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R-T-B

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Everything posted by R-T-B

  1. Yes, I am no longer maintaining that other version, so this'd be best until CKAN people hand the dependencies over to blackrack properly.
  2. That's the idea, yeah. Working on a system identical to that description for next release. Default settings are most likely to use the Kopernicus generator, but have it spawn stock-alike asteroids and comets. This works with old packs then, and only drawback is breaking SENTINEL contracts. To get them working, it'd be a one line config file change to switch to the real stock generator, or something you downloaded. Mods that contain a "firespitter.dll" have an incompatability that cause this. If removing it is not an option, you can use arrow keys +enter to navigate.
  3. Basically, out of the box, yes. Much like installing Kopernicus alone does very little / nothing.
  4. There would be an option to use the stock spawner (which obviously only works for stockalike systems), the Kopernicus Spawner (which allows Customizable Asteroids but not control over comets beyond a "comet percentage," and breaks Sentinel missions), or an external spawner (like a mod ala Custom Asteroids), or no spawner at all (no asteroids or comets). That would be the extent of the control. Essentially, we'd provide facilities for use of other mods to take over control of discoverable objects without "colliding" with us, but not control comets ourselves "built-in" beyond the very primitive control we already have. The more I think about it, the more I think this may be the way I want to go. I've already done part of the legwork. We won't drop our official support for Asteroid and Comet control, but expanding it is presently on the backburner (note I'm not saying never will happen) in favor of this modular system to allow us to push 1.10.1 and 1.11 to stable (I feel they are nearly ready otherwise). Sound good to everyone? If anyone has a serious objection, speak now, and justify it please. Has anyone else experienced this? Sounds pretty severe if it's true. Can I get a modlist from you and a KSP.log from when this occurs? I certainly would like to try to replicate this, but I need logs to do that properly (and understand what's happening).
  5. It's about 40AU's away. Did you zoom way out on the map?
  6. You'll want the beta release, located here: Next 1.8.1-.1.9.1 stable release is here: Kopernicus release-26 R-T-B released this now New in this latest version (release-26) 1.) A bug in which rarely, certain bodies would have their rimshader targets incorrectly assigned has been fixed. 2.) Solarpanels.cfg update for broader mod support. 3.) A fix for laythe oceans on Ultra Shaders has been applied. 4.) We now support disabling Kopernicus Asteroid Control entirely (for external modpacks like Custom Asteroids) by setting Kopernicus_Config.cfg parameter UseKopernicusAsteroidSystem = False.
  7. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 74 R-T-B released this now This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 74. It contains the following changes: 1.) Some more atmorim fixes, now bodies with multiple MaterialSetDirections correctly find their atmorim targets. 2.) A "buildnumber.txt" file has been added to the plugins directory of the zip to aid in version identification. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB Do you have EVE and Scatterer? Try latest release of Kopernicus as well, in case it was a material issue or something. I update all the time. Don't take updating as a need, I just fix minor(sometimes, rarely, major) bugs.
  8. General Kenobi! You ARE a welcome one. Sorry, could not resist the preqeulmemes bait.
  9. At the moment disabling the generator without installing a modpack to replace it would mean no asteroids or comets at all. I can see that. I guess it's just that I keep hitting roadblocks with comets, and we have to weigh against the time sink they have seemingly become,
  10. As mentioned here I am considering abandoning Kopernicus's buggy implementation for custom comet control that I have been working on on the side here (honestly, it isn't going well) and advising users to use Custom Comets should they need more control over comets or asteroids. This would allow us to push 1.10.1 to stable in the very near future, if not immediately. I may do some minor Jool shader work but that'd be it. Thoughts? Drawbacks? I didn't know this project existed until today and I'd like to avoid duplication of efforts. My idea is to provide a simple toggle that users could use to shut off Kopernicus's asteroid generator, and opt for an external one, like above. The toggle will be added next release regardless to support Custom Comets' efforts, but I'm wondering if I should just say "this is worthless" and throw in the towel on comet support finally, since someone has largely done what I intended for control already in an external, non-buggy mod. EDIT: On that note: Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 73 R-T-B released this 12 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 73. It contains the following changes: 1.) We now support disabling Kopernicus Asteroid Control entirely (for external modpacks like Custom Asteroids) by setting Kopernicus_Config.cfg parameter UseKopernicusAsteroidSystem = False. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
  11. Next release would be happy to merge in support to shut off stock and Kopernicus Asteroid generators via modulemanager config, if that'd be helpful to you. Actually, I'm half-considering just making this the project I advise when people ask for "improved control over comets," because I'm having a heck of a time getting them working, and you seem to have done a lot of what people want here. Thoughts, people?
