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KSP2 Release Notes
Everything posted by pmborg
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@boierito Soon I will try to implement an upgrade using ckan but for now, what is expected for an upgrade, for now what is need is to repeat the first step, of the installation: Download: https://github.com/pmborg/SpaceX-RO-Falcons/archive/main.zip Overwrite all files on these folders, that are in zip: That was not the only change! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, I think that you didn't upgrade all files correctly. On this file I am making sure that Crew Dragon 2, ST-1 will land on OCISLY. This setup is done with vehicles on launch pad, so if you press: key 9 - to open ST-1 console (outside console), like 0 to open ST-2 console, then you can check the status over there. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @boierito In order to allow an easier flight integration of crew dragon, I have done this: I have redone the two "sfs demo files" files with OCISLY for Crew Dragon 2 and JRTI for F9v1.2B5 LEO Sat version. So with that now is possible to watch ST-1 Landing on OCISLY after the SEP event. To upgrade your installation just smash all files again. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, @desamsamers I had a problem in crew dragon 2 with trunk, because it was separating from ST-1, before Launch, I am not sure if you are talking about that or not. Today it was fixed: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
[1] - The work is on development, even for saved file, there are some values that are not accurate as they should be, even for this previously setup mission. [2] - What was supposed for you to test it was that VESSEL in that Mission Ride with Stage-1 or Stage-2, without accelerate the warp speed in atmosphere. - You cannot expect just load another VESSEL, with another weight and another profile and expect the Stage-1, land at the same spot: Actually that is possible by reducing the useful work of Stage-1, but that don't happen in reality, and then Stage-2 don't have enouf delta-v to get in orbit. [3] So in every mission we need to setup the drone ship position, I will explain that later, its relatively easy, once we don't have real weather in KSP. So the lower winds or the upper winds, (min/max values) will not affect the orbit of Stage-2, neither the accuracy of Stage-1 Landing. And the cumulonimbus clouds will not affect the safety and integrity of the mission, like in Real Missions. These are the 3 main reasons that so often delay a Real Missions on SpaceX -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @Tb1, Generically yes, I will setup now, the drone ship positions, for the save demo file: KSP1-9-BASE-DroneShip-LZ1-LZ2-ISS.sfs to the same ones of KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2.sfs Welcome to the forum, it seams that this thread is encouraging for new members Is updated now. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I fixed as before, testing following all Stage-2 flight, now... before push the fix. These files were updated/push in repo: https://github.com/pmborg/SpaceX-RO-Falcons modified: Ships/Script/boot/Launch-Circularize.c modified: Ships/Script/boot/Launch-Orbit.c modified: Ships/Script/boot/sw-version.c I have stage -2 in orbit: Cheears! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
After decouple of Stage-2, on this demo mission, it seams that SAS is ON, when it should be OFF and in LOCK to STEERING mode, I will check this because was working before. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I am uploading a video with this demo (KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2.sfs) of the published KOS version: After BOOSTBACK BURN you should have at "Landing distance from target" (Horizontal prediction without corrections): A value between 0.7 km and 2 km. After the REENTRY burn keep an eye on that value should also be between 1 km and 2 km. In AERODYNAMIC GUIDANCE you should be in less them 0.050km (which is less then 50 meters away from JRTI DroneShip) -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
As soon as separation happen, press immediately (like 1 second later) key to swap vessels. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
After Stage-1 separation you should press the key to switch to nearby vessel: Cycle through ships (previous) https://wiki.kerbalspaceprogram.com/wiki/Key_bindings In my case is here: (but that depends of the Keyboard International key map) -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I am preparing the KOS beta code to upload it, please wait a bit... @boierito dropbox updated with beta KOS code. - After upgrade the KOS directory, you will reload again the saved mission file: KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2 and you should have something like this: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
