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KSP2 Release Notes
Everything posted by Commodore_32
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KSP Refuses to Load
Commodore_32 replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
That would get the mods names, but not the version number, and the version number is very important, so, a screenshot is pretty much useless. -
THE TARMAC DOESNT EXISTS ITA ALL TAXIWAY
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oh for the sake of god, its not a "tarmac" its a TAXIWAY
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Commodore_32 replied to xXKSP_playerXx's topic in KSP1 Tutorials
but can I try pls,- 79 replies
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Commodore_32 replied to xXKSP_playerXx's topic in KSP1 Tutorials
Cool, if that happens to me I will enable shadows again, so, any guide? (That I can understand please)- 79 replies
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Commodore_32 replied to xXKSP_playerXx's topic in KSP1 Tutorials
Guys, can I have a non-outdated guide on forcing OpenGL? I want to know if I can push over 30FPS- 79 replies
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KSP Refuses to Load
Commodore_32 replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
And we also need a mod list, because some mods are known into crashing KSP in loading, such as HabTech2 and NMB. @JakGamingKSP -
You know why the thread will be unlocked at that time? Because of the 2038 problem. Like the Unix epoch, just fowards, if you want to learn more then search "2038 problem".
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You, you better be rescuing my TRX-3
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