DA299
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It shows 0 Watts at all time warp speeds. Wait I'll send you a picture.
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I tried radiators and it is still showing cooling as 0 Watts.
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Hello, how do I analytically cool a tank? For example, I have an methalox SSTO that always shows analytical cooling = 0W (see picture below:) My question is, are there specific parts that can increase analytic cooling(like radiators)? I mean, its methalox, so theoretically it shouldn't need a lot of active cooling, especially in space. (I'm playing with RealFuels-Stock)
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KSP can't implement axial tilt correctly. I believe the default configuration for KSRSS is not tilt. Principia has configs for axial tilt, but it is not yet implemented into KSRSS.
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- totm mar 2022
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Hello, can anyone guide me as to how to install this mod. I'm playing with both Kerbalism, Real Fuels stock and KSRSS. Which of the folders do I need to put into my Gamedata?
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Bruh. Then there's probably some specific version of scaterrer KSRSS-reborn was designed to use. Unfortunately I can't guide you further. You could try trial and error, or wait for @tony48 or @ballisticfox0 to reply.
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- totm mar 2022
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Then this is a scaterrer issue. Use 0.7 version scaterrer
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Any chance you're using Parallax?
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@tony48 I have another suggestion. Right now, the Aurorae in KSRSS are far too low. If you move this layer in the RSSVE cloud configs to a height of 50k to 70k (I use 60k meters) it gives Earth a much more photo-realistic feel. See below(Just for reference, these are with the 8k clouds): I imagine it would be even better if the Aurorae actually had some height to them, instead of being just layers, but I don't know if that is possible or not without EVE's volumetric clouds, so I won't even ask about that. However the above is a pretty simple fix, and probably looks a whole lot better with 32k clouds.
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- totm mar 2022
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Great to hear that. I asked around on the Principia thread, and the only real task you have is making an initial state config for Principia. That means, somehow exporting KSRSS planetary data into the six set of values that Principia uses(3 for position, 3 for velocity). Its a fairly tedious task, and that's why I'm talking of writing some kind of MATLAB/ DESMOS program to calculate it. the other things are fairly simple(maybe it will take you ~1 hr). And even then, the position values should be fairly easy(just use RSS's inital state configs and divide by 4). The difficult stuff are the three velocity values. Now, I don't know enough astrodynamics to know what happens to a system when you reduce its size by 4, but that's a problem I'm willing to solve(somehow.) If you need any sort of help with the Principia configs, just dm me. Another question, is KSRSS-reborn only available with 16k textures? As I downloaded and tried it a while ago, and it doesn't show any adjuster. If so, it is my humble suggestion that please bring the lower res textures back. My PC can run 8k with a ton of mods at around 25-35 fps, but my GPU really sucks, and it bottlenecks when using 16k textures of any sort.
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- totm mar 2022
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@G'th Do you have any plans on improving the terrain scatter? Like maybe trees in the relevant areas and snows on tall mountains(like Himalayas) etc. I think you've done this in Ad Astra(maybe I'm wrong, been a while since I played JNSQ)
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Probably JNSQ. I play with KSRSS with a ton of other mods(including scatterer) and it still maxes out at around 11-12 gigs. Note that I use the 8k textures most of the time for better fps. JNSQ thread OP lists it as requiring 16 gigs of RAM minimum, so it most likely uses more.
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Nah it doesn't seem to work for some reason. I loaded Principia with KSRSS and it still displays the stock planets. That's why I was asking. Anyways, Thanks.
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- totm mar 2022
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@OhioBobI wanted to ask you something. I know you're one of the devs for the JNSQ mod, and that JNSQ has Principia support. I looked at the code on github, and can't figure out how it does this(no CFG files related to principia). Any pointers? Reason I'm asking is, I'm looking to modify Principia's RSS configs so that it accepts KSRSS as well.
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- totm mar 2022
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Ok Thanks. I tried it, and it seems it is 16k textures only?
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What are the differences between KSRSS 0.7 and KSRSS-Reborn(latest pre-release)?
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- totm mar 2022
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>5130 m/s is pretty reasonable for stock aero and low TWR upper stages that use lofted trajectories. However with FAR, and 2.5X KSRSS, I can probably manage a launch in 4800 m/s if I fly really well. Kerbin in JNSQ probably rotates slower than Earth in 2.5X KSRSS (12 hour day vs 7 hour day). But in my game, I've set that parameter to 12 hours, so the smaller size of KSRSS Earth is probably why less dV is required.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
DA299 replied to Theysen's topic in KSP1 Mod Releases
16 gb RAM, at least a 3 GHz CPU if you want to see the 'green clock' (Yours will probably run it, but clock will be yellow all the time). Yeah your GPU is weak, but use the 2K textures and don't install scaterrer or EVE and you should be fine(fine as in getting ~10-15 fps, playable, but not great.)- 2,213 replies
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- realism overhaul
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I've found the Kepler fanboy Great Explanation though, makes a lot of sense.
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- totm mar 2022
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