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KSP2 Release Notes
Everything posted by Commodore_32
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Commodore_32 replied to Pak's topic in KSP1 Mod Releases
You need the mod B9 Part Switch- 2,351 replies
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- space shuttle
- parts
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CPU? GPU? Storage? Faster RAM? Overclocking? Total FPS?
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It will be pretty much like that, KSP2 will need more resources that can not be afforded with PC, thats why many people will use their consoles instead, for example when KSP 2 realeses I will have a desktop with a Ryzen 5 CPU, not bad but it will probably not accomplish the requirements for KSP 2, so I will use my old Xbox One to play it.
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-79 (-)
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- the number war
- electric boogaloo
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@Lewie When do you think you can touch my TRX-3??
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2354: This is where they test jet engines.
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Wow, the thread is going on to the top: -
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
I have been fighting it since January and probably december, you fighted it like 3 or 4 months ago, Lisias better not dissapoint us! -
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Because it will be true. Remember that the fix will be a saver for us. -
Welp, KSP 2 will be releasing in a whiiiillee. So thats why more mod options exist: Try it out, works awesome with custom Ekranoplans.
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TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Uhh, what? Waterfall is a WIP and doesnt support that many engines sooo. Let Lisias tell. -
TLA_DEBUG_STACK_LEAK
Commodore_32 replied to Commodore_32's topic in KSP1 Technical Support (PC, modded installs)
Uhh, so we have the cause? And what will be the fix / workaround? -
9/10 You care about your pets. @The_Arcitect
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banned.
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Yeah everytime I always do that, so it first seemed normal when blades are not deployed, but when I deploy them the pink and yellow bars point to the aft of the plane, but then again the nose smashes into the ground, I tried moving the nose gear all the way into the front, again, no luck. So I VesselMoved it up to 100M, throtled to full and the thing flat-sppined rolling to the front, even at idle throtle it was out of control.
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- flyingwing
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[1.10.1.2] The Martian for KSP (MAV Release)
Commodore_32 replied to bcink's topic in KSP1 Mod Releases
I personally recommend custom arms from Breaking Ground, since so far all the Add-ons that add this like HTRobotics and Kerbolrise literally clip through the ship, and locking the parts doesnt work. So yeah custom arms all the way! -
Oh I would love to see it!
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You think it should be dead?!? Then its a NO
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So in our spacecrafts we always forget the most advanced thing?!?
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Hey guys, any ideas on my own flying wing? I tried to recreate the Arsenal Bird from the game Ace Combat 7: So I wanted to do it in miniature version first, Mk 1 RGU, 8 Mk1 batteries and 2 airliner wings and for the engines I did BG rotors, but in takeoff when I throtled up and deployed the blades, the thing just smashed the nose in the ground, if I throtled slightly, it just spinned out of control, and yes the rotors were (I believe) configured correctly, so anyone knows why?
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[Forum Game] One word to describe the avatar above you.
Commodore_32 replied to ping111's topic in Forum Games!
Blueprint. -
-51 (-)
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@Lewie didnt rescue my save, my crew....
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