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R-T-B

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Everything posted by R-T-B

  1. Post no longer relevant, see below.
  2. @FasterThanFlourite Please test this fork I made of Strategia, it should work with the new builds with no further configuration: https://github.com/R-T-B/Strategia/releases I will maintain this and link it in OP, since the Stratagia author appears at least for now, MIA. Alternatively you can use the config option I told you about earlier, but that's less than ideal as you then miss the bugfixes it provides. License: MIT.
  3. Temporarily, you can fix this with the Kopernicus_Config.cfg setting EnableKopernicusWatchdog, set it to false. Longterm I will see if I can't work around it. If not I will add that mod to a blacklist that does that automatically. Speaking of... R-T-B released this release-97 New in this latest version release-97: 1.) Implement an autoblacklist for known watchdog incompatible mods (currently only Principia). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) If you use the default config of Kopernicus, A fake, invisible celestial body is then used to fix the distant landing-gear sinking bug and other graphical issues (why this works is quite the mystery). This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be older mods that don't work. Please report them if so. Principia is a known mod that does not work, a fork (including source) fixing it's issues is available upon PM request to R-T-B. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  4. At least I didn't write the collective works of Shakespeare. https://en.wikipedia.org/wiki/Infinite_monkey_theorem
  5. Feel like that sentence sort of encapsulates my experience with KSP modding in general, tbh.
  6. To answer that, it's done. The body name bug has been fixed. Please ensure if using Kopernicus, that it is the latest, or the watchdog body filtering in my patchset may not function properly. This also includes my fixes that detect and filter gas giants from mining contracts. https://github.com/R-T-B/ContractConfigurator/releases
  7. New release incoming! Big heads up that this release contains some major internal changes that while necessary for the project to proceed, may break some old mods. Please report if you are having issues with a mod and this version, and I will help you fix it. More in the release notes below: R-T-B released this release-96 New in this latest version release-96: 1.) AddWatchdog.cfg, the sinking landgear fix, has been reintegrated into the stock mod, since we have found a way to cloak it much better. This cloaking means no side effects like unattainable missions, though some mods may still not like this. If you find a mod that does not like the Watchdog, you can disable it. See next point. 2.) Added Kopernicus_Config.cfg parameter EnableKopernicusWatchdog, boolean, default true. Turn to false if you have a mod with a compatability/loading issue with the Watchdog present (this should be far less mods since we now cloak it properly, but Principia still has issues without a custom build, for example). If you have to use that option, please report the mod in question in the KSP Forums Kopernicus thread for updating/fixing. 3.) Kopernicus.Parser.dll has been optimized quite a bit, resulting in a 20% load time performance increase on average. Remember to extract the complete Kopernicus release zip to and replace file to get this benefit (CKAN does this automatically). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) If you use the default config of Kopernicus, A fake, invisible celestial body is then used to fix the distant landing-gear sinking bug and other graphical issues (why this works is quite the mystery). This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be older mods that don't work. Please report them if so. Principia is a known mod that does not work, a fork (including source) fixing it's issues is available upon PM request to R-T-B. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  8. They help all hardware, but obviously lower end will notice it most. I use it the performance tweaks on my 5950x though, there's absolutely no reason not to get free better performance. Yes. This is compatible with pretty much everything. There's probably an exception out there somewhere, but I haven't found it yet.
  9. Technically SMAA is about the same expense on FPS as Temporal AA, so no, it should not be a difference in performance.
  10. It's an option in scatterers config menu. I believe on the first page if you click "customize options" or whatever it is rather than just a preset.
  11. Probably because the shaders are not running in depth buffer mode like scatterer has done for some time, if I had to guess. Either that or just the fact we run a lot less shaders in general (only 1 really). Either way, for our purposes, this is a good thing!
  12. I thought about integrating this into the Kopernicus error dialog, but decided I don't want to deal with the extra webconnect warnings in my post. Either way I'll be shooting people who can't gather logs this way quite a bit. Cheers for making this.
  13. R-T-B released this now release-95 New in this latest version release-95: 1.) The scatterer donated shaders have been trimmed, resulting in a far smaller release binary size. 2.) The shadow draw distance default was changed to 25000 meters, as that was found to have no visual impairment. If you had a previous install with the 17500 meter default, you may need to adjust your Kopernicus_Config.cfg's shadow limit line manually if you want this additional distance. Alternatively, you can simply delete that file and let it regenerate. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  14. Indeed test at your leisure, no rush, just was glad to get some time to work on this. Working on this mod is theraupeutic to me like a good math problem or mystery or whatever is to many of us with that inquisitive mind type, so unlikely to stop, just have to compete with my work schedule... lol. Memorial day weekend is pretty good for that.
  15. @Rakete, we beat schedule by a bit due to some contributed code from a fellow project. Hope this satisfies. R-T-B released this now release-94 New in this latest version release-94: 1.) The long awaited shadow fixes have made it in! Thanks to blackrack for donating a small piece of scatterer code/shaders to help with this! Please see the next entry for more information, and please pay attention to any new/bolded points. 2.) Two new Kopernicus_Config.cfg parameters have been introduced related to the shadow system. The first, a boolean that defaults to true, is EnableKopernicusShadowManager, which allows the stock style shadow fixes to work. You can turn this off to save a tiny bit of memory if you use say, scatterer, but the difference is not major (nor required). The second is ShadowDistanceLimit, which controls the distance at which shadows are cast in meters (higher distances lower quality of shadows). Default for that integer value is 17500. These will all be autoadded to your existing config on first run. The defaults should be fine for most. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 5.) As of release-94 with the adition of some scatterer shaders, release sizes have ballooned. This is normal, and due to including the complete 0.772 scatterer shader bundles rather than trimming them. Trimming will be done to reduce the binary size in a later release.
  16. All I can really answer re that is that Flight globals are assigned by the order in which they appear in the FlightGlobals.Bodies list. I am unsure what logic that list is sorted by though. I am unsure if this is helpful, apologies. This is a good question I'm just not entirely certain myself.
  17. This shadowfix is not in it but we are ALMOST there. I expect it this week, as in before Monday with any luck. When it's here the changelog will say so.
  18. R-T-B released this now release-93 New in this latest version release-93: 1.) Some code in Kopernicus.Parser.dll has been optimized for decently good game loadtime gains. This section of the code is largely unexplored, and more optimizations may follow as we poke through it. Thanks to KSP forum user GamesLinx for pointing this out! 2.) More modder requested changes mostly invisible to end user. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  19. So I take it Kerbalism 4 is on hold or am I misunderstanding you? I'd offer to help but Kopernicus is just about my sanity limit...
  20. This is actually fairly realistic for the depressurizing/repressurizing event EVAs are assumed to be. They are very lossy, as you are essentially opening the door to well... space..
  21. R-T-B released this now release-92 New in this latest version release-92: 1.) A bugfix to the prior modder centered change that only affected a small number of users (specifically, those that had exportmesh=false in their body config and were getting odd body names with "clone" in it, this is very very few people I imagine). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  22. No, this is not the shadow fix I've been promising. Still forthcoming sorry, but wanted to get this out fast for a mod author who needed it... R-T-B released this now release-91 New in this latest version release-91: 1.) A change to the internal Kopernicus naming system for PQS Spheres to allow some mods to better work with it (you know who you are). If you have no idea what I am talking about, this does not affect you, but you should still update to ensure future upcoming mods "play nice" with Kopernicus. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  23. It may be a bug in Kopernicus then, the spawner we use is not rooted in stock code at all (and thus isn't really eligible for a fix in KSPCommunityFixes). I'll take a look at it for next release.
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