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pmborg

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Everything posted by pmborg

  1. I also confirm all fine for me: (using RSS & Kopernicus) Advanced Jet Engine (AdvancedJetEngine v2.15.0) AmpYear (AmpYearPowerManager 1:V1.5.9.0) Animated Decouplers (AnimatedDecouplers v1.4.2.2) B9 Part Switch (B9PartSwitch v2.18.0) Background Resources (BackgroundResources 1:V0.17.0.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.6.0) BetterCrewAssignment (BetterCrewAssignment 1.4) Breaking Ground (BreakingGround-DLC 1.6.0) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Craft Manager (CraftManager 1.2.0) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Draggable Navball (DraggableNavball v1.0.12) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.2.0) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1) FASA (FASA 1:v7.2.6) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.1) Filter Extensions - Plugin (FilterExtensions 3.2.6) Hangar Extender (HangerExtenderExtended 3.6.0) Heat Control (HeatControl 0.6.0) KSC Switcher (KSCSwitcher v2.0.0.0) KSP AVC (KSP-AVC 1.4.1.5) KSP Recall (KSP-Recall v0.0.7.5) KXAPI (KXAPI 1.2.0) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2) Kerbal Reusability Expansion (SpaceXLegs 2.9.1) KerbalX Mod (KerbalXMod 1.1.0) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1111_81) Making History (MakingHistory-DLC 1.11.0) MechJeb 2 (MechJeb2 2.12.0.0) Moar Filter Extension Configs (MoarFEConfigs 1.0.5.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.1.4) Patch Manager (PatchManager 0.0.17.2) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) RO Library (ROLib v1.1.1) RO Solar (ROSolar v1.1.1) RO Tanks (ROTanks v2.3) RSS DateTime Formatter (RSSDateTimeFormatter 1.6.1.0) Real Fuels (RealFuels rf-v12.8.5) Real Plume (RealPlume 2:v13.3.2) Real Solar System (RealSolarSystem v18.1.3) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v18.3) RealChute Parachute Systems (RealChute v1.4.8.2) RealHeat (RealHeat v5.1) Realism Overhaul (RealismOverhaul v12.8.1) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) Scatterer Default Config (Scatterer-config 3:v0.0723) Scatterer Sunflare (Scatterer-sunflare 3:v0.0723) Ship Effects Continued (ShipEffectsContinued 1.0.11) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Solver Engines plugin (SolverEngines v3.9.0) SpaceX Launch Vehicles - Real Size (SpaceXLaunchVehicles 6.5) Tantares SP - Soviet Space Probes (TantaresSP 4.0) TextureReplacer (TextureReplacer v4.3.1) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.4) Trajectories (Trajectories v2.4.0) USI Tools (USITools 1.4.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) kOS: Scriptable Autopilot System (kOS 1:1.3.2.0) scatterer (Scatterer 3:v0.0723) How to install this mod PACK: works for 1.9.x 1.10.x and 1.11.x https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL
  2. Hello, I am just doing the RO specs for this mod, but for sure @Kartoffelkuchen can reply you on that.
  3. Yes, indeed you are right the default configs are intended to be used in stock and they are not realistic so that's why I am doing and using the SpaceX-RO-Falcons Because it allows the telemetry of KSP and real SpaceX telemetry match with an error of less than 1%.
  4. I never tried but... in theory... this mod: Could do it in any version, when paired with Kopernicus for 1.9, 1.10 or 1.11...
  5. No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity?
  6. Yes I would say that you are missing the SpaceX-RO-Falcons If you install it, you will have all realistic values, if you prefer Kerbin instead Earth is just a question of delete kopernicus from Gamedata/kopernicus after the installation described on wiki of (SpaceX-RO-Falcons). It would look like this:
  7. Hello, I would recommend the "real size" version.
  8. Hello! Kerbal Space Center with Katniss.s.Cape.Canaveral looks a little bit even more realistic!
  9. Hello @Nate Richards, Welcome to the forums. I have done that with addon/pack: SpaceX-RO-Falcons as you can check it here: on second=168, the ST-1 rotate without any problem:
  10. Hello, For those that enjoy the SpaceX-RO-Falcons the Realistic Performance and KOS Scripts for kks-spacex-pack mod and there are thousands of views per week in GitHub, so I hope that you are all enjoying! I have done a new video to demonstrate the current development state, I hope you find it helpful:
  11. Hello there is an ISS for KSP1.10/1.11: https://github.com/pmborg/SpaceX-RO-Falcons/tree/main/Ships/VAB/ISS
  12. If you have installed all like in vídeo you should have all models there make sure that are including the stock models The check box on right top of craft load manager
  13. You should replace those for the ones that are on VAB If you can upload your craft i can check tomorrow and replace them in the editor
  14. Hello, You are trying to use the default RO, did you tried already the SpaceX-RO-Falcons? Its a dedicated RO just for this mod: https://github.com/pmborg/SpaceX-RO-Falcons Check here the wiki how to install it: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL PB
  15. Lets go for a walk on the Mun with KSP 1.11+Parallax:
  16. Hello all, This was record with: KSP 1.11 with Parallax+EVE (with FPS) I hope you like it!
  17. Hello, Thanks for the hint but the problem is not CraftManager, loading with or without CraftManager, for example a previous saved game of KSP 1.10, will have the same result if the craft is on Launch Pad already. If I roll back to steam for KSP 1.10.1 all will work again perfectly as before.
  18. Hello, Actually this release was relatively smoothly in terms of add-ons porting but, I found an error that is blocking all UI, after this FATAL ERROR, the GUI stop responding not even to return to main MENU: LOG+SAVED file: https://www.dropbox.com/s/lz1zdsrt7x6dh2t/REPORT.zip?dl=0 HOW TO INSTALL PACK: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL The error happens when I am on VAB loading craft: https://kerbalx.com/pmborg/PMBT-SpaceX-Falcon-9-1_2-Block-5 Any Idea? This a kind of silent error, if the Craft is on launch pad, it will launch but I can't go back to, Kerbin Space Center or use any menu on GUI, only load a new saved game still working. ------ Some hours later... Meanwhile I found the mod that is causing this, so please disregard my question.
  19. I created a new file for KSP 1.11 to install -> kks-spacex-pack + SpaceX-RO-Falcons (RSS + Kopernicus and so on...) The same video instructions on WIKI pages, applies to KSP 1.11 but run the following file, instead: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL Pmborg-RealFalcons-v2-Install-For_KSP_1.11.1-All_Dependencies.bat
  20. The Chinese Lunar Exploration Program is now constructing Chang'e 6 and Chang'e 7. Chang'e 6 is a copy of Chang'e 5 (expected to be launched in 2023), but on near side of the Moon. Chang'e 7 will deploy a Lunar Rover and a mini-flying probe (expected to be launched in 2023/2024), target is the lunar south pole (looking for water) Chang'e 8 will be like Chang'e 7 but will carry a 3D printing experiment that will serve as a Closed Biological EcoSystem Experiment After this phase The Chinese Lunar Exploration Program will construct the 1st Lunar Science Base.
  21. Yes. https://spacenews.com/china-recovers-change-5-moon-samples-after-complex-23-day-mission/
  22. The capsule of the Chang’e 5 probe landed in the Siziwang district of the Inner Mongolia region, state media reported shortly after 2:00 a.m. (1800 GMT). https://apnews.com/article/technology-china-moon-da510a5fd9a97505296ddbdb5749c393
  23. Chang'e 5: Landing site in north China ready for Chang'e 5's return with lunar sample:
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