Jump to content

VoidSquid

Members
  • Posts

    1,841
  • Joined

  • Last visited

Everything posted by VoidSquid

  1. Hey @taniwha, with 1.7 came that new nose cone Mk16A, do you already have a config for that? I'm thinking to copy the config of that Mk7 cone and just multiply the relevant numbers by 8 until it will be integrated in your mod.
  2. Hey LGG, just saw you're adopting this mod, big thanks, much appreciated
  3. Hi LGG, I hope it isn't asked too much, but is there any chance you might adopt the TAC Fuel Balancer mod as it seems to be abandoned? That mod offers some functionality which I can't find here.
  4. There are already some incompatibilities with mods I use and which I regard as crucial for me. Only switched from 1.3.1 to 1.6.1 just three weeks ago, I'm fine to wait a bit before I jump to 1.7 (probably 1.7.1 by the time).
  5. Afaik they only changed the texture to make it more "shiny". Tbh, overall I prefer the old models, to me they look way more "kerbal"
  6. @taniwha Thanks for checking, I replaced the that dll with the one from http://taniwha.org/~bill/ModularFuelTanks_v5.12.1.zip In the meantime, I found a bug, in Squad_structural.cfg only the old rocketNoseCone is defined, the new rocketNoseCone_v2 is missing. I assume it's safe to duplicate the respective section there and change the name?
  7. Thanks for clarification, much appreciated So I don't have to worry too much about my "old" vessels, nor need to upgrade them manually one by one, before moving to 1.7. Upgrading manually would be quite a hassle with all those landed crafts on various CBs, correct?
  8. Maybe it's just me, but the CKAN download from today, while stating version 5.12.1, has the modularFuelTanks.dll with version 5.11.0
  9. @ LGG: tried to send you a PM via the forums, but only got "You are only allowed to send 0 messages per day. Please try again later." Mind to send me a PM please?
×
×
  • Create New...