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Shawn Kerman

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Everything posted by Shawn Kerman

  1. I found the error and I don't need the zip, all I need is a file called neidon.body.log that is in Kerbal Space Program\Logs\Kopernicus if it's easier you can put it on pastebin.
  2. Yay! A development thread! A place where I can post all my buggy screenshots and find errors for 1.10.x
  3. The only planet pack that is sitting higher then this is TheVerse which IIRC has a staggering 2080 bodies. I believe in you noah, getting a texture generator might help.
  4. Imma just post this here It's the official Kop discord link if you have smaller issues or want help with planet modding you can come here. Is this advertising? it is a kop discord... and this thread is for kop.
  5. Uh huh, engine revamps are very nice.... you can thank squad for that.
  6. and mod that has the footprints option set to "true" from what I know, someone more knowledgeable then me might know more.
  7. It works just fine in 1.8.1, but yes it is Meant for 1.7.x
  8. Technically the the posts above mine talk about how jool's shader get transferred to all planets with a jool template and how the shader has been disabled. I posted "Every gas gaint has the same name" is because I haven't seen anyone comment about it yet.
  9. So all planets packs are loaded... and Every gas gaint I've seen is named Jool... that sounds like a major bug....
  10. I have 941 loaded in Ksp 1.10, my cfg is working well but I had to move its AFTER from [Kopernicus] to [XPCR] I will update the number loaded when the game starts up fully again. Also @prestja you should add the kopernicus Wiki link: https://kopernicus.github.io/wiki/ and Kopernicus Discord: https://discord.gg/XmVp23s to the OP of the thread.
  11. I have a fix for that and gave it To R-T-B, expect a fix in the next prerelease
  12. Scatterer is now updated to 1.9.x, what are the plans to make then work together nicely? (I'm not posting this to ask you to make them compatible now, please take your time)
  13. Kop 1.10 is bug testing only. Pretty much all planet packs won't move to 1.10 till the end of july.
  14. I can always test my "archive" of planet packs on that version, I don't mind going off to find some bugs.
  15. 2nd kopernicus is 1.8.x the gaemdata is... "the archive" and LMP and kittopia are their when I need them, so kinda organized for me and not others XD
  16. Ignore my terrible folder setup, Kopernicus IS suppose to be in gamedata XD
  17. It should be the highlighted file in the base KSP folder: Example
  18. (C:/Kerbal Space Program/ksp.log) is where the file should be not in (C:/Kerbal Space Program/logs)
  19. Nope, I just take forever to do stuff, right now I'm adding localization in French(BastilleX), English and Portuguese(Credit to Gurren Lagaan). The mod is for 1.8.1 despite what the thread title says.
  20. That being said, if you REALLY want the mod to load in kop 1.9.1 you have the remove the PQS mod called "LandControl" in each cfg for a planet. if you need help I'd be more then happy to try and post a walkthough here.
  21. Last time I checked, kop-ex was a mess going in for testing for 1.8.1, the removal of the particle system made comet and immersive fx messy. Regional pqs is completely broken and most of the rest is in a state I haven't tried. The footprints seen to cause no issue in 1.8.x but that's about it.
  22. I could make a cfg with custom textures and make the cfg apply to all bodies with a template of Laythe and kerbin.
  23. I have a fixed (and temporary) version of all three of light levels for 1.9.1 @RJVB09, if you would like them I can send it too you to make that it still looks like what it should be in 1.8.x, I have not tested what it's like going to orbit and landing, I only tested that they boot up with no errors.
  24. I found an issue with landcontrol not being accepted by the new version, looked around at my install and landcontrols using CUSTOM textures weren't causing issues. I'm pretty sure the BUILTIN/ textures changed. I don't reccomend using landcontrol for now.
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