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KSP2 Release Notes
Everything posted by Hannil
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KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
Hannil replied to JonnyOThan's topic in KSP1 Mod Releases
Sorry for my approximative English (not native). I would like to change the button text, like if I write something to change AG1 to something else, like "engine 1" or anything else. Or maybe if it's possible to change "C1 custom" to "engine 1", but I'm not sure for this. So, I've just tried to text ag1=Stir 02 in the description to try, but it doesn't change anything, I don't see "Stir 02" on the buttons' label, I don't know how the vessel's craft description works exactly. EDIT : it works now, I had to use uppercase in description "AG1=xxx" not "ag1=xxx" to make it work. Thank you ! -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
Hannil replied to JonnyOThan's topic in KSP1 Mod Releases
Hello ! Thank you for new release I'm wondering, is it possible to customize custom action group HUD's name in a config file ? -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
Hannil replied to JonnyOThan's topic in KSP1 Mod Releases
Alright thank you for these details ^-^ yeah clear node buttom will be a must have Got it for radio prop, my bad. I have notice something else, it's when I'm using FreeIVA mod, so not your, but it only happens when I'm go out and back on the seat of the MK-1 command pod of your mod. After back to the seat, the camera is kinda behind in the X axis. Here is a screen to show. -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
Hannil replied to JonnyOThan's topic in KSP1 Mod Releases
Hello ! nice work on the MK1 command pod But is there any way to clear the node from the pod ? I don't find any way to do [Bug report ] Also, I have find a bug in my game, it's when I use the little orange radio when I click to make Chatterer play. There is 2 kind of issues, when I'm landing on the pad, it's gonna stop the mission, and when I'm into the space it just not able to play Chatterer. -
[1.12.x] Near Future Technologies (September 6)
Hannil replied to Nertea's topic in KSP1 Mod Releases
Is there any way to have the PMA-C "Panoptes" IVA with screen and clickable interface ? -
[1.12.x] Near Future Technologies (September 6)
Hannil replied to Nertea's topic in KSP1 Mod Releases
I only get IVA for mk1-X, mk3-9 and PD-1. How can you get for other capsul ? even if it does work ^^' -
I'm also wondering xD
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Hannil replied to Gameslinx's topic in KSP1 Mod Releases
Hello ! Do you use any config file to make it compatible with OPM like this one : https://spacedock.info/mod/2958/Parallax for OPM ? but I'm wondering if it's still compatible since the 2.0 released. When you say it works is it not causing issue with OPM planets or is it adding parallax ground effet on the OPM's planets ? Also, what about compatibility with KRSS, anyone tried it ?- 3,126 replies
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I had the same issue. To fix it, you have to go to check the difficulty game settings > advance settings > Apply every upgrate on every parts. But, it works maybe only for a new game, I didn't try on an existant game. PS: Sorry for my English, maybe "Apply every upgrate on every parts" isn't really good translated as my game is in French.
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[1.12.x] Textures Unlimited Recolour Depot
Hannil replied to Manwith Noname's topic in KSP1 Mod Development
Is adding parts from "Making History" is planned ? It could be so nice ! and a compatibility with the "Restock" and "Restock+" mod ? Anyway, thank you for your mod that's great ! On my computer, it doesn't work very well. No parts from Restock can change color, I guess because textures are not the same as Stock part. Then, you can change color only of parts that Restock didn't yet change : mostly plan part. But even in this case, there is a couple of parts who is bug. Weirdly, I can use Textures unlimited recolour in 1.10 without any bug. This time I don't use a lot of mod, only this one for parts. Of course, I can't change color of new parts from the 1.10 -
[1.12.x] Textures Unlimited Recolour Depot
Hannil replied to Manwith Noname's topic in KSP1 Mod Development
Hello ! do you know if it works well with "ReStock" mod ? or if it's still making bad issue ? -
I will have : 1- life support, 2- recoloring setting for every parts (customisable colour and reflect) 3- multi parent part 4- clickable IVA to be able to control everything from the cockpit Then I will thank you so much for these things <3 PS : optimization too ^.^
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BUT, I have to say that some UI panels are covering some windows for the Mk2 command pod right window for example.
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Thank you so much
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Hannil replied to DemonEin's topic in KSP1 Mod Releases
Wonderful mod and work !! Thank you for all stock IVA ! Please make the same for the Making Histories command pod please -
Oh good idea ! it works great now Thank you so much !
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Of course !
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Hannil replied to alexustas's topic in KSP1 Mod Development
I didn't do this step. Maybe that's a reason to doesn't work. -
Anyone has an issue with ressources ? When I'm scanning Kerbin I can only see few types of ressources, but not all, and not most usual resoure like Ore, water,... I only can see 5 types, for exemple CO², exotic ore,... When I'm on the ground, I can see all of ressource with the surface scanner, and I can see 3.3% of Ore nearby the launcher. So, I don't understand why I can't see Ore from the orbit. (And it's the same with the netcom interface). I tried without other mod like Kerbalism, or SCANsat. But nothing change. EDIT : Must I also intall "Rational Resources" ? Or it's incluended in JNSQ ? Because I don't see anything in the JNSQ folder mentionninng Rational Resources. I did it. I just didn't remember as it was in the JNSQ archive ^^' So I haven't to install RR again.
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It works well in 1.7.2 ^^
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Hannil replied to alexustas's topic in KSP1 Mod Development
After puting the mod in the GameData folder, I just followed it : I putted all of the "Reveal hidden content" of the Burning Kan's post from page 10, in the mk1-3IVA.cfg file. I guess it doesn't work for you as you just changed few lines and not all of the content of the config file. The MK1-2_ASETinternal-patch.cfg must be copy and puted into GameData/ASET/MK1-2_IVA_Replacement_by_ASET. I suggest to keep this name mk1-3IVA.cfg (not personnalize it). PS: excuse me if I'm not totally clear, because English isn't my mother tongue. -
That's true ! I just like to keep my mod in congruence with the current KSP's version haha! Thank you again.