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Everything posted by pmborg
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[1.12.x] PAPI Lights (Precision approach path indicator)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
I am with bDArmory again, as soon as I entered in tracking station and went back to space center they were gone, even in space center. -
Airships, cruise ships, and submarine colonies?
pmborg replied to Fireheart318's topic in Prelaunch KSP2 Discussion
Hello, Yes all of this is possible with KSP and already existent mods. To dive I use: Ballast Water Tanks For Colonies: Civilian Population (from @linuxgurugamer) & USI Kolonization For Airships: Hooligan Labs Airships For life support: TACLS with USI Core and USI Tools You will also need bussard aerial scoop to farm ore from air in airship. To get ore from ocean: Stock-alike Mining Extension In resume is just that, maybe something is missing, once I have 90 mods and used to use always will all, no limits -
[1.12.x] PAPI Lights (Precision approach path indicator)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Actually the problem is back, I think that it happens as soon as we enter in tracking station and we return to space center again, they are gone. The log don't help, they don't appear and don't log... Just this: $ grep "PAPI" KSP.log [LOG 18:19:47.081] Load(Assembly): PAPIPlugin/Plugins/PAPIPlugin [LOG 18:19:47.081] AssemblyLoader: Loading assembly at K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\PAPIPlugin\Plugins\PAPIPlugin.dll PAPIPlugin v0.5.0.4 / v0.5.0.0 PAPIPlugin [LOG 18:19:47.744] [AddonLoader]: Instantiating addon 'Startup' from assembly 'PAPIPlugin' [LOG 18:20:03.100] [PAPIPlugin Continued] Version PAPIPlugin, Version=0.5.0.4, Culture=neutral, PublicKeyToken=null [LOG 18:21:46.589] Config(LightGroup) PAPIPlugin/lights/LightGroup [LOG 18:21:46.589] Config(LightGroup) PAPIPlugin/lights/LightGroup [LOG 18:21:46.589] Config(LightGroup) PAPIPlugin/lights/LightGroup [LOG 18:21:46.589] Config(LightConfig) PAPIPlugin/settings/LightConfig PAPIPlugin 0.5.0.4 0.5.0.0 fc10614f2c410de9986ce726b9c6a4bb279d2c273719ca5e8c2be142506a8140 [LOG 18:20:33.490] :BEFORE[PAPIPLUGIN] pass [LOG 18:20:33.490] :FOR[PAPIPLUGIN] pass [LOG 18:20:33.490] :AFTER[PAPIPLUGIN] pass [LOG 18:20:49.045] :LAST[PAPIPLUGIN] pass [LOG 18:27:39.220] [GameParameters]: Loaded custom parameter class PAPI. [LOG 18:27:46.870] [AddonLoader]: Instantiating addon 'InstallChecker' from assembly 'PAPIPlugin' [LOG 18:27:46.872] [AddonLoader]: Instantiating addon 'RegisterToolbar' from assembly 'PAPIPlugin' [LOG 18:32:44.999] [AddonLoader]: Instantiating addon 'PPAPIAddonSpaceCentre' from assembly 'PAPIPlugin' [LOG 18:32:45.005] PAPIPlugin: Awake! [LOG 18:32:45.008] PAPIPlugin: Starting to parse light definitions... [LOG 18:32:45.025] PAPIPlugin: Found light group Squad: KSC on body Kerbin. [LOG 18:32:45.039] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.065] PAPIPlugin: PAPIPlugin.Impl.DefaultLightGroup [LOG 18:32:45.085] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.089] PAPIPlugin: Found light group Squad: Island Airfield on body Kerbin. [LOG 18:32:45.095] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.095] PAPIPlugin: PAPIPlugin.Impl.DefaultLightGroup [LOG 18:32:45.100] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.100] PAPIPlugin: Found light group Squad: Dessert Airfield on body Kerbin. [LOG 18:32:45.105] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.105] PAPIPlugin: PAPIPlugin.Impl.DefaultLightGroup [LOG 18:32:45.110] PAPIPlugin: Found array of type PAPIPlugin.Arrays.PAPIArray. [LOG 18:32:45.156] PAPIPlugin: Finished parsing definitions. Found 3 light groups with a total of 6 light arrays in a time of 00:00:00.1445029. Assembly: PAPIPlugin, Version=0.5.0.4, Culture=neutral, PublicKeyToken=null [LOG 18:33:09.567] PAPIPlugin: OnDestroy! [LOG 18:36:51.755] [AddonLoader]: Instantiating addon 'PPAPIAddonSpaceCentre' from assembly 'PAPIPlugin' [LOG 18:36:51.755] PAPIPlugin: Awake! -
[1.12.x] PAPI Lights (Precision approach path indicator)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
It seams that PAPI lights are back somehow, I will keep an eye on lights and on PAPI log, as well. But by default I need to keep log off, once my system very often with engines off, pull about 100FPS I get: [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.411] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning white, difference > GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance [LOG 17:54:34.422] PAPIPlugin: GetArrayPartColor, Returning red, difference < -GlideslopeTolerance -