yes that is expected, some mods are not certified or compiled specifically to KSP1.10.1 but work. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I installed it today all, from Scratch, and I used the BAT file, I think that you are missing a step, probably the first one: described in "HowToInstall.txt": If needed I will do a video kinda how to install it, but please try that first. Thanks. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Actually found the problem: Inside: \SteamLibrary\steamapps\common\Kerbal Space Program\saves\InterStar Two mandatory files need to be there: persistent.sfs persistent.loadmeta Were added so please try again, and later let me know. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes, that save file is for ksp 1.10.1 So something is missing for that you need to upload the log file, or just a screenshot of the error, later I am now doing also a clean install using the bat, in order to understand what is missing in the bat install file. I was able to reproduce the error that you reported, checking what is going on... -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@boierito Are you still interested in a test in a KOS flight at first hand? If so, please try to load the FILE: KSP10-DEMO-BASE-DroneShip1-2-LZ1-2 (Pmborg-RealFalcons-v2\saves\InterStar\KSP10-DEMO-BASE-DroneShip1-2-LZ1-2) Realism Overhaul Configs [WIP] In order to check your installation, if all is ok, then we can proceed to next step, load the KOS (tomorrow). -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
So finally worked, the improved version of aerodynamic guidance (using the grid-fins and the RCS) made it possible, now its possible to correct the Stage-1 from an off course between 1 and 2 kms, just with Aerodynamic Guidance Phase by it self, will and that make all the difference that make it possible. So a new video (is uploading it now), with latest version of the KOS code: In the next days, I will need to do regression tests, for all missions and if all is ok, I will publish the code and file samples on next days, after clean all code for so many comments and formulas ! The final KOS publish will be here: https://github.com/pmborg/SpaceX-RO-Falcons Falcon Heavy Countdown: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @boierito, I am improving the algorithms and make them less complicated to operate and also, I am trying to use almost the same code for landings in LZ-1 and LZ-2 vs code in drone ship landings, where the algorithms are slight/very different like the boosters vs central core landings. One of the things that I am doing is to make it easier to set and define the position of the drone, and some variables to setup before, basically doing a special simulation get data for it and then use for the "real" mission. Its not so easy as you probably are thinking... because the big challenge is to land the booster with only 2500m/s delta-v and having a speed of 2122 m/s is not an easy task, its easy to miss the target for few dozens of meters. So that's why this scripts are also called the scripts that are kinds "auto generated scripts"... but they don't have anything auto For now I think that KOS or KSP have some kind of bug or limitation I cant land both rockets at the same time, for now I will leave that open, in order to avoid lose more time with it. I will provide you soon a saved game, with a mission previously setup but I am still working on it, specially in the central core drone ship profile, because some times it fail the landing... -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
New KOS version SW-Ver: 1.20.11.10 Before Launch: (Mission Type: Falcon 9 v1.2 B:5 SAT Mission LEO) Core Booster Sep, Note : AP=254.686 km Initial Horizontal Speed = 889 m/s ~480 km of the coast and an now with a better and impressive accuracy: Now I am starting to be happy with the code -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @RSandre you can check this video which is doing a demo for LEO on Falcon 9 v1.2 Block5: Stage - 2 have more delta-v than Stage-1 by the way. Profile means all the different phases of the flight. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That depend of the version, for version Falcon 9 v1.2 (block5) is: 5.8t (for reusable mission) or 8.3t max. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
When I try to land both at the same time there is a problem, because the second one (Slav) don't start the engine for entry burn, I am trying to understand why. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This is the current version of KOS, just doing a Pre-Launch check : Later on I will do a small video explaining how KOS work, from user point of view and another and from the code how it works and what are those magic numbers in code... Note: I received some messages and I would like to clarify some doubts: The KOS work for the falcon family (in RO) once have some Action Groups dependencies, parts dependencies (like the acelerometers, processors) and so on... Its not a generic code that will land any rocket! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Soon I will work on another project, maybe Starship v2 But before ending my contribution here, for this mod, I am now running some tests in order to check if/ it feasible land both Stage-1 rockets at the same time, in KSP: