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Biggles16

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Everything posted by Biggles16

  1. This has really got me confused. How do I generate a Younge Tech Tree of my current tech tree?
  2. I've installed 150+ mods and a good chunk of them add parts or new tech tree nodes. As I understand it, I first need to convert my game to this mod's tech tree format somehow so that it can override the tech tree? Then I need to use the tech tree editor program below to edit it I think? (Which I also have no idea how to use.)
  3. I'm trying to design a custom tech tree for the 150 mods that I have installed. Is this the right mod to use? If so, how do I use it as I can't seem to get it to work?
  4. What are the current conflicts with KCT and additional launch locations from mods like Kerbin Side Remastered?
  5. Is it still needed to run the .bat file on 1.9.1?
  6. I didn't realise that was a complete list. It mentioned SRBs Waxwing to the Rook, so I wasn't sure if there were more. Thanks though. On planning a mod list for my Twitch streams this summer.
  7. Unfortunately that doesn't show any names.
  8. Is there a list somewhere of all the vessels that can be built with this mod? And maybe a list of the standalone SRBs?
  9. Is there a list somewhere of all the vessels that can be built with this mod?
  10. This looks great! Is it possible to get a part based option like MechJeb?
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