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KSP2 Release Notes
Everything posted by pmborg
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
pmborg replied to K.Yeon's topic in KSP1 Mod Releases
@Lisias testing... this fix. cd /D "K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\__LOCAL" K:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\__LOCAL>type hack.cfg @PART[opt_sage] { %RESOURCE[LiquidFuel] { %amount = 1 %maxAmount = 1 } @MODULE[ModuleEngineFX] { %PROPELLANT[LiquidFuel] { ratio = 0 DrawGauge = False } } } Unfortunately didn't worked, the error is still there: [EXC 10:59:33.097] NullReferenceException: Object reference not set to an instance of an object ModuleEngines.UpdatePropellantGauge (Propellant p) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ModuleEngines.UpdatePropellantStatus (System.Boolean doGauge) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ModuleEngines.FixedUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I uploaded the log just in case... KSP.log: https://www.dropbox.com/s/xpeeho8llqf7qmc/KSP.log?dl=0 Player.log: https://www.dropbox.com/s/s81o5aha08drqfy/Player.log?dl=0 -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
pmborg replied to K.Yeon's topic in KSP1 Mod Releases
Hello @JadeOfMaar and @Lisias I think that I am having probably the same problem as you were mention here on this thread: When I was testing my main spaceship with OPT-E Warpjet "SAGE" with tweakscale on KSP 1.10: I am getting 60 messages per second of: [EXC 08:46:11.203] NullReferenceException: Object reference not set to an instance of an object ModuleEngines.UpdatePropellantGauge (Propellant p) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ModuleEngines.UpdatePropellantStatus (System.Boolean doGauge) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ModuleEngines.FixedUpdate () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) It seams that ModuleEngines.UpdatePropellantGauge (Propellant p) is always expecting a propellant and in this case the engine is pure electric... What do you think? Thanks! When I am doing the same on the Mun, with KSPI engines, the problem don't exist, the error is just with OPT-E Warpjet "SAGE" engine: -
We are used to have a vision of Solar System as an island, including Oort Cloud as a final frontier of solar system: Is nice to see beyond that!
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Stock just have 2 drills, was based on minidrill but updated, please check the new version on: https://www.dropbox.com/s/ro0endkmgzylgmc/pipeNetwork.cfg?dl=0 -
Hello @StoneWolfPC, The real error in this case should be on logs directory: SteamLibrary\steamapps\common\Kerbal Space Program\Logs\Kopernicus The best thing is to zip it and upload the zip. Regards, PB
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Hello @Triop Best: If you use a NVIDIA card you can use "Gforce Force Experience SW" which use the not used speed of card to do the compression, so zero FPS loss (the one refereed by @linuxgurugamer) 2nd Best in my opinion: If you don't have a nvidia card,you can use the free "Game Capture" sw of "Overwolf", but one this one you will have about 20% FPS losses.
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Sometimes an image talk more than a thousand words:
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Hello @Lisias in case if you are interested in the concept here an example: Airplane and Install link: https://kerbalx.com/pmborg/Space3D-KSP110B
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, Original file: https://github.com/linuxgurugamer/CivilianPopulation/blob/master/GameData/CivilianPopulation/Parts/Utility/pipeNetwork.cfg Update: https://www.dropbox.com/s/ro0endkmgzylgmc/pipeNetwork.cfg?dl=0 The name was and is the same: name = pipeNetwork The title was and is the same: Netherdyne Laser Drill The new part is on line 153 and so on: (...) MODULE { name = ModuleAsteroidDrill (...) Here a diff: -
[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @linuxgurugamer, Once KSP 1.10 have Comets I updated the "name = pipeNetwork" (Netherdyne Laser Drill) in order to support asteroids and comets, if you like it you can update the mod to allow others to use it also: I will share also a video for now here the: Update: https://www.dropbox.com/s/ro0endkmgzylgmc/pipeNetwork.cfg?dl=0 Image: What do you think?, maybe this way we can give a new live/update to CP. Uploading video: -
The synchronous orbit planets is calculated using the law of universal gravitation which boils down to: h=√3(G*M*T2/4π2)-R h = Height of the artificial satellite G = Constant of gravitation (6.67*10-11) M = Mass of the planet () T = Rotational period of the planet R = Radius of the planet I don't know the ksrss mod, but you can get the planets definitions in kopernicus planet config files, and do the calculation.
