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dangros
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VoidCosmos started following dangros
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What a wonderful concept!
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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
dangros replied to linuxgurugamer's topic in KSP1 Mod Releases
Most of the credit should goto whoever is KSP_Taxiservice on github. He had the actual fix, I just implemented it locally and got the ball rolling. He/she actually commented on the pull request and I got the email. Stoked it worked though Is there a reason the app/mod isnt using the latest version of unity? -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
dangros replied to linuxgurugamer's topic in KSP1 Mod Releases
So I've never compiled any type of KSP code till now but I'm a C# developer by trade, so when I saw the github email stating the following , I made the changes: The root cause of this issue in 1.9.x and 1.10.x is the renaming of KSP's main camera from "Camera 01" to "UIMainCamera". As such, the mod could not retrieve the main camera reference, resulting in this issue. This change in BaseCamera.cs is sufficient to restore this mod to its glory. protected List<string> CameraNames = new List<string> { "GalaxyCamera", "Camera ScaledSpace", "Camera 01", "Camera 00" }; to protected List<string> CameraNames = new List<string> { "GalaxyCamera", "Camera ScaledSpace", "UIMainCamera", "Camera 00" }; I gave it a shot but since my environment does not have all the correct references, I added the needed ones. I also had to comment out the Save image logic b/c I didnt get it to work yet. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
dangros replied to linuxgurugamer's topic in KSP1 Mod Releases
This has now been corrected and my instructions here are no longer needed. Please get the latest version through the standard means! I have a fix!!! Temporarily at least. This should do it until CKAN is setup by a developer with access, ehem @linuxgurugamer, I have created the dll which works (at least on my machine ). I'm pretty excited to have fixed it. All you have to do is replace the DockingCamera.DLL in the [Kerbal Space Program folder]\GameData\DockingCamKURS\Plugins folder. I've shared it in my dropbox which can be downloaded here: The DLL can be found here: https://www.dropbox.com/sh/gtq9vkrbz6xjcsz/AACYfqSePX6_EmtqCFrFIWGEa?dl=0 -
can someone explain to me why this rover isnt moving? I thought I tested it on kerbin and it was fine but that may have been a couple versions before this one.
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- rover help
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Trying to update the large truss but not getting something right. The idea is to add the ability to attach a node to the middle of the truss, not just its ends. I added a file: DansMod.cfg which looks like this but I get a missing part error when trying to load: @PART[trussPiece3x] { node_stack_front = 0.1287344, 0.737619, 0.0, 0.0, 1.0, 0.0, 1 node_stack_back = -0.1287344, -0.737619, 0.0, 0.0, -1.0, 0.0, 1 }
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Thanks @EveMaster and @Brikoleur. I ended up moving on b/c I wanted to complete other missions. In the future, I'll create something that can hover and snag. This mission is darn near impossible, however. IF you get in physics range, the ship starts rolling down the hill. It wont stop till it blows up. If you turn on cheats and prevent it's destruction, it rolls into a V shaped crevice. I had the kerbal up against the ship as it got stuck in a loop, constantly rolling and bouncing off the kerbal, rendering the kerbal impossible to move. I'm happily enjoying other contracts at this point and trying to obtain some sort of ability
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dangros started following Matt Lowne
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I have a mission where I have to rescue a Kerbal on the mun and return their scrap back to Kerbin. As I descend, I see the kerbal and the remainder of his ship on a very very steep slope inside a crater. The problem is, the scrap is rolling down the wall of the crater and explodes. Is there a way around this?
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Hi Everyone, I have the Klockheed Shuttle mod installed I know it's old but how do the sparklers work?