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KSP2 Release Notes
Everything posted by R-T-B
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The 1.11 Kopernicus is experimental, but yes, it works so far in my testing:
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Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 55 R-T-B released this 1 minute ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 55. It contains the following changes: 1.) General fixes to extreme distance range (interstellar) travel, mainly with heating. Keep in mind this is still under testing, especially in 1.11. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "111" for 1.11, 1101 for 1.10.1, etc. Thanks and as always, report bugs! -RTB
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Yet another small bugfix: Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 54 R-T-B released this now This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 54. It contains the following changes: 1.) KSP 1.11 specific fixes to sun flickering at extreme distances (intersellar range). Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "111" for 1.11, 1101 for 1.10.1, etc. Thanks and as always, report bugs! -RTB
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I've been prepping for it since before I even had access to the release. Our build system is pretty flexible, and as far as mod-breaking releases go, for us 1.11 isn't too bad. That's not to say there aren't bugs, but it doesn't look awful yet. Also, we are up on CKAN now, but dependencies like ModuleManager aren't listed as compatible yet (though it does seem to work), so it may be a bit before it autoinstalls anything without manual help.
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lol yeah, the naming can be a bit hard to tell. _111_ is 1.11. The main bug I am aware of right now is Orbit Lines not being fixed as Squad said they were (due to our old workarounds interfering). A bugfix is already in the works.
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NOTE THAT THOUGH THIS LOADS AND SUPPORTS 1.11, the 1.11 build is a bug testing build! Be careful with it as it may have rough edges! Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 52 R-T-B released this now This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 52. It contains the following changes: 1.) KSP 1.11 support (alpha). Not on CKAN yet, need ModuleManager metadata to be ready first. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB NOTE THAT THOUGH THIS LOADS AND SUPPORTS 1.11, the 1.11 build is a bug testing build! Be careful with it as it may have rough edges!
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This is not the 1.11 beta release. That may take a day or two. But it does add French language, and fix the Windows Defender errors: Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 51 R-T-B released this 4 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 51. It contains the following changes: 1.) Added French Localization (thanks @vinix38). 2.) A Windows Defender virus false positive for 1.10.1 version 50 has been fixed. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB It's version locked and built against a particular version by nature so no, it won't work out of the box.
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This is indeed really weird. Virustotal is claiming it has a virus, but simply repacking the zip fixes it so there is suddenly no virus. Maybe our file is somehow sharing a known hash with a virus? (in which case, wow, the odds on that are like... really really low). EDIT: It seems it's some kind of binary pattern matching Windows Defender does, and we just happened to make it. Repackaging will fix in next release. A similar case: https://community.sonarsource.com/t/windows-defender-reports-trojan-win32-emali-a-cl-during-sonarlint-installation/17291/9 At any rate, it's not a virus. Because it would confuse CKAN, I'm going to leave this alone until next release, which will happen sometime tonight/tomorrow. About the next release. We are NOT going to have 1.10.1 stable before 1.11's release (that's tonight sometime). So that remains our top priority (chiefly, comets). I will however make an extremely beta 1.11 release ASAP, but you should be advised it will be largely untested and may be in a far worse state than the normal bleeding edge state. It is mainly for testing. It is likely to remain that way until 1.10.1 is stable. That concludes this update for now. Will post again when the next release is out. Issue is pretty well known. Ground scatters are CPU bound right now. Work has been done on them, but they are still really painful and I can only advise adjusting culling distance in Kopernicus_Config.cfg to a lower value if they are still slowing you down badly. It may be windows removing what it thinks is a virus right now (false positive). Try again at next release. It won't be long.
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You are being helpful, just wish I knew more about how stock background processing is supposed to behave... heh. Details never hurt. On another subject, how is the heating behavior in the latest builds? Does it seem sensible in build 50? Anyone getting weird overheats they would like to report?
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I am once again using a new, rewritten solar panel code section. As thus, solarpanels.cfg again saw a rewrite. So yeah, probably not unexpected, but I was hoping to avoid it. Guess I failed lol. I realize this is somewhat irritating. I will see what can be done from my end soon. On the bright side the new rewritten system actually does work as intended, so don't expect another drastic change like this any time soon. Hmmm. This is odd. Are you by chance near a star when this happens? More than one in your system? I could use a log file report on this in my thread if someone is willing.
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I believe that is stock behavior, no? Background processing doesn't take place on unloaded vessels unless they are loaded somehow, it just plays catchup later? Can someone clarify, since I'm when I play, mostly a kerbalism player and thus not very knowledgeable here? This one could be a bug. So you are saying action groups don't extend panels? They must be manually deployed? Interesting. I will look into this as soon as comet work is done. EDIT: That could be the origin. I'm still unsure how background processing in KSP works, but it's always been a weird animal that doesn't really work like you think. The mod Kerbalism aims to address some of those oddities (I play with it), but it has a lot of other baggage with it you may/may not like.
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I'll be frank: You understand that code about as well as I do... lol (Scary fact, what I do is 90% stumbling in the dark, 5% dumb luck, and 5% actual coding skill). The culling system you'll find in there is my work. That's about all I dared do to that section of the code, as I don't fully understand it. @Thomas P. MIGHT be able to answer your question if he comes around, I think he's the original author.
