Monniasza
Members-
Posts
70 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Monniasza
-
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Monniasza replied to theJesuit's topic in KSP1 Mod Releases
You can integrate Community Tech Tree into it. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Monniasza replied to theJesuit's topic in KSP1 Mod Releases
Do you have implemented Community Tech Tree yet? -
1. Parts could now have spaces in the name, and SMURFF could shrink a lot. 2. Yes, because scripts would have separate file format.
-
The associated issue is located at https://github.com/sarbian/ModuleManager/issues/157 Overview Strings must be now explicitly stated either by single or double quotation marks, otherwise, they will be treated as variables, which might cause errors. To create a new key, you must place '+' or '$' before the setter All other existing syntax will be preserved Functions - getVar(variable) get a variable, starting here - getVarRoot(variable) - get a variable by the name, starting from root or key correspondingly. The first parameter is optional and is used to track the number of calls. - Variables belonging to the local node are obtained by simply typing their name. - To get variables from ancestors, use ##$...$ instead. - regexp(pattern,string) - run regexp expression on a string - sin, cos, tan, log10, ln, log2, expE, exp10, mod, exp, sec, csc, sqrt, curt, root, log - math functions - getKey(...) : - 2 inputs: name, index - get a single **key** by **index** - 1 input: name - get all **keys** by name - 1 input: key - get key's value - no inputs - get all keys under all names - getKeyValue(...): Like getKey(...), but gets values, not the keys themselves. - setKey(...) : - 3 inputs: key name, index, value - set given key at the given index to the given value - 2 inputs: key, value: sets given a key to a given value - 2 inputs: keys, value: sets all given keys to a single value - 2 inputs: keys, values: sets keys to the corresponding values - 2 inputs: key name, values: sets keys under given name to the corresponding values - 2 inputs: key name, value: sets keys under given name to a single value - If you want to set multiple keys to a list, use setKeyDuplicate function - setKeyDuplicate(...): - 2 inputs: key name, value: sets keys under given name to a single value - 2 inputs: keys, value: sets all given keys to a single value - call(func, inputs): calls a function with given list of inputs - getKey(...) : - 2 inputs: name, index - get a single **key** by **index** - 1 input: name - get all **keys** by name - 1 input: key - get key's value - no inputs - get all keys under all names - getNodeValue(...): Like getNode(...), but gets values, not the nodes themselves. - setNode(...) : - 3 inputs: node name, index, value - set given node at the given index to the given value - 2 inputs: node, value: sets given a node to a given value - 2 inputs: nodes, value: sets all given nodes to a single value - 2 inputs: nodes, values: sets nodes to the corresponding values - 2 inputs: node name, values: sets nodes under given name to the corresponding values - 2 inputs: node name, value: sets nodes under given name to a single value - If you want to set multiple nodes to a list, use setKeyDuplicate function - setNodeDuplicate(...): - 2 inputs: node name, value: sets nodes under given name to a single value - 2 inputs: nodes, value: sets all given nodes to a single value Setter prefixes '$' as a modifier - creates a temporary variable '$$' as a modifier - creates a long-term variable, but it is removed after all scripts finish. Basic data types String, node, key, number, boolean, list, anonymous function Advanced data types Achieved through specialized functions. Operators - \+ adddition - \- substraction - \* multiplication - / division - ^ exponent - | OR - ! NOT - & AND - \ XOR - !| NOR - !& NAND - !\ XNOR - = equal - \> more - < less - <= !> not more - \>= !