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Hello @mcwaffles2003, Maybe every body is going on the same error as I did, because of the thread title: "Poll on multi-monitor support" and what you are asking is for "Poll on multi-window support", which allow us to put multiple windows on multiple monitors, like a map in another monitor and/or put all avionics in another monitor and so on. Multi-monitor support: is Hardware and is provided by DirectX layer as interface with Graphics card driver, that is for free for all applications. Multi-Window is a pure application (in this case KSP application) decision of implement it or not. I hope it helps.
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https://thumbs.gfycat.com/WeightyPeriodicImperatorangel-mobile.mp4 This is the distance and velocity that a satellite can be from kerbin and pointing to the same spot the telecom and GPS Satellites are doing.
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I was trying to re-create to demo mission here, unfortunately the comet trail disappeared after some time in mission on this one: VIDEO: LOGS: https://www.dropbox.com/s/hobkdlzg2gmp8ir/ESA-Rosetta - Copy.zip?dl=0 Appeared in the previous flight but on the one on video... just disappeared:
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Works fine for me !
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Here my screenshot of the roset comet introduced on KSP1.10:
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Hello @mabdi36 That is a bold move! Probably you will have 100 parts or ideas There are many parts very useful to have but, very often I think to self why they don't exist...: Interstellar Shields to be used in the front of an interstellar ship (can be fiscal or work as a magnetic bubble of 250m, 500m and 1000m of diameter) Ropes like KAS but which never unlock form a Kerman astronaut like 50m, 100m and 200m LARGE Ring parts to be used also for BIG interstellar ships (50m diameter) More ladders BIG ladders... 10m, 20m and 30m Lifters from those to be used with SpaceX Starship for example, also 10m, 20m and 30m
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I have all Cygwin , gitbash, WSL all! But to give to friends *.bat is better they don't need to install nothing... and I don't need to tell them how to install mods-packs, just a click!
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@linuxgurugamer For example while for all mods in ckan is just a matter of doing this: "0 KSP BaseFrameWork.bat" powershell -command "& { iwr https://github.com/KSP-CKAN/CKAN/releases/download/v1.28.0/ckan.exe -OutFile ckan.exe }" ckan.exe ksp default auto ckan.exe update ckan.exe cache reset ckan.exe install --headless --allow-incompatible --no-recommends KerbalXMod ckan.exe install --headless --allow-incompatible --no-recommends CraftManager ckan.exe install --headless --allow-incompatible --no-recommends KSP-AVC ckan.exe install --headless --allow-incompatible --no-recommends PartInfo ckan.exe install --headless --allow-incompatible --no-recommends HangerExtenderExtended ckan.exe install --headless --allow-incompatible --no-recommends PartMapper ckan.exe install --headless --allow-incompatible --no-recommends ShowFPS ckan.exe install --headless --allow-incompatible --no-recommends DraggableNavball DraggableAltimeter Install mods that are not in ckan I am doing this and the are not visible in ckan list: "Install_bussard-fuel-scoop-system.bat" (abandon mod) powershell -command "& { iwr https://github.com/KSP-CKAN/CKAN/releases/download/v1.28.0/ckan.exe -OutFile ckan.exe }" ckan.exe ksp list | find "auto" >result.dat FOR /F "tokens=4,5,6 " %a IN (result.dat) DO ECHO %a %b %c >kspdir.dat set /p kspdir= < kspdir.dat xcopy /y WillStr1.zip "%kspdir%" cd /D "%kspdir%" powershell.exe -NoP -NonI -Command "Expand-Archive 'WillStr1.zip' '.'" Note: I prefer (linux) "bash", but windows is Batch!
