could also add options to, when reducing an engine's throttle, it prioritizes reducing lower thrust engines or lower ISP engines.