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About me
Mechromancer
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Location
Texas
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InterstellarKev started following KDF “BIGGIE” MAC-16 MEDIUM ARMORED CARRIER , KDF LYCAN - Walking Tank , KDF Bloodhound MK II - Walking Tank and 2 others
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Download Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=3440934403 Kerbal X - https://kerbalx.com/InterstellarKev/KDF-Lycan Description KDF Lycan KDF Lycan Mobile Armored Suits. Now with new advancements in energy production, we can expand our arsenal with the next generation in our forces. Purely for Military applications Requires DLC (NO MODS) ALL STOCK. Action Groups ABORT - Toggle power to all Kal1000s Stage - Fire Guns Recommened Inf Propellent in cheat menu unlimited ammo AG1 - Toggle Stand AG2 - Toggle Walk AG3 - Toggle kneel Mode AG4 - Lower Raise Gun AG5 - Lower Raise Gun and Shield AG6 - Toggle Ladder AG0 - Toggle Leg Split (not meant for walking) Operations (PLEASE READ) To Walk Toggle SAS and set craft to (Radial In) and Press AG 2 to start walking. Control its direction by using a, d q and e keys. NOTE: when spawning in with craft Kerbal Space Program likes to tilt it backwards (do not panic) either try and recover by holding down the W key to tilt forward or if you do fall on your back press AG3 to enter kneel mode and roll over to your feet and press either AG3 Again or AG1 and your back on your feet. Press 0 if you want to split the legs when stopped make sure to Press 0 again before walking To Stop ___________________________________________________________________________ Press AG2 to stop walking and reset your gait by pressing AG1. From here you can start walking again. Sit/Stand Mode Did you fall down? No fear! Can stand up easily on any planetary body. Press AG3 (Sit/Stand) and rock your body until you are sitting upright (recommended unbreakable parts for this one but not needed) Press AG3 again to stand FIRE WEAPONS Press Space bar to fire By default the Energy Cannons are set off by default to allow you to first fire the Missiles (these missiles do work but they are stock so dont exepct them to always fly straight lol.) You can replace them with BD armory missiles if you want. WARNING: these have extreme force behind them and will make the Mech Tilt backwards. Fire one at a time and give yourself time to reset your gait. A stock aircraft called KDF Lycan. Built with 568 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.5. Details Type: SPH Class: rover Part Count: 568 Pure Stock KSP: 1.12.5
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KDF Bloodhound MK II - Walking Tank
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Awesome! Have fun send a screenshot of what weapons you attach -
KDF Bloodhound MK II Advancements in our Walking Tank technology have allowed us to create the next generation of Mobile Armored Suits. Now with new advancements in energy production, we can expand our arsenal with the next generation in our forces. The new MK II version of the Bloodhound is purely for Military applications Requires DLC (NO MODS) ALL STOCK. Drive Instructions This mech can pretty much go anywhere. Before launching please make sure if you are docking with any unit to use the abort key to cut off any power to the Kal-1000s to prevent accidents. Action Groups ABORT - Toggle power to all Kal1000s Stage - Fire Guns AG1 - Toggle Stand AG2 - Toggle Walk AG3 - Toggle Sit Mode AG4 - Arm Missiles AG5 - Arm Energy Cannons AG6 - Toggle Ladder AG8 - Toggle Emergancy Solar Panels AG9 - Toggle Fuel Cell Generator AG0 - Toggle Leg Split (not meant for walking) Operations (PLEASE READ) To Walk Toggle SAS and set craft to (Radial In) and Press AG 2 to start walking. Control its direction by using a, d q and e keys. NOTE: when spawning in with craft Kerbal Space Program likes to tilt it backwards (do not panic) either try and recover by holding down the W key to tilt forward or if you do fall on your back press AG3 to enter sit mode and roll over to your feet and press either AG3 Again or AG1 and your back on your feet. To Stop Press AG2 to stop walking and reset your gait by pressing AG1. From here you can start walking again. Sit/Stand Mode Did you fall down? No fear! Can stand up easily on any planetary body. Press AG3 (Sit/Stand) and rock your body until you are sitting upright (recommended unbreakable parts for this one but not needed) Press AG3 again to stand FIRE WEAPONS Press Space bar to fire By default the Energy Cannons are set off by default to allow you to first fire the Missiles (these missiles do work but they are stock so dont exepct them to always fly straight lol.) You can replace them with BD armory missiles if you want. WARNING: these have extreme force behind them and will make the Mech Tilt backwards. Fire one at a time and give yourself time to reset your gait. Press AG 5 to Switch to Energy Cannons. These cannons have enough force to blow up buildings if you want to do so. Download Links https://kerbalx.com/InterstellarKev/KDF-Bloodhound-MK-II https://steamcommunity.com/sharedfiles/filedetails/?id=3435338106