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@linuxgurugamer I am using showfps to do a study on my most used addons, here I will share it: I have a system, like I mention before in another thread, where I install mods in layers, just one click and all GameData is recreated by layers. ----------------------------------------------------------------------------------- ------------------------------ KSP-Ultra Levels ------------------------------ Level-0: "0 KSP BaseFrameWork.bat" (122 FPS) KerbalXMod CraftManager KSP-AVC PartInfo PartMapper HangerExtenderExtended ShowFPS MoarFEConfigs DraggableNavball DraggableAltimeter AntennaHelper BetterCrewAssignment Level-1: "1 KSP InvetorySystemTools.bat" (122 FPS) KerbalJointReinforcementNext KIS KAS Level-2: "2 KSP Airplanes.bat" (122 FPS) SmokeScreen AirplanePlus FirespitterCore FirespitterResourcesConfig KSPWheel RasterPropMonitor-Core B9 B9-props B9AerospaceHX B9AnimationModules B9PartSwitch B9AerospaceLegacy Level-3: "3 KSP ExtraParts.bat" (122 FPS) CommunityResourcePack CommunityCategoryKit Mk2Expansion Mk3Expansion USITools Konstruction WaterTanks Level-4: "4 KSP Apollo.bat" (110 FPS) Fasa REM(need a extra patch to run on KSP1.10)BluedogDB SpaceY-Lifters SpaceY-Expanded RealScaleBoosters StockalikeMiningExtension HeatControl Level-5: "5 KSP Interstellar.bat" (105 FPS) Hangar USI-Core USI-FTT TACLS InterstellarFuelSwitch KSPInterstellarExtended BetterTimeWarpCont Level-6: "6 KSP Alfacentauri.bat" NearFutureProps StationPartsExpansionRedux (101 FPS) DeployableEngines NearFutureLaunchVehicles (101 FPS) DeepFreeze (101 FPS) REPOSoftTech-Agencies KerbalPlanetaryBaseSystems (101 FPS) CivilianPopulation ( 95 FPS) KerbalEngineerRedux ( 85 FPS) MechJeb2 ( 83 FPS) KerbalAlarmClock ( 83 FPS) Level-7: "7 KSP AlfaSpaceShip.bat" ( 83 FPS) OPTSpacePlaneParts OPTReconfig SCANsat CryoEngines ConfigurableContainers GroundConstruction SimpleConstruction ----------------------------------------------------------------------------------- With this I can get a sens of which add-ons are expensive in terms of FPS performance. Full list: ckan list KSP found at K:/SteamLibrary/SteamApps/common/Kerbal Space Program KSP Version: 1.10.0.2917 Installed Modules: - AirplanePlus 26.5 - AntennaHelper 2:1.0.7.2 + AT-Utils v1.9.5 - B9 1:v6.6.0 - B9AerospaceHX 1:v6.6.0 - B9AerospaceLegacy 1:v6.6.0 - B9AnimationModules v1.7.0 - B9PartSwitch v2.16.0 - B9-props 1:v6.6.0 + BackgroundResources 1:V0.15.0.0 A BDB (unmanaged) - BetterCrewAssignment 1.4 - BetterTimeWarpCont 2.3.12.6 - CivilianPopulation 1:3.0.0.9 + ClickThroughBlocker 1:0.1.10.11 + CommunityCategoryKit 5.1.0.0 - CommunityResourcePack 1.3.0.0 + CommunityTechTree 1:3.4.1 - ConfigurableContainers 2.6.0 - CraftManager 1.2.0 - CryoEngines 1:1.1.3 + CryoTanks 1.5.1 + CryoTanks-Core 1.5.1 - DeepFreeze V0.28.0.0 + DeployableEngines 1.2.1 - DraggableAltimeter v1.0.12 - DraggableNavball v1.0.12 + DynamicBatteryStorage 2:2.1.6.0 - FASA 1:v7.2.6 + FilterExtensions 3.2.5 - FirespitterCore v7.15 - FirespitterResourcesConfig v7.15 - GroundConstruction 2.6.4 + GroundConstruction-Core 