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Posts posted by Emilius73
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yay! thank you!
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W E C A N B U I L D T H E C A N A D A R M N O W
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I just realized that htRobotics is now gone from the Github page. Is it deprecated, in the main parts folder now, or getting replaced by HT2? @benjee10
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38 minutes ago, WarriorSabe said:
I'm not sure what kind of performance that has, but they work relatively fine on my laptop's MX 150. Framerate's kinda low with default settings but it was already kinda low so it's not a ton worse
How was performance relative to standard EVE? I'm running a 750 Ti rn
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20 hours ago, Bej Kerman said:
Pretty sure EVE-Redux doesn't fix KSP's memory leaks causing it to take up over twice as much space on the disk as the actual game files, nor does it implement other stars and fix the navball freaking out at interstellar distances. A modder trying to patch up the graphics for a game with more loading screens than Sonic 2006, one that's gonna 100% be certifiably redundant in a month and a half, is more than a few light years off from putting KSP 2 in serious trouble
I know, in terms of performance I wouldn't be surprised to see a heavily modded KSP2 run laps around bone stock KSP1, but it's still amazing just how far this game has gone in terms of graphics
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Imagine the scenes if this was built today with Parallax
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23 hours ago, GLR9GT said:
What mods were used for the lander on the "Aperture" picture?
It's stock
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17 hours ago, HafCoJoe said:
KSPRC was the main source of inspiration for much of Spectra — it's incredible to see it working six years later
The cool part is, I didn't have to make any changes to KSPRC itself to get it to work, apart from getting the newest versions of the dependencies obviously
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Some images I've taken over the past few weeks:
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On 11/24/2022 at 11:41 AM, Emilius73 said:
3.2 is now available!
And so is 3.3!
I made some tweaks to LighthouseV2 to improve visibility in dark environments and added Aperture, a config made to resemble black and white images from modern cameras.
You know where to download.
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3.2 is now available!
The update adds the new "Lighthouse V2" profiles, with improved contrast, saturation and auto exposure.
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On 10/15/2022 at 3:45 PM, G'th said:
I learned an awful, awful lot of about Kopernicus today. Special thanks to @OhioBob for his totally badass help.
This is an initial look at the new Mun, which is now my first successful attempt at a completely bespoke world in KSP.
Absolutely stunning.
Edit: FIRST ATTEMPT!? WHAT!?
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Is there any chance SLS swing arms get made for the Saturn tower?
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Looks amazing! Shame that I won’t be able to try it until tomorrow haha
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How will the true volumetrics system be applied to 3rd-party planets or rescales? Will they require separate configs like with regular EVE, or can they be created with the GUI that I've seen in some of the screenshots?
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Here, have a photo to unbury the thread.
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On 10/10/2022 at 9:42 PM, G'th said:
Adventure.
Promise.
Unity.
Ingenuity.
And if you want some more military themed names:
Grissom
Hyperion
Samurai
AmbitionThank you! Will use these when the Pathfinder shuttle mod drops.
On 10/13/2022 at 12:43 PM, Cdodders said:Beagle, Renown, Courageous, Argonaut, Eagle, Falcon, Magellan, Einstein, Newton, Scott, Shackleton, Von Braun, Franklin, Erebus, Goddard
These as well!
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Talking about shuttle names, any ideas for one? I have seven and want an eighth:
Endurance, Pathfinder (already in the mod lol), Perseverance, Opportunity, Inspiration, Resilience, and Curiosity
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14 hours ago, GoldForest said:
SLS core tank is too large for STS. And like @Jacktical said, @Invaderchaos is doing the ORANGES mod, alongside @EStreetRockets. The mod isn't released yet, so we'll have to wait a little bit.
Do you know if there's a dev thread? Or any images of the ORANGES parts?
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Would it be possible to create a toasty Discovery variant with black wing tiles? Or separate the toasty texture so it can be applied to any variant?
That aside, loving the textures!
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Hey @benjee10(sorry for another ping), but is there a way to offset a longer shuttle name so it doesn't get cut off at the ends?
[1.12.5] Silly Photon Drives
in KSP1 Mod Releases
Posted
Looks great! Can't wait to try them.
Now watch as For All Mankind makes this tech a thing in 2019