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm leaning towards it. Sticks out more keeps eyes moving. -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
GOLD OR EMERALD -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
MS-04 Balius MK II Prototype // Optical Camera sensors in head with new design // Engine Changes include + 20 Vernor Engines + 12 O-10 Engines // redacted // // High Performance over boosting capabilities with Kal Overclocks on demand // // Weapon Systems still in development // // redacted // -
The Fallen One - MS-06 El Diablo
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Indeed! thanks! And it will always be! my Fav thing to build! -
https://i.imgur.com/2seNYQc.mp4 DOWNLOAD KERBALX : https://kerbalx.com/InterstellarKev/MS-06-El-Diablo Description Reports of a Large Red Machine have made the rounds in the enclaves. Superstitious stories of some El Diablo the natives of Duna mentioned in classic stories of the old wars of 25th century. Some say its just old tales while some truth to them. It is said that the Pilot sold his soul in order to survive a Orbital Bombardment that set Duna back to its old dusty red days. Stories said that the reason the Bombardment took place was becasue El Diablo decimated the armies at that time with is supernatual-like weapons of destruction. Some said that Pilot soul was merged with that Demonic Machine to this day and still roams this rusted planet. Apearing out of the constant dust storms that plauge the planet and taking unsuspecting victims in his wake. These stories are just that stories and there is no way that that Demon could have survived to this day. or did it? “A faint deep Kerbal voice !ATNAVEL ES OLBAID EL¡ This is my Biggest and Best Mobile Mech that I have made so far This is a Fully Stock Craft with DLC from the main game (still stock). Requires no mods but if you would like the Devilish look make sure to download Textures Unlimited, Textures Unlimited Recolour Depot (TURD), Lazy Painter (optional). I hope you have as much fun as I have! El Diablo true to its name is a Intimidating machine. Has some kal characteristics with a few of my other mech designs to keep a cohesive and familair control with some new editions primarly being flight characteristic changes. as usual here are the operation instructions: Press SAS on When spawning in. Radial in for up right stability. Press Action Group 2 to start walking. When you want to stop press Action Group 1. When you want to exit the Mech press eith er Action Group 3 (when on a high gravity world) or Action Group 4 (to kneel), then press G to open Mech Cockpit. Flight Mode NOTE: When on a lower gravity body please use RCS for stability! Press H and N keys to Lower and Raise the Booster Pack for Flight. for upward momentum keep BP at 90 degrees. for forward flight make sure you have enough clearance form ground and hold H keep until both Booster Noozels seperate from each other forming a V. This happens fast but very smoothly to not allow the Mech to flip but be careful as this can still occur. Fire Mode Press the I and N keys to lower and raise the arms of the mech. At 50% on KAl will have arms in a 90 degree and closed. Raise arms all the way to open cannons ready to fire. Press Stage to fire cannons (note if docked with a ship make sure to delete action group for fireworks until undocked). J and L will Lift arms Horizonally and also turn the Mono eye (also behind the mono eye is a docking port that can be used will hullcam or similar to be able to FPV from mono eye ACTION GROUPS AG1: to Stand AG2: to Walk (adjust this to the planetary body you are on based on is gravity) AG3: Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. AG4: Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS Use this to also let Kerbals board and onboard AG5: Toggle Thrusters on and off AG6 Shielded Gun Mode AG 0 Toggle off all robotic kal motors A stock aircraft called MS-06 El Diablo. Built with 599 of the finest parts, its root part is structuralIBeam3. Built in the SPH in KSP version 1.12.5.
