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KSP2 Release Notes
Everything posted by pmborg
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @mrcharlesboispace Welcome to the forums, in order help you to find the problem that you are having, we need your help, providing logs(detail info) about your KSP install. Such as: Did you used CKAN to install kks-spacex-pack ? (YES / NO) Which kks-spacex-pack version is installed ? Which KSP version to you have? (1.8.1, 1.9.1, 1.10.1... ?) After that can you upload your KSP.log and a print screen on the VAB Editor? With that info will be possible to help you to find the problem that you are having in your installation. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
All parts are here like described on this post: If you are not getting those parts at those filters on the image, is because the installation is not correct, and the way to check what is wrong is to give it look tomorrow to the your log file. If you don't know how to upload the log file check this link: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Can you upload some images using (https://imgur.com/) no idea of what you are referring... sometimes an image talk more than a thousand of words. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The Directory where Kerbal Space Program is Installed, the one which have the KSP_x64.exe file For Steam: Windows x86: C:\Program Files\Steam\SteamApps\common\Kerbal Space Program Windows x64: C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I installed like 100 times, with success So did you follow the steps in the 2 videos on wiki?, I don't think so, please pay attention to the details. Did you copied all the mod content including the batch file to ROOT of KSP and then did you execute it? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I recommend that you follow the wiki how-to-install, another wise it will not be realistic in terms of performance: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, Welcome to forums, yes this mod work on KSP v1.9.1 and 1.10.1 (RO/RSS) if you are not very familiar with mods/versions and mod packs, I have do a version a realistic version of performance for all falcon family based on this mod the mod pack is link here: https://github.com/pmborg/SpaceX-RO-Falcons Default Mission Video: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The Scripts control all Phases of Pre-Setup Flight and do all work in all stages, you can choose: - Or you launch and follow ST2 or you swap to ST1 after stage separation and follow ST1 and then you can comeback at ST-2 and it should be in orbit or almost in orbit. (This is New, since yesterday.) - If you want to do manual control or use another MOD to control the falcons you should disable the the Scripts, like explained in the git hub link -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yesterday, I was doing a Big revision and Set of Improvements, feel free to Report any error or difficult to use the scripts. Yes unfortunately the low pressure in fuel lines led to a cutoff of one of two engines that were doing the landing, exactly at this moment and that caused the lost of power: -
Hello, Right now Chang'e 5 is still waiting in Moon orbit for the time-window to do the prograde into Earth direction. The Burn it will be on Saturday (12/Dez/2020) 21:50 WET, then more 3 days to arrive at Earth Orbit at 5000Km and then it will bouncing off the atmosphere once, and then the final entry.
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello you can find those here : https://github.com/pmborg/SpaceX-RO-Falcons/tree/main/Ships/VAB/SpaceX -
The Flight was perfect allow collecting performance data for 3 engines, 2 engines and fly only with one engine. But this was the fatal Moment (the Second Engine Cut-off), after this the Ship was doomed: (not enouf power to reduce the Vertical speed in time)
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello and the Falcons have Landed... Thanks for the suggestion but meanwhile, I found two solutions to that, I need to explore both, I will re-visit this subject soon, maybe next week or so. For now I am focus on finish the Falcon Heavy Profile, specially the simultaneous landings of the two side boosters (I am close... ) and preparing a big commit for that, which will solve problems like, extend physics allow multiple parts of mission fly at same time, etc... Which will allow to watch the landing of a booster and switch to ST-2 and... upss.. almost in orbit... First Dual/Simultaneous Landing: (still on development...) -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The ISS craft model use the mod: NewTantares-v18.0 and there are two parts not supported in KSP1.10.x ht2_radiatorTriple and ht2_solarArray_duo that is the reason. Which are the Big Solar Panels I don't have a good replacement for them in KSP1.10. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello! Those little changes (about plume settings) were commit on (https://github.com/pmborg/SpaceX-RO-Falcons) along with a new version of FH craft, but only in internal parts, not seen from outside: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This is a real image: This is with default effects: T This is with RealPlume: To be honest I don't like none of the plume animations... exception for Vacuum version which have better effects in RealPlume. I will check what I can do. I just changed some magic numbers and got: -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you, Checking... now is perfect -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Here on link the player.log, please let me know if more files are needed: https://www.dropbox.com/s/wpxofr60pail46j/Player.zip?dl=0 The installation Set that I have is this one: https://github.com/pmborg/SpaceX-RO-Falcons/wiki -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Commited. Also a GSO deploy here with FH and after adding RealPlume: In Merlin1DV++ the RealPlume is cool but on Merlin1D++ is worst I think... -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
pmborg replied to linuxgurugamer's topic in KSP1 Mod Releases
Checking... @linuxgurugamer Besides the new version is loaded... [LOG 15:03:13.066] [DockingCamKURS] Version DockingCamera, Version=1.3.7.10, Culture=neutral, PublicKeyToken=null The window size still the same: Do you need some logs? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@kylelander @Kartoffelkuchen Hello, I found the source of the problem it was related with the order: The SpaceX-RO-Falcons configs were loaded before realplume and the default configs need to be applied after those patches. The fix is done, here locally, I will check it deeper, in order to check if there are side effects, and after that I will commit the fix, later... Here a foto: -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @Kartoffelkuchen, Thanks! That period of 2-3 seconds I am using RCS to put the Crew Dragon 2 on the correct position and then trigger the Superdraco engines, they don't have spoolup time, they respond immediately, or at least they should, I will also check it. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Interesting I think that when I am adding the RO performance part, indirectly I am removing them, I was not aware of that... Thanks I will check it! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
pmborg replied to Kartoffelkuchen's topic in KSP1 Mod Releases
What about divide this in two parts, you provide the configs, and I will add them in RO part after some adjustments... ? I never had done it before.