[1.12.x] PAPI Lights (Precision approach path indicator)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello! Inspired on the recent news about several comets that have 2.5% of prob. collision with earth in next decades and/in 2029 Yes, I installed yesterday DBArmory to test it, actually I found it as a very complete and differentiated mod, I was looking for a laser/weapon to destroy an asteroid, but I think that will not work as expected I mean don't work at all.. I confirm that after remove the DBArmory addon PAPIs are back Trying now to activate debug mode and give another try with dbarmory Thanks! -
This already exist i do that um my mun landing videos all the time. Just attach a hal at 90 assing a Control Key and Thas it
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Hello @allista long time we don't change msg [1] After that version of the craft I replaced the already created Kit Container with a solution that uses the extra-planetary launch pad to create the kit container in a jr dock. Which allow it to create a colony. [2] Then I also added guns ...
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[1.12.x] PAPI Lights (Precision approach path indicator)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer I noticed now on this landing, that sometimes the PAPIs don't appear, I am not sure yet why, but maybe is related with db armory? ( you can skip for 8 min after assault, and landing moment ) LOGS: https://www.dropbox.com/s/h5sy3fv2rkamwuz/no-papi.zip?dl=0 It worked like last week, am I not sure why it does not... I will keep an eye on it! -
Bigger ISRU's please
pmborg replied to RoninFrog's topic in KSP1 Suggestions & Development Discussion
If you install tweak scale mod you have it -
Today was trying new adventures on dbarmory: 1st constructed a Super Armored tower: Then tried to destroy it...: (you know that movie... trying to escape from prison and runaway to another world and create a colony... ) ~
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, Yes it does. -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
I use it with this pack of mods, which is the one that I also use for interstellar flights with KSPIE: https://www.dropbox.com/s/pb5hursdsea38u1/CKAN1.8.1.ckan?dl=0 But just for this colony is only a sub set of it. -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
I using in my colony also the new golden parts added to civilian population: https://kerbalx.com/pmborg/Space3 https://kerbalx.com/pmborg/Alfa-Colony-Vip2 For those that don't know how it works here a few hints. 1 - Recruitment Center just click on recruit button and a new Kerbal from KSC can appear here on colony, but this is only valid for Kerbin orbit or Mun. 2 - University, just transfer a new baby Civilian to here and then click on recruit button and a Civilian will become a Kerbal (Eng. or Sci or Pilot (randomly)) 3- Flight School - Similar to University but here only recruit pilots A - Apartment Complex - Put a Male(s) and one or more Females here and after 10 days of more a female will become pregnant and after about 318 days a new baby Civilian will born. (a new candidate to University or Flight School) B- Used for life support. Maybe you found this video useful, an example of how-to use it: Steps to load those modules from KerbalX HOW TO: Install from CKAN these pack: https://www.dropbox.com/s/pb5hursdsea38u1/CKAN1.8.1.ckan?dl=0 After install delete from "C:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData" DeployableEngines DynamicBatteryStorage B9_Aerospace_Legacy B9_Aerospace_ProceduralWings FlagPack MK1CabinHatch WaypointManager Download and Add: CivilianPopulation: https://github.com/linuxgurugamer/CivilianPopulation/releases Add also: (drag only the main mod folder and not the other old dependencies from zips) BLO: https://github.com/Galileo88/Better-Looking-Oceans/releases (I recommend: BLO_Low.zip) Grounded: https://spacedock.info/mod/1715/Grounded - Modular Vehicles KerbalFoundries: https://github.com/shadowmage45/KerbalFoundries2/releases (just KerbalFoundries directory) KerbalReusabilityExpansion: https://spacedock.info/mod/841/Kerbal Reusability Expansion Add pmborg (GameData.zip) pack to make the installation easier: https://www.dropbox.com/s/2vk19x132c13kv8/GameData.zip?dl=0 Extra Planet Packs (optional with Kopernicus) to test KSPIE also: Outer Kerbin: https://spacedock.info/mod/2066/Outer Kerbin RealExoplanets: https://spacedock.info/mod/2286/Real Exoplanets?ga=<Game+3102+'Kerbal+Space+Program'> -
