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KSP2 Release Notes
Posts posted by Commodore_32
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Stream Live!
T- 9:20 minutes
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Go for launch!
T- 10 Minutes!
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Just now, StinkyAce said:
That may be the issue, the chassis sits under the body, and the wheel attach to a surface (axle ends) (surface attach) but the body has a collider that’s weird
Don't make speculations too early, some clipping may be harmless, but we will need screenshots to determine the problem accurately
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And hopefully the ground sensors won't trigger
T- 17 Minutes
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3 minutes ago, StinkyAce said:
What is clipped parts?
Moving parts inside of other parts.
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2 minutes ago, StinkyAce said:
Hello all, ok I designed a Willis Jeep rover, took forever to get wheels down. Now I have an interesting problem.
after exiting the vehicle scene and going to the space port, when I choose the same vehicle again, the wheels are popped out of place, that is to say they are lower and more away from the vehicle. They still work as wheels, but I can’t figure this out.
ideas?
Hello, we will need some screenshots to see the problem with more detail.
And also, did you clipparts in your rover?, KSP is known of doing that when parts are clipped.
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14 minutes ago, infinite_monkey said:
Has the C-100 APAS docking port been removed? I can't find it anywhere
Did you install the mod "bejeeSharedAssets" that comes with the download?
If not, then install it.
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On 8/23/2020 at 1:20 PM, lemon cup said:
So you are using the SOCK and reDirect mods, or something else that provides gimbaled SRBs? What mod, and what is the name of the SRB?
SOCK, stock and Cormorant Aeronology
On 8/23/2020 at 1:20 PM, lemon cup said:What mods, are you using MechJeb or KOS, or any other autopilot? Ferram Aerospace or anything else that might affect aerodynamics?
None.
On 8/23/2020 at 1:20 PM, lemon cup said:My first thought given the limited information is control point problems. Make absolutely sure your starting control point is the Shuttle’s cockpit. Easiest way to do this is go to the VAB and select the Reroot tool and then click the cockpit. If it is the SOCK shuttle, right click the cockpit and make sure one of the options says “Control Point: Forward”.
Everything is right.
As requested, screenshots:
Test 1:
SpoilerTest 2
Spoiler(Notice the full control inputs, I was struggling)
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Just now, Kane Kerman said:
@Lewie Will you rescue the people that plays ksp with planet packs?
like, JNSQ ,OPM , MPE ,RSS ,BH , and other kind of Planet packs players?
Don't tell me you messed up....
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Do not Heavy the Delta IV.
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22 minutes ago, JakGamingKSP said:
saves literally dont exist.. wiped clean from existence
It could be a failure of your storage device (Hard Drive or SSD)
If that happended, then press F to pay respects to your saves.
Tho, if there was not any failure, have a look around in your folders, maybe you could find out that you moved it out, or even search in the Trash, for misterious reasons things can end up there, already happended to me.
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7 minutes ago, Dr. Kerbal said:
if you need help to rescue your Kerbals from the scary depths from space or get all that juicy science come here and ask for help. Of course I wont help cause I play on PS4 but post em here and someone may help!
I'm not doing this to get followers or like. Im just here to help.
Ummm, yeah, always search for existing threads instead of posting a new one.
There is already a rescue force:
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2 minutes ago, JMBuilder said:
Something that's been driving me a bit crazy as of late. My shuttle-style craft are in need of something between the Pollux and Clydesdale boosters, especially since they use the 3.75m-diameter parts for the external tank. The Pollux is the correct diameter and power, but has no thrust vectoring. The Clydesdale has that thrust vectoring, but is too large and very overpowered.
What I propose is the addition of a downsized Clydesdale; 1.875m in diameter with slightly better thrust than the Pollux and the addition of thrust vectoring. There could be some very minor aesthetic differences to help set it apart, but for all intents and purposes, it's just a smaller Clydesdale.
Just install TweakScale and scale the Clydesale to 1.875m, it will automaticly reduce thrust, weight and fuel capacity.
As an alternative, install Modular Segmented SRBs and stack your own 1.875m SRB.
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That is an example of how a life works, you fix something, that fix breaks more things.
"Every force has an opposite reaction"
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Banned for not understanding it without translation.
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51 minutes ago, kspnerd122 said:
As I was leaving minmus, My throttle, timewarp and SAS locked up, So I am now about to crash, because I could not kill the engine and stop moving at my rendevous
Do you have a kerbal as a pilot?
If not, then do you have signal to power your probe?
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Banned for changing it.
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And also if you don't want to extract everything over and over, there is a thing called "CKAN" where you can select the mods you want, and CKAN will install them with no need of you doing something.
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Just now, ussoldier2002 said:
I just downloaded the steam version of KSP. I know that most mods go into the gamedata folder. I found a game data folder but I am not getting any results when I put a mod in there. Here is the path I am using:
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData
Is this not the correct one? On my old computer I just right clicked on the KSP shortcut icon, clicked to see the actual location, found the game data folder and used that. On this download I can't do that for some reason. Any help would be appreciated.
Maybe you are installing the mod incorrectly.
Most of the mods come in a .zip file, extract that in Downloads, and the resulting folder will probably have a "GameData" folder, open that and a folder with the mod's name should be there, copy that folder and paste it in C:\Program Files (x86)\Steam\steamapps\comon\Kerbal Space Program\GameData and it should be good, if it's not, and if you are 100% sure that it's correctly installed, then you will need to ask in the mod's thread.
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Today was a busy day on my save, that because lately it didn't crash.
I tried to launch a Delta IV Heavy
I tried.
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1 minute ago, Ultimate Steve said:
This is painful
And sad, the astronauts won't get their food in time
And looks like it's due to a ground "thing"
Hey, I have seen this one in like the morning.
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This is getting out of hand, 4 launch aborts?
Something is happening
SpaceX Discussion Thread
in Science & Spaceflight
Posted
T- 2 seconds?!?!?
There were already flames!!!!