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totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I would like that but Tartarus was being saved for my next warship after my Perseus and Hercules fighters I have finally came up with the name though EL DIABLO -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Almost finished with the new Mech. Naming will be soon. Still working out the final kinks in the flight and walking systems on kerbal. Redo on the face and added a Horned Hood face protection. Looks Intimidating and awesom. Colored in my fav scheme. SIEG ZEON!... ahem.. Redo on Arm Cannons to match astetics. I was going to go with the rounded cannons but i may use them for a back cannon for another mech build and ship build im working on. I think Jeb likes them! Walking works great on duna and mun. Made easy Adjustments with a back port for access to KAL for adjustments on the fly. May come up with other Kal actions so far have a Walk Mode, Full Stand Neutral Mode, Sitting Standing Automated Mode. Next modes to work on will be if made Full adjustable Back pack booster on hinge with 2 boosters per hinge with a total of 4 hinges Forward Flight Mode, Attack Mode, Accend Mode -
totm june 2018 Work-in-Progress [WIP] Design Thread
InterstellarKev replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
WIP still detailing and adding things. Also trying to balance its walking gatemay have to redesign the foot but still trying things . The arm cannons are.. a blast... ba dum tish! -
DOWNLOAD KERBALX - https://kerbalx.com/InterstellarKev/MAKO MAKO Do you want to explore the Kerbol system in a slick vessel ready to take you on a voyage that you will never forget? Fly the Mako today! STATS DETAILED STOCK Details Type: SPH Class: ship Part Count: 362 Pure Stock KSP: 1.12.5 Class: Ship Type: SPH Mass: 113.61t Cost: 445,447.0 No. of Stages: 3 Crew Capacity: 12 Part Count: 362 No. of Struts: 31 Root Part: strutCube Built in KSP: 1.12.5 Size: 6.57 x 5.06 x 23.66 Flight Instructions. Enable RCS and SAS. Toggle Action Group 2 to toggle VTOL ION Thrusters to lift off of low gravity worlds. Press AG 1 for Forward Propulsion while in space and after you activate VTOL Thrusters. Very fun using a Controller or Flight Stick Craft Characteristics Craft is very nimble but while under the effects of gravity you will need to be wary of the ION Thrusters slower ramp of speeds when making emergency maneuvers. Please keep RCS on. Craft has Drills and can make fuel for Power and RCS. XEON fuel unfortunately cannot be mined but you can make refuel stations in space to resupply. Craft is also ready and fully capable of being used with free iva to allow a “hero ship like experience”. Action Groups AG1 - Forward Propulsion AG2 - Toggle VTOL AG3 - Open Bottom Bay Door AG4 - Toggle Deploy Drills (requires manual activation) AG5 - Toggle Radiators AG6 - Toggle Solar Panels AG7 - Toggle Airbrake Emergency Legs (use only while stationary)
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DOWNLOAD https://kerbalx.com/InterstellarKev/KDF-BIGGIE-MAC-16 DISCLAIMER THIS IS STOCK !!DOES NOT REQUIRE MODS !! (no matter what it says) KERBALX CLAIMS THAT THERE IS ONE PART rotor.02s from SSTO Project SHOWING UP AS A MOD, BUT ITS A BREAKING GROUND PART DO NOT WORRY THERES NOTHING I CAN DO TO FIX THIS Mods Breaking Ground DLC Making History DLC SSTO Project Squad (stock) Details Type: SPH Class: rover Part Count: 998 Mods: 4 KSP: 1.12.5 Description KDF “BIGGIE” MAC-16 (STOCK) THE BIGGIE MAC “MEDIUM ARMORED CARRIER” IS A 1ST GENERATION MEDIUM ARMORED CARRIER THAT COMBINES GREAT MOBILITY, The “BIGGIE” MAC-16 Is a 1st Generational Medium Armored Carrier that combines mobility and lethality. This Big Boy comes fully loaded with x16 STORM rockets to deliver LIGHTNING LIGHTNING LIGHTNING ahem.. to your foes while dropping off your favorite little green men and the women too! Take off the rockets and employ various other applications that go wild! ( note taking off weapon will lower part count significantly to under 600) Frame rate gets better when getting rid of rockets so fire away or press AG6 and leave the area OPERATION INSTRUCTIONS MAIN THROTTLE - CONTROL SPEEDS (DEFAULT FORWARD THROTTLE ) TRIM KEYS H AND N KEYS - RAISE LOWER BACK WHEEL I AND K KEYS - RAISE AND LOWER WEAPONS (INVERTED) J AND L KEYS - TURN WEAPONS (360) STAGE (SPACEBAR) - FIRE WEAPONS ACTION GROUP 1 - TOGGLE TANK TURN ACTION GROUP 2 - TOGGLE REVERSE THROTTLE ACTION GROUP 3 - LOCK WHEELS ACTION GROUP 4 - TOGGLE CANOPY AND DOORS OPEN AND CLOSE ACTION GROUP 5 - DETACH PLOW ACTION GROUP 6 - DECOUPLE ROCKET PODS A mod aircraft called KDF “BIGGIE” MAC-16. Built with 998 of the finest parts, its root part is structuralIBeam3. Built in the SPH in KSP version 1.12.5.
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An update of sorts from your forum moderation team.
InterstellarKev replied to Vanamonde's topic in Announcements
I really hope this isnt the end Its been a Journey that I dont wan't to end -
KDF Perseus Space Fighter
InterstellarKev replied to InterstellarKev's topic in KSP1 The Spacecraft Exchange
Thank you!