Hello @linuxgurugamer This add-on is really useful, to show the FPS, once is faster than others in the market, but there is any way to disable the log? Why do we need about 100 messages per second in log, logging the speed? [LOG 16:03:12.755] ShowFPS.OnGUI, curFPS: 104.9495, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.757] ShowFPS.OnGUI, curFPS: 104.9495, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.765] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.769] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.775] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.778] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.785] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.788] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.794] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [LOG 16:03:12.796] ShowFPS.OnGUI, curFPS: 103.344, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 For now I have the problem solved with a private version of it, but that/fix might help the other KSP users.
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Ending a new SpaceShip Journey from Kerbin to Laythe and then from Laythe to Kerbin...
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Actually on the Image that I uploaded, there is a bug introduced by @SQUAD on 1.8.x, on those light sprites, near the runway, this rendering bug, actually disappear if we advance the time to night, then on next day light, the problem is solved! -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello good night, @linuxgurugamer Congratulations by the work done! for giving live to those lost old parts of CP. There are 2 things that I noticed (on top of that listed before with age of 380 and so on ) - [1] The legs don't move on editor, (but maybe this is expected) - [2] The legs now go a little below the runway level: -
What was the heaviest payload that you launched to orbit?
pmborg replied to AHHans's topic in KSP1 Discussion
My record from AlphaCentaury Challenge: Ship-name: Alfa1_8StellarShuttle-v5-9fx Duration: 26y 23d Kerbin Time Duration: 7 years and about 6 days Earth Time (Earth time converted) Max speed: 125,072,124 m/s Launch Mass (Kerbin): 94, 705tones Launch Mass (Jupiter): 539, 739tones (after refuel) Dry Mass: 12,977 tones Wet Mass: 553,788 tones Part Count: 99 (kerbin launch) Part Count: 67 (Jupiter launch) Cost: 4,451,096,064 Fuel at Jupiter: 142,228,032m/s (deltaV) Fuel in orbit of target planet: 60,138m/s (deltaV) Crew Capacity: 59 -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Strange, at least landed on Kerbin, this behavior it's not reproducible. I will keep an eye on it, to check, when that will happen again. Another thing that is strange is why only one is dead SAVE: https://www.dropbox.com/s/cwhuwjai7lybg1u/InterStar-5.zip?dl=0 -
Hello @linuxgurugamer please note that the content of CKAN and spacedock.info don't mach. Maybe a kind of refresh is needed. CKAN vs spacedock download.
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
On 3.0.0.5, all seams to be working well including the new landing legs animation: -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer I will update by installation with this release, later at night and then I will give my feedback. Thanks! Meanwhile what, I am missing (it would be a nice feature to have) is the save of the kerbal age with persistence The ages are random distributed by kerbals and sometimes when I reload a saved game they are younger, because its random... :S -
totm march 2020 So what song is stuck in your head today?
pmborg replied to SmileyTRex's topic in The Lounge
And who don't like this one? -
totm march 2020 So what song is stuck in your head today?
pmborg replied to SmileyTRex's topic in The Lounge
and what about this two: Watched in 2019 already 2 times Hanns Zimmer, in a live show and I grantee you, that is 100x better than here on youtube video -
"Because of the new stuff", yes indeed: "main-release-version"."new-content-version"."fix-version-only" "Because 1.8.1 is very playable", totally agree the best thing in 1.9.0 is the backup that I have of 1.8.1 (of-course talking in a 85 set of mods )
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