Biggles16
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[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Biggles16 replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah, I cant seem to get it to work. -
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Biggles16 replied to linuxgurugamer's topic in KSP1 Mod Releases
This has really got me confused. How do I generate a Younge Tech Tree of my current tech tree? -
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Biggles16 replied to linuxgurugamer's topic in KSP1 Mod Releases
I've installed 150+ mods and a good chunk of them add parts or new tech tree nodes. As I understand it, I first need to convert my game to this mod's tech tree format somehow so that it can override the tech tree? Then I need to use the tech tree editor program below to edit it I think? (Which I also have no idea how to use.) -
[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Biggles16 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm trying to design a custom tech tree for the 150 mods that I have installed. Is this the right mod to use? If so, how do I use it as I can't seem to get it to work? -
Is it still needed to run the .bat file on 1.9.1?
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Biggles16 replied to Beale's topic in KSP1 Mod Releases
I didn't realise that was a complete list. It mentioned SRBs Waxwing to the Rook, so I wasn't sure if there were more. Thanks though. On planning a mod list for my Twitch streams this summer. -
Unfortunately that doesn't show any names.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
Biggles16 replied to Beale's topic in KSP1 Mod Releases
Is there a list somewhere of all the vessels that can be built with this mod? And maybe a list of the standalone SRBs? -
Is there a list somewhere of all the vessels that can be built with this mod?
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This looks great! Is it possible to get a part based option like MechJeb?