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Everything posted by pmborg
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[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, @linuxgurugamer When in click in the icon the of the tool bar for the DockingCamKURS version 1.3.7.9 the size of the mini window seems to be too short: Please let me know if you need more info. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, I am not sure if you are using the (https://github.com/pmborg/SpaceX-RO-Falcons) or not, if that is the case can you upload some photos, or add more information? Today I ran a general set of tests in all Falcon Family and all are fine. I re-tested again now, the Crew dragon 2, PMBORG RO (version) and all is ok, here. From a few minutes ago: -
This view of the moon's surface was taken by the landing camera of Chang'e 5 shortly after its Dec. 1, 2020 touchdown in the Ocean of Storms. A shadow from one of the lander's legs is visible on the lunar surface. (Image credit: China National Space Administration/CLEP) LINK: https://www.space.com/china-chang-e-5-lands-on-moon-to-collect-lunar-samples
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The Long March-5 Y5 launch vehicle launched the Chang’e-5 lunar probe from the Wenchang Space Launch Center, Hainan Province, China, on 23 November 2020, at 20:30 UTC. Chang’e-5 is China’s first mission to attempt to collect samples from the Moon and bring them back to Earth. For those that are curious about the Long March-5 here the version for KSP:
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, I think that @Kartoffelkuchen the mod author, can explain that. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yes the default crafts from this mod are intended to be like that, are suggestion to add something on it as user choice. That problem that you have I think is a problem in settings of KSP. Here all is fine: with the default settings after a pure default install: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
So it seams that your case that is not previous case described, So I replicated an environment to keep at bare minimum for KSP 1.10.1: (including the suggestions) So Installed this: And loaded that craft: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The RealismOverhaul MOD which is a per-requirement, for pmborg SpaceX-RO-Falcons do that: He disable the parts that the mod understand as not realistic and replace them with this one: RealismOverhaul\RO_SuggestedMods\KK Launchers\RO_KK_Falcon9_Adapters.cfg: @title = Falcon Landing Leg After load the RO you should just load crafts that are RO, like this way: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, For all that are enjoying SpaceX-RO-Falcons I also added the list of all what is ready: Added on wiki an HOWTO Install: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, Using filter extension addon, you can find all inside: Launchers Pack and Kartoffelkuchen -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Actually I was checking this option and I created a BAT for 1.8.1, so for the dependencies point of view it's possible, BUT... This mod thread kks-spacex-pack don't support 1.8.1 and some parts needed are not available at that version, so in resume its not possible. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
In theory after I change some things, including a new BAT file for an installation in 1.8.1 yes it might work, later I can check that. But once the performance of KSP1.10.1 is about 30% faster its hard not to use it. To day I am finishing the development of FH CORE landing on the OCISLY, after that I can check if that is possible. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, Yes RO is just for KSP 1.8.1, but for this SpaceX Falcon Family parts, I just need some parts of it and the other parts I am redefining them, so in the end the results are the expected ones. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, Assuming that you are using the Realist Configs: https://github.com/pmborg/SpaceX-RO-Falcons/archive/main.zip If you want to disable all KOS scripts: You can do what is on readme: https://github.com/pmborg/SpaceX-RO-Falcons/#readme HOW TO: Disable the KOS automatic Launch and Landing: Rename directory: [KSP ROOT]/Ships/Script/boot TO [KSP ROOT]/Ships/Script/nouse.boot -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ok thanks, I will check it... -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Nice you see... and land at OCISLY, do you confirm? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is a feature on the code that save the KS target code in the save file *.sfs, that allow a reboot in the air of the code without lost special settings done in beginning of flight. The idea is to do the following steps: UPGRADE: Overwrite all files in those folders, zip location: https://github.com/pmborg/SpaceX-RO-Falcons/archive/main.zip (assuming this done) Load the DEMO file: "KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2.sfs" Recover: The VESSEL on PAD (Falcon 9 default) On VAB: Load Craft the "PMBT-SpaceX Falcon 9 v1_2 Block-5 Crew Dragon 2.craft" [PRESS LAUNCH] Press key: "9" (outside KOS) to open the ST-1 console and the take a screen shot with the 2 consoles open ST-1 & ST-2 I don't have discord, but you can, send private msg here if needed, also.