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R-T-B

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Everything posted by R-T-B

  1. Interesting. Does it still happen with the latest release? I honestly don't know what could cause that but it is possible that it was related in some way to the "Joolification" of gas giants that may have somehow affected the mass of Jool... but that's kind of a longshot.
  2. Hello. I've been running around patching mods that use KACAPI to use the native built in timer in KSP instead. Yours was one of them. Here is the pull request from my tested, working work. You are more than welcome to it: https://github.com/linuxgurugamer/KCT/pull/87 The test binary (and source with GPL License) is also available for interested users. It is for testing purposes only and I have no plans to update/maintain it, but it does work. https://github.com/R-T-B/KCT/releases
  3. Hello. I've been running around patching mods that use KACAPI to use the native built in timer in KSP instead. Yours was one of them. Here is the pull request from my tested, working work. You are more than welcome to it: https://github.com/severedsolo/Bureaucracy/pull/12 The test binary (and source with MIT License) is also available for interested users. It is for testing purposes only and I have no plans to update/maintain it, but it does work. https://github.com/R-T-B/Bureaucracy/releases
  4. any chance you share some examples of how to manually set an alarm in the new stock Alarm app? I tried but I'm not getting anywhere.
  5. Principia will certainly increase the amount of DeltaV required to reach a target, because of the number of bodies altering your course with gravitational pull.
  6. It's this bug: https://bugs.kerbalspaceprogram.com/issues/27169 A quick "fix" is to buy the Making history expansion. I expound on the issue in the linked issue report, but I'll copy it here for the record:
  7. Almost certainly. Windows 11 is basically a Windows 10 facelift, and games from the Windows 7 era mostly still run, so I don't see any reason why it would not.
  8. Fixed in latest, or should be anyways. Let me know if it's not.
  9. Yep, it's amazing what we can do when work level falls back to normal, eh? Either way is equally likely to reach me, but Discord is a bit more... immediate. Not unusual when a ton of mod launches are happening for CKAN to take a bit to index this.
  10. Yeah, that's right. You need to close it in the loading scene or it looses the ability to be closed. I tried closing it immediately, that's why I missed it in testing. I just made it autoclose on the end of loading scene.
  11. Kopernicus release-48 R-T-B released this New in this latest version (release-48): 1.) Fixed a 1.12 series bug that caused the beta-support warning dialog to stick across scenes on non-windows machines. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release.
  12. Honestly, stock shadows are hit and miss for me too. I'd install Scatterer if you have the horsepower, it's shadows seem to work better. You'd be right. The easiest fix for now is just to make it go away on scene change. Doing that.
  13. This seems to be Linux specific. I can close it on Windows. Or maybe it's your clickthroughblocker messing with something? The warning is likely short term anyways as we are doing pretty well, but thanks for the heads up. I'll probably drop it next release. You need to update JNSQ's bundled Kronometer dlls, you can find a quickfix updated package at the end of the issue here: https://github.com/Kopernicus/Kronometer/issues/17 Just replace Kronometer.dll and Kopernicus.Parser.dll in your JNSQ with the ones from this Kronometer zip. Ignore the rest.
  14. Heads up: Temporary1.12.0 Kronometer patch (and PR) can be found at the end of this issue: https://github.com/Kopernicus/Kronometer/issues/17
  15. Kopernicus release-47 R-T-B released this New in this latest version (release-47): 1.) Fixed a 1.12 series bug that caused gas giants to turn Joolian Green. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) The mission creator module in Making History somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory", linked below: https://github.com/DMagic1/KSP_MakingLessHistory/releases 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release.
  16. From my limited testing, it looks like the Kopernicus autoadapting code is working well. No bugs yet in my modstack that are from Kopernicus...
  17. The multistar support has a performance penalty. It's not much, but it is enough to make it good to be optional. One little micropatch just dropped. For the 1.12.0 "be careful" warning etc... (it was not spawning the dialog) Kopernicus release-46 R-T-B released this now New in this latest version (release-46): 1.) Made the beta-warning actually work (fixed a version-detect typo). Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) The mission creator module in Making History somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory", linked below: https://github.com/DMagic1/KSP_MakingLessHistory/releases 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release.
  18. Kopernicus release-45 R-T-B released this New in this latest version (release-45): 1.) Improve beta-release version support warning. We don't know 1.12.0's full stability yet, but welcome reports. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) The mission creator module in Making History somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory", linked below: https://github.com/DMagic1/KSP_MakingLessHistory/releases 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release.
  19. EDIT: I am aware that Kopernicus needs a bugfix to load properly for 1.12.0 (my guesswork update was not good enough). On it, stand by. EDIT EDIT: False alarm. It loads fine, bugs presently unknown.
  20. MakingLessHistory is only needed for Kopernicus if you plan on going to bodies farther away than stock Eeloo. It stops craft from falling through the ground on distant bodies. As an alternative, you can use parallax as it fixes the same bug. It is pretty GPU intensive though. As for your immediate problem, I'd try a steam verify or reinstall.
  21. Kopernicus release-44 R-T-B released this New in this latest version (release-44): 1.) Preliminary support for the autoadapting code to handle 1.12.0. May/may not work come launch, let's find out! Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) The mission creator module in Making History somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory", linked below: https://github.com/DMagic1/KSP_MakingLessHistory/releases 2.) Multistar Solar panel support requires an additonal config file, attatched to release. PS: This latest release features a warning if running on 1.12.0 when loading. That is intentional until we know how buggy it is.
  22. Oh, that could be it too, lol. Logs are hard to read some days.
  23. Kopernicus release-43 R-T-B released this New in this latest version (release-43): 1.) Removed the workaround code for distant world landing gear sinking. This is a bug caused by Making History's mission creator, disabling it (see below) will fix the bug. 2.) Moved the scatter culler code to FixedUpdate for more consistent performance across varrying FPS-situations. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) The mission creator module in Making History somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install MakingLessHistory, linked below: https://github.com/DMagic1/KSP_MakingLessHistory/releases 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release.
  24. Looks unrelated to either of those mods. It looks more like an improper install of ConformalDecals is being caught by Kopernicus and it's warning you about it. You appear to be missing a "0Harmony.dll" file from that mod. EDIT: It looks like it may also be having trouble finding the Kopernicus Shader bundle for mac. I am unsure why. Relevant section: [LOG 11:17:49.186] [Kopernicus] ShaderLoader: Loading asset bundle at path /Users/angelrios/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/../../GameData/Kopernicus/Shaders/kopernicusshaders-macosx.unity3d [LOG 11:17:49.503] [Kopernicus] ShaderLoader: adding Kopernicus/Rings [EXC 11:17:51.124] Exception: Failed to load Body: Sun Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <c170ccdc238340ae9481bc1ac2d372c4>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <395892e8bc6a43f7a7ef20a5d37d4d79>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <395892e8bc6a43f7a7ef20a5d37d4d79>:0) Kopernicus.Injector.Awake () (at <c170ccdc238340ae9481bc1ac2d372c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [WRN 11:17:51.459] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 11:17:51.486] [AddonLoader]: Instantiating addon 'AtmosphereFixer' from assembly 'Kopernicus' Do any other mac users have this working?
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