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Everything posted by WarriorSabe
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[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
I agree with that, though, I'd also like to see them count towards habitat volume/surface area with Kerbalism -
0.18 update: Revamped Esker, Sephon, and partially Calefact Improved Kronometer configs Rebalanced science to improve late and extreme early game returns If you have anything on Esker's surface or really anywhere in Sephon's SOI, there's a chance that the new terrain will intersect your craft or leave it floating above the ground
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[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
I love that top one, it feels like a circular house with a patio all around it. I might find myself clipping an airlock or something into there -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Oh, yeah, I was thinking just like the other containers in SSPXr. Fuel would be weird to store in that kind of container -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Nertea does not do Kerbalism compatibility though - all the compatibility you see is on Kerbalism's end. And the latter thing is what I was asking; if it functioned akin to the actual SSPXr container parts -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
That doesn't mean it *actually* stores anything ingame. It could just mean that's what they're meant to be visually, or maybe are inventory containers rather than resource containers -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Does it actually function like one of the container parts? -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Good, I was going to mention, this part is really flat and while having a flatter part is good, if they were all that flat it'd be annoying to build anything normal-shaped with them -
HDR means High Dynamic Range. Basically deeper blacks and brighter whites; higher contrast all around, and richer color. It's not necessarily supposed to look any specific way in particular; the appearance there is probably a result of a) of not having the monitor as you guessed, and b) the post-processing filter used to add HDR to the game (note the background is also affected, and the precise language used: HDR support, as in, works with it if you have it, rather than adding it)
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Ooh, I just updated and noticed that you now have a patch to make the RD-70x analogues tripropellant bimodal. I've already been running my own custom patch for this, but now that it's got an official one (which probably also has effects for the second mode unlike mine), I'll definitely be switching over. Just need to rework the tanks on my two rockets using it a bit
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[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
What's the one with with the truss on it, between the dome and the adapters? Looks like it has some kind of special purpose -
No, there's not really a good way for the mod to test for that in a way that's accurate, performant, and user/ui-friendly as far as I'm aware. You need parts with the flag saying they provide the gravity comfort (generally centrifuge parts), or being landed on a planet (even if it has almost no gravity - it just looks for the landed flag).
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[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
I mean the deployable radiators in stock KSP (especially with Restock) are clearly modeled after the ISS's radiators, so considering the ratio it could still happen. I was picturing like a 5 kW capacity or something small like that -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Will those radiators radiate, even if just a little? -
[WIP] Nert's Dev Thread - Current: various updates
WarriorSabe replied to Nertea's topic in KSP1 Mod Development
Just curious, what's up with what appears to be red dwarf lighting?