< not less - <> != not equal Grouping - () parentheses - <% ... %> code sections (they do not start a new node). - [[...]] - list Where? It will need a new file format - which distinguishes it from simpler patches. Suggestions for file extension: - mm - from '**m**odule **m**anager' - akp - from '**a**dvanced **k**erbal **p**atch' - kscript - from '**k**erbal **script**' - kpscript - from '**k**erbal **p**atch **script**' Why? - KSP API is too complex for beginners - Existing capabilities are insufficient for extremely advanced users How? Existing patches should not be called 'scripts' - they will be more advanced form of data. Constructs - Define function: FUNCTIONDEF[...] <%...%>. Place inputs within square brackets, and in double curly brackets place code. The FUNCTIONDEF is a reserved name in this programming language (but not in CFG files). The first input names the function, following ones are input variable names. - Define anonymous function: FUNCTIONANONYM[...] <%...%>. Place inputs within square brackets, and in double curly brackets place code. The FUNCTIONANONYM is a reserved name in this programming language (but not in CFG files). - for($x = 0; #$x# < 10; @x += 1) - a 'for' loop - foreach($x = 0;@NODE[y]) <%...%> or foreach($x = 0;#key) <%...%>and - runs an action for every node or key - if(cond) <%...%> elseif(cond2) <%...%>} else <%...%>} - conditional statement - fornode(node) <%...%> - run given code for a given node - try <%...%> catch($exc) <%...%> - if first block throws an error or exception, call second block '-' with text "qwertyuiop" - 3 = "qwertyu" 3 - "qwertyuiop" = "rtyuiop" 3 - "qwertyuiop" - 3 = "rtyu" Remove the last instance: "anobnoa" -< "no" = "anoba" Remove last instance "anobnoa" >- "no" = "abnoa" Remove first instance "anobnoa" - "no" = "aba" Remove all instances
-
[1.9.x ] Radial Engine for spacecraft - T.G.O.L group
Monniasza replied to Kevin4D's topic in KSP1 Mod Releases
@Kevin4DDo you want to have this mod on CKAN?: https://github.com/KSP-CKAN/NetKAN/issues/7952 On behalf of CKAN team. -
Please add recolour capabilities, not just graphical effects. That would be more helpful in designing beautiful spacecraft.
-
[1.12.x] Textures Unlimited Recolour Depot
Monniasza replied to Manwith Noname's topic in KSP1 Mod Development
@Manwith Noname, Google Drive will give error messages to CKAN for all packs. Please reupload at SpaceDock or GitHub. On behalf of CKAN team. -
[1.12.x] Textures Unlimited Recolour Depot
Monniasza replied to Manwith Noname's topic in KSP1 Mod Development
Do you want to have this mod on CKAN: https://github.com/KSP-CKAN/NetKAN/issues/7961 -
[1.8x-1.10x] SuperBatteryMod [2.0 release] [NO MORE UPDATES]
Monniasza replied to baddzse233's topic in KSP1 Mod Releases
@baddzse233Do you want to have this mod on CKAN: https://github.com/KSP-CKAN/NetKAN/issues/7853? Asked on behalf of CKAN team -
Here is my update: Exclude parts with Interstellar Fuel Switch, Firespitter Fuel Switch or B9 Part Switch
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Monniasza replied to FreeThinker's topic in KSP1 Mod Releases
Please make bug-reporting and source code repository on GitHub for handling issues.- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Monniasza replied to FreeThinker's topic in KSP1 Mod Releases
Copying tanks works incorrectly: when original tank has customized contents, then copied tank has default contents.- 1,187 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
Please make Hyperdrive stabilizer scalable. Patch code: @PART[Hyperdrive inline] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { Type = stack defaultScale = 1 } }
-
Please update for 1.7.3
-
All of the included parts are avaliable under single R&D node, please make parts require different R&D nodes. Possible arrangement of R&D requirements for parts: Part : R&D node 1.0 Hyper engine : Heavy Rocketry 1.0 Interspace Hyper Engine : Heavier Rocketry 1.0 Charge Hyper Engine : Very Heavy Rocketry 1.0 Condensed Hyper Engine : Experimental Rocketry 2.0 Hyper Crystal Miner : Resource Exploitation 2.0 Ion fuel tank : Adv. Fuel Systems Condensed Ion Fuel Tank : Large Volume Containment ION Block : Specialized Control Hyperdrive Inline Stabilizer : Specialized Control Ion reactor : Resource Exploitation