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Mikenike

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Everything posted by Mikenike

  1. I play on the xbox version and I was wondering how to use the custom toggle wheel to deploy solar panels. Also I have noticed that the raised decoupler doesn't want to be attached to a fuel tank and/or a booster/engine. Can anyone help me with these things?
  2. Hey @Flibble the first month in game time is the hardest, don't try to put yourself up there with NASA in the first day. Do stuff in stages, like the Apollo missions the first few were pure up there and orbit, no landing, just orbit. NASA didn't have success in the first month, they didn't really have success until May 5, 1961 when Alan Shepard went up. NASA didn't make it far at first. My advice is to do small launches, in sandbox, to test designs as in to make it in career mode then you build a replica of it in sandbox, launch it, if all goes well then write the procedure out as a check list, and use it in the career mode. Also I suggest the tutorials as they are in depth, remember greats like NASA had the Soviets to build off of, so use the tutorials and watch as many Scott Manley videos as possible. Play Sandbox mode until you know how to play it as best you can. This is a dockig Video I was send by a friend https://youtu.be/srsiLZLPiv0 It is a Scott manley docking video
  3. I play on the xbox version and I was wondering how to use the custom toggle wheel to deploy solar panels. Also I have noticed that the raised decoupler doesn't want to be attached to a fuel tank and/or a booster/engine. Can anyone help me with these things?
  4. I would like to say that it’s creation is downright savage. I noticed that the thread it is on was old so I decided to habour it in another thread to help regenerate interest. @xoknight is the creator and all of the credit goes to him, the only thing I did was repost it. Posted December 30, 2015 "Watch the birdie" Hello KSP forums, I am back from my hiatus and I would like to present my F-14 Tomcat replica. Just under 100 parts, this plane provides maneuverability with speed. It also has the option of carrying bombs giving it a punch no other fighters can. There is also an option (well more of a challenge) where you can attach a refueling probe on the side of your plane so you can attempt to mid air refuel. (I've done it once and it's very difficult) This plane comes equipt with ladders for crew access, and a hidden solar panel to keep it charged while stationary. Action Groups: 1: Flaps (helps takeoff, land, and maneuvering) 2: Ladders 3: Front wheel steering Download: -http://www./download/c57nbz3miqgyseb/F-14.craft Subassemblies: -Refueling probe http://www./download/hdh5q94xbuq6n5v/Refueling_Probe.craft -Ordinance http://www./download/5731asggq7fa89b/Bomb_ordinance.craft The bomb may be carried under the belly or under both wings. Good luck nailing this thing. 
  5. I guess we can have rocket parts hit them
  6. What about me? I got a Rhino engine to hit Billy-Bobovan while he was EVA, I don’t know what happened to him. I reverted back to launch after recording that and I don’t know if he revered back with it or not.
  7. No part constraints no style constraints but would rather it be an ssto or a tsto rocket.
  8. Yeah that would be real nice. Hey what about mod support from Microsoft? Hey I just thought about them adding WEATHER to Kerbin and other planets that contain an atmosphere.
  9. Guys, I would like to use a decent heavy payload lifter to get a heavy deep space station into deep space orbit, or a lighter lifter that can carry a mun lander that can make it back. The lander is required to make it back to The space program base, have to be able to get science, has to carry three people (please no more Kerbals), must have a parachute to make it to the ground. If you have any small space station lifters that can make it to LKO and put one into orbit. Also if you have a crew capsule that can dock with the small space station that would be awesome. If you have a small space station that is a crew cabin, science area, docking port x3, solar panels, batteries, ladders, deep space comms relay, and a fuel tank to transfer fuel to a craft. If you could please add pictures and a parts list, as I play on Xbox and thus I cannot download the craft.
  10. Guys, I know that most people play on Pc but what, in your opinion, should they add on to the Enhanced Edition and what , if already there, could they fix or add on to.
  11. @Reinhart Mk.1 Ya it would be nice to hear Jeb and Melwise yell at each other because they have been in such close quarters for such a long time.
  12. Hey how about a connector where Kerbals can go in between two things inside of the part I.e a hitchhiker and a lab. And a way to move the Vab and Ssh camera move up down left right on Xbox EE Ok I get that it’s a camera thing and not a part thing but still.
  13. Hey guys, I haven’t posted here in a while but I forgot how to start new thread as I want to make a thread were people can list possible improvements to help Squad out here, as I am sure that they started this forum page so they must want to hear our opinions.
  14. Also what is retrograde? @Dan Kerman ain’t that the truth!
  15. I understand that if I ask this question I will be sounding dumb, but here goes nothing. What is prograde exactly?
  16. Thank you guys for the help
  17. Hey Vanamonde thank you very much!
  18. Congrats IU_R on the rendezvous and relative docking, I have been playing for almost 4 months and I haven’t had a good launch window and I haven’t gotten the orbit part out of the way, it’s either out of orbit or out into 150m and 200m (in the Thousands) and I come back after a few hundred km’s over the surface, can some body help my stupid self with docking, orbit, rendezvous and RCS module and how to do it. If it’s off topic in the threat please feel free to send me a PM.
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