  12. Missed a release post there, yeah. Nothing really worth worrying about though, here's this: Kopernicus release-25 R-T-B released this now New in this latest version (release-25) 1.) A bug in which all stars were treated as equal luminosity for the rimshader inverse square law calculations has been fixed.
  13. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 72 R-T-B released this 6 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 72. It contains the following changes: 1.) A glitch in which all stars were being treated as equal brightness in the inverse square law distance calc for rimshaders has been fixed. 2.) Ultra shaders causing bugs on some planetary oceans has been fixed. 3.) The old obsolete normal map file has been removed from the release zip. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
  14. Unfortunately this is not a fixable bug. Your system is far enough away it falls victim to stock lighting system limitations (stock lighting fails somewhere around ~25 AU's unfortunately). If you ever had it working, contact me because I'm curious how. In short, it'd be a major breakthrough in whatever is broken in stock lighting if you ever had this working. The only work around I know of is to use scatterer for lighting. Latest releases (as well as past ones) work fine then. Regards.
  15. The lighting bug is being worked on now, missed that, thanks for reporting. I'll update this when it is fixed.
  16. Updating to latest release for 1.11.1 will fix that. Since we build to a specific version, this will happen every release, just FYI.
  17. adds. With the latest release, changing template to Jool should fix.
  18. Yeah, we had a faulty update. -24 is being pushed to fix it. Sorry about that. It does contain lots of good fixes, and this one actually gets past the loading screen (typo, bad coders night). That's the new thread btw. Should ping @prestjato edit to indicate 1.8.1 support.
  19. I've always been part of the "Release often, fix often" club. Didn't know Elon was but makes sense lol. As you can see, it works pretty well and you don't have to update unless you are actually having an issue, so it's up to you! Oh yeah, and btw: Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 71 R-T-B released this 21 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 71. It contains the following changes: 1.) Gasgiant (Jool Templated) bodies had small visual glitches with their rim shaders in multistar situations. This has been fixed. 2.) Bodies no longer just pick the closest star for their rim shader, but actually do an inverse square luminosity calculation based on luminosity and distance. 3.) The PQSLoader on 1.8.1 was badly bugged. Most bodies couldn't load. This has been fixed. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
  20. lol, sorry about that, but they dropped a release on my head (it was out earlier, but my provider, GOG.com, took some time to push it).
  21. Kopernicus Release 23 R-T-B released this now New in this version (release-23) 1.) We have moved to a universal build system supporting both 1.8.1 and 1.9.1. 2.) Numerous vetted bugfixes from bleeding edge. 3.) Since we support more than one KSP version now, you may have to look up/down a bit for the "1.8.1" or other "old" versions if you are looking for them. Download the appropriately labeled, KSP version-specific zip please. This does seem to be the case. "Stable" has super high standards, and I keep having to bump back the requirements I mean to meet to bring another version to stable. We did just get 1.8.1 support though on stable branch... *points up*
  22. Coming up, though you should be able to go back to v1.11 if you select the right release. Just use this though, when it pops up on CKAN. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 70 R-T-B released this 3 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 70. It contains the following changes: 1.) Support for 1.11.1 added. We have no idea what bugs may lurk, so be careful. 2.) As is traditional, we only support latest patch releases. Support for 1.11.0 dropped. Stay on Release 70 if you need this. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
  23. If you insist... Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 69 R-T-B released this 12 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 69. It contains the following changes: 1.) A internal nullref in the comet spawning subsystem has been fixed. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
  24. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 68 R-T-B released this 1 minute ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 68. It contains the following changes: 1.) Functionally equivalent to release 67, this release was built from a update to the common source build system. This is largely academic to end users, merely enabling us to push future releases faster. If this release gets posted, it worked. 2.) CKAN script updates to the 1.11 builds for better MFI dependency handling. Known Bugs: 1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away. 2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively. 3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback. Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc. Thanks and as always, report bugs! -RTB
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