![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
AverageUser54
Members-
Posts
149 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AverageUser54
-
I do not think there are any mods that do that. The atmosphere on kerbin ends at 70,000 meters. If you are playing with real solar system then the atmosphere ends at 140,000 meters
-
See Title
-
- space station
- wip
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
AverageUser54 replied to Theysen's topic in KSP1 Mod Releases
Wow you guys are amazing. Yo estoy muy contento. The whole RO team puts in a lot of work and we all very much appreciate it. Thank you- 2,215 replies
-
- 2
-
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
Any orientation will work when docking. If you mean what orientation it is in real life then I would not know Docking can be passive or active (Same with berthing) Berthing ports do not work with docking ports. Berthing is different from docking. In real life on the iss berthing happens when the spacecraft is captured by a robotic arm and is pulled into a port. Docking occurs under a ships own power (ie. Soyuz and progress) The way I remember it is that berthing requires some assistance while docking does not
-
I am using directX12 but when I load KSP it says "graphics api detected: direct3d9 And it says it is unsupported by textures unlimited
-
I used to use KSP 1.4.5 and I would use mechjeb 2.8.3 with and had no problem. Now I use ksp 1.3.1 and tried to use mechjeb 2.8.3 but it would not work so I used mechjeb 2.7.0 and the interface for peg ascent guidacne is different. Is it possible to keep the same interface from mechjeb 2.8.3 on 2.7.0 because the one on 2.8.3 is so much better and easier to understand
-
How do I get this to work on KSP 1.3.1 I am using launchers pack v5.3 and that works great with 1.3.1 Now I can not figure out how to get the block 5 textures to work. In ksp 1.3.1 you cannot switch textures on a part like in ksp 1.4 So what do i do
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
AverageUser54 replied to Theysen's topic in KSP1 Mod Releases
Also, I noticed that there is still a tantares config. I have tried tantares and the configs files for it never worked in realism overhaul.- 2,215 replies
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
AverageUser54 replied to Theysen's topic in KSP1 Mod Releases
Any ideas where I could find a RO configs for the space shuttle system by decq. Most of his mods are already supported by realism overhaul however his space shuttle isn’t- 2,215 replies
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
AverageUser54 replied to Theysen's topic in KSP1 Mod Releases
Why 1.3.1? I thought 1.4.5 would also be compatible- 2,215 replies
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
How does rendezvous and docking work
AverageUser54 replied to AverageUser54's topic in Science & Spaceflight
When they get close to the iss are they not allowed to use rcs because the plume might shoot at the iss -
I know what rendezvous and docking are but I can not seem to grasp how they are obtained. What kind of burns are performed and compare to ksp how are they performed in real life? In ksp you can perform a Homahn transfer and get a rendezvous in two burns. In real I heard spacecraft perform multiple burns could someone walk me through this. In real life how do they manage to stay so still and have a relative velocity of 0?
-
The docking module from decqs version is different and more detailed any chance we could get that for this mod since it is no longer being developed.
-
The docking module when extended turns white and the docking port is no longer visible
-
[1.7.2] KK Launchers - Delta, Atlas Pack
AverageUser54 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Do the real plume configs work with real plume for real solar system and realism overhaul -
[1.9.x] Hangar Extender Extended
AverageUser54 replied to linuxgurugamer's topic in KSP1 Mod Releases
Any way to use this mod without blizzy toolbar. Without the tool bar, the arrow icons don't show up. The toolbar adds an extra item to my stock toolbar that I do not like. -
What kind docking ports were on the MIR space station
AverageUser54 replied to AverageUser54's topic in Science & Spaceflight
@Bill Phil did they use SSVP. -
I am serious about this and I would like to know all the information you have regarding this. The one problem with habtech2, however, is that it is not RO compatible. I was planning on making these parts using their realistic values.
-
@NightsideTo be honest I have no idea what that is, but sure
-
@hieywieyI will move it to the addon discussions immediately. @CobaltWolfI will keep that in mind when making this mod. @NightsideI am more interested in making hyper-realistic parts. I am currently writing up a project flyer that will state the goals of this project. The flyer will be able to answer any questions you have about this project.