MZ_per_X1
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They do. I emailed them because the game has been unplayable since I got the game. It crashes and corrupts the saves regularly. My PS4 and PS5 error log showed tons of errors and only with one game, KSP. Crashes happened as often as every hour or so. Sony asked me to check a few things, reinstall the game, send screenshots of error messages etc. In the end they offered a refund. Cyberpunk kinda set a good precedent where developers really need to get things right before release.
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[1.12.x] AFBW Revived (Joystick & controller mod)
MZ_per_X1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi @linuxgurugamer I have been looking for a mod to fully mimic the PS controller set up. (I might be one of the few who likes to go fully mouseless and keyboardless.) I've tried to map some keys but I'm having a hard time figuring out how to map certain things, such as - toggle mouse on and off - board vessel during EVA (using circle/B) - button combination to toggle RCS on and off (L1 + long hold circle/B) Is it even possible to set everything up so that you don't need a keyboard or mouse? Thank you -
Sadly, I can't export the ps4 save. It thinks for a while and then it gives me an error.
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Unfortunately, the console edition is riddled with bugs, highly unstable, not much looked after. You can try to copy your save onto USB every time you save the game. But one USB still doesn't guarantee success. Two USB drives can minimise the loss if the save gets corrupted (save to one USB, and the next time you save, save to the second USB. As a result if you lose anything, you only lose the difference) but it is too tedious, slow and the game becomes a save management game rather than space exploration. I stopped playing because of the issues. The PS5 upgrade is coming but not sure if the ps4 version gets more support.
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The good news is that your console is fine, nothing wrong with it. The bad news is that it is a game design problem. It works smoother on ps5 than on PS4 but unfortunately the game design itself is bad. I guess if you watch Matt Lowne's recent play on PS4, he gets a blue crash screen less than an hour into the game. It is very telling. There are frequent crashes on both consoles now. And sometimes the saves get corrupted to the point where they won't load anymore. The game has been really poor and poorly supported. You can get a refund from Sony , but I'd prefer a stable game.
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How do you get to Eeloo?
MZ_per_X1 replied to Dr. Kerbal's topic in KSP1 Gameplay Questions and Tutorials
I just go for it from Kerbin. Gravity assists sound great but like everything on console it's much more difficult. There's no mod to help you. It also makes the missions much longer and a lot can happen with your save. I don't think it's difficult to get an encounter with Eeloo. I have a mission returning from Eeloo for 1600m/s in 2 years time. It turned out that I overbuilt the lander so so I visited 2 biomes. I like Eeloo. It's a friendly place. Pretty too. -
I agree, it is a closed ecosystem but when someone decides to put a game out on console, they do that knowing what the constraints are.
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It was the same on PS4. My last career save suffered constant crashes and eventually the save could not be launched anymore. At least on PS5 corrupted saves get recovered automatically. On PS4 they didn't. It is not the chicken or the egg question. The maker of the console didn't make ps4 for Kerbal EE specifically, but someone decided to port it to console. So why 'thanks to the maker of the console ... '?
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Just lost my career save on PlayStation. This is the second time in 6 months that when starting the game, it gets stuck on the main selection screen, music playing, but nothing happens. The game is unresponsive. I was so close to getting all the trophies unlocked. I had a Jool, an Eeloo mission going. It is a relatively new install (November) on PS5. The enhanced edition is a faulty product. Why is it so unstable? You just can't complete missions anymore. Where is the fun? This product should not be sold in its current state.
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And that's what I would like to see. But it feels like that's not the case because the console edition undoubtedly needs more TLC. I would like to see the knowledge and experience that come from this great forum to translate into improving the enhanced version.
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Since you mentioned the elephant in the room... Cyberpunk got modded quickly, partly to fix bugs with the base game. Then the big January patch broke some mods. Gamers were angry and demanded a fix. CDPR just said no, because that's not their work. They were fixing the base game after all. I think that's the right response from a developer. Console ports are difficult. I'm totally with you. I must say I actually liked the enhanced edition until it started corrupting my game regularly. CDPR and the Cyberpunk debacle is a sad but valuable lesson for the industry. You can't hide the fact if a game is broken. And I guess Sony will put more effort into testing games before their release. Mods on PC can balance out some of the bugs. But on console the developers are on their own.
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True from a testing perspective. However, there's the squad product and then there's the game with mods. And the two are different. So when someone has lots of mods and some things don't work properly in the game, does Squad have responsibility for it? Players can blur the lines between the two perhaps. Sure, understanding mods can help understand some of the mechanics in the base game and tie up some loose ends. I guess I am looking at it from this way because I play on console too. And boy it's not fun recently. It has great potential. Loads so much faster on ps5 than on PC. Beautiful. Not laggy, just gets corrupted every 20 minutes or so. The controls are fun. I wish the controller worked with the pc version but I haven't found a mod for it yet. BTW. I say hats off to people who make mods. That is some high level knowledge, dedication.
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Interesting thoughts from everyone. I agree that some features were not necessary in the base game. They could have been in a paid DLC. I would have paid for it but might not have used it much. (I would pay for more surface features.) Bugs fixes in DLC? Nah-ah. Bug fixes should be mandatory for the base game for free. Because that is the product. You can't say: 'Here, buy the broken game and pay more for us to maybe fix the bugs'. In my opinion the base game has to be healthy and run well. You want bells and whistles? That's the DLC. But that needs support too. (Sidenote: If you mod the game and it's broken? Sorry, that's on the mod developer to fix. Not on Squad. Again, the priority should be to make the base game functioning. I use like two mods anyway. I'm used to having no cheats on console edition either. )
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