2.6.4 - Hangar 3.6.1 - HangerExtenderExtended 3.6.0 - HeatControl 0.5.1 - HooliganLabsAirships 6.4 - InterstellarFuelSwitch 3.16.0.5 + InterstellarFuelSwitch-Core 3.16.0.5 - KAS 1.6 - KerbalAlarmClock v3.13.0.0 - KerbalEngineerRedux 1.1.7.2 - KerbalJointReinforcementNext v4.1.15 - KerbalPlanetaryBaseSystems v1.6.12 - KerbalXMod 1.1.0 - KIS 1.26 - Konstruction 1.3.0.0 - KSP-AVC 1.4.1.5 - KSPInterstellarExtended 1.25.22.5 - KSPWheel 1:0.16.14.33 + KXAPI 1.2.0 - MechJeb2 2.10.0.0 - Mk2Expansion 2:1.8.8 - Mk3Expansion 1.4.8.6 - MoarFEConfigs 1.0.5.2 + ModuleManager 4.1.4 - NearFutureLaunchVehicles 2.0.2 + NearFutureProps 1:0.6.2 - OPTReconfig 2.0.7 - OPTSpacePlaneParts 1:2.1 - PartInfo 0.0.3.1 + RasterPropMonitor-Core 1:v0.31.4 - RealScaleBoosters 0.16 + REPOSoftTech-Agencies V1.5.7.0 - ReStock 1.1.2 - ReStockPlus 1.1.2 - SCANsat v20.2 - ShowFPS 1:0.2.3 - SimpleConstruction 1:4.0.2.6 - SmokeScreen 2.8.14.0 - SpaceY-Expanded 1.4 - SpaceY-Lifters 1.17.2 - StationPartsExpansionRedux 1.3.5 - StockalikeMiningExtension 1.1.5 - TACLS 1:V0.15.0.0 + ToolbarController 1:0.1.9.4 + TweakScale v2.4.3.19 - USI-Core 1.3.0.0 - USI-FTT 1.3.0.0 - USITools 1.3.0.0 - WaterTanks v1.6 + ZeroMiniAVC 1:1.1.0.1
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Thank you @linuxgurugamer I will test it now " Can you really tell if the monitor or videocard is exactly at 144FPS?" With HDMI I can get only 100hz with Display port I have the Monitor max capability 144Hz: another note, if I turn on the FPS on steam settings, it says 144 FPS also. now looks like steam: (top right corner)
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
pmborg replied to JadeOfMaar's topic in KSP1 Mod Releases
Hello @JadeOfMaar The problem is still there, probably the re-uploads corrupted the HashSet: ckan.exe install --headless --no-recommends OPTSpacePlaneParts OPTReconfig About to install... * Orbit Portal Technology [OPT] Spaceplane Parts (Legacy) 1:2.1 (cached) * OPT Reconfig 2.0.6 (spacedock.info, 2,7 MiB) Downloading "https://spacedock.info/mod/1808/OPT%20Reconfig/download/2.0.6" 0 B/sec - downloading - 0 B left - 100% CKAN.InvalidModuleFileKraken: OPTReconfig 2.0.6: D:\Temp\tmp4FE9.tmp has SHA1 A429598E93438AE7AD82FD71008F006E9E38A3BA, should be 0B13DD47ABD946080E1006C76868B00E93BB74B7 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadComplete(Uri url, String filename, Exception error) -
Thanks for the show was very nice and enjoyable!
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For For me it's very good!
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[1.12.x] Civilian Population Modernized
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
I recommend if possible for you to upload the logs, because it seams that you are having an exception and because of that the window cannot be rendered. I have been there also! I had experiencing this with Civilian Population, but in my case the problem was not in CP but in another mod. Did you tried already just to have installed (KSP + Civilian Population) ? if the problem persist also upload these logs. I am just trying to help