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Hello, sorry for the delay. Your links are giving me "File does not exist" errors. Sorry, will need to figure that out first. -RTB
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Environmental Visual Enhancements Maintenance Releases
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
No. This project is mostly deprecated in favor of that. It's main (only) feature over Eve-Redux is not requiring scatterer for any features. -
They are working atm, but they need custom control for planet pack authors. Right now they are only reliable in stock-styled systems. KSP.log file (found in your game install root) and a picture of your gamedata mods list please.
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Looks like you may have intended this for Kerbalism devs?
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If you are open to commercial options, I can heartily recommend Universe Sandbox as a decent n-body simulator that is very easily accessible: http://universesandbox.com/ I sometimes use it to test Principia system models, with basically good results.
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It didn't when I tested with it, but I only tested some basic scenarios like ensuring they didn't catastrophically fail. I don't honestly know for sure, especially in regards to ROCs. It's probably best to delete it.
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Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 50 R-T-B released this 10 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 50. It contains the following changes: 1.) A cosmetic bug in multistar tracking where a body would show as occuluding the panel when it was not has been fixed. 2.) A bug where if the tracked star was occuluded, total EC output was set to zero under some situations has been fixed. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB This should be the last bugfix release for the new solar code, and now I am moving on to comets... barring any major bugs. Rejoice!
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Some more minor bugfixes for stable, nearly none of them anything worth worrying about, but still worth fixing: Kopernicus 1.9.1-15 R-T-B released this 1 minute ago New in this version (1.9.1-15) 1.) A cosmetic bug in multistar tracking where a body would show as occuluding the panel when it was not has been fixed. 2.) A bug where if the tracked star was occuluded, total EC output was set to zero has been fixed. New in major release (1.9.1) 1.) Solarpanel.cfg fixes to support more third party solar panels with less work. 2.) Fixes for the colliders on land scatters (due to a small bug in the distance-culling system). 3.) Added an RGB+A parser (MapSOParserRGBA) for devs who requested it. Largely an under the hood change with no end-user impact immediately visible. 4.) Added a culling range to land scatters, by default at 10km, configurable by the Kopernicus_Config.cfg parameter ScatterCullDistance. This massively improves performance in scatter-heavy planet packs with land scatters on. 5.) We now support "Breaking Ground" anomalies out of the box, eliminating the need for "MyRocksAreBiggerThanYours." 6.) Material names have been simplified. You can still use the old ones, but there are simpler alternatives now. You can see https://github.com/R-T-B/Kopernicus/pull/28/files for details, or simply wait for the wiki to update. Remember, the old names still work and we have no plans to change that, this is just for usability. 7.) Planet pack authors (or you) may now specify the packs target shader level by by setting config/Kopernicus_Config.cfg EnforcedShaderLeve. 3 = Ultra/Atlas, 2 = High, 1 = Medium, and 0 = Low. Planet pack authors may use this via modulemanager module if needed as well. Note that we encourage of the KSP Parallax shader project over use of Squad's ATLAS shader. It is both equally performant and more flexible. 8.) Performance Optimization and bugfixes enabling KittopiaTech support. 9.) Particle support restored. 10.) All 1.9.1 bugs that are known fixed. Full support for 1.9.1 10.) Multistar support. The math on ECs in single star may be slightly different than stock in some situations, but it should be similar in most and not enough to matter. 11.) Added GameData\Kopernicus\Config\Kopernicus_Config.cfg file, with options to configure shader warnings and enable or disable shader locking, as well as set preferred shader level. Easy to edit, just look inside!
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This is indeed the case.
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Kopernicus 1.9.1-14 R-T-B released this now New in this version (1.9.1-14) 1.) Solar panel fixes and optimizations for multistar. Heating bug for non-root stars fixed. Pretested in bleeding edge, as always. New in major release (1.9.1) 1.) Solarpanel.cfg fixes to support more third party solar panels with less work. 2.) Fixes for the colliders on land scatters (due to a small bug in the distance-culling system). 3.) Added an RGB+A parser (MapSOParserRGBA) for devs who requested it. Largely an under the hood change with no end-user impact immediately visible. 4.) Added a culling range to land scatters, by default at 10km, configurable by the Kopernicus_Config.cfg parameter ScatterCullDistance. This massively improves performance in scatter-heavy planet packs with land scatters on. 5.) We now support "Breaking Ground" anomalies out of the box, eliminating the need for "MyRocksAreBiggerThanYours." 6.) Material names have been simplified. You can still use the old ones, but there are simpler alternatives now. You can see https://github.com/R-T-B/Kopernicus/pull/28/files for details, or simply wait for the wiki to update. Remember, the old names still work and we have no plans to change that, this is just for usability. 7.) Planet pack authors (or you) may now specify the packs target shader level by by setting config/Kopernicus_Config.cfg EnforcedShaderLeve. 3 = Ultra/Atlas, 2 = High, 1 = Medium, and 0 = Low. Planet pack authors may use this via modulemanager module if needed as well. Note that we encourage of the KSP Parallax shader project over use of Squad's ATLAS shader. It is both equally performant and more flexible. 8.) Performance Optimization and bugfixes enabling KittopiaTech support. 9.) Particle support restored. 10.) All 1.9.1 bugs that are known fixed. Full support for 1.9.1 10.) Multistar support. The math on ECs in single star may be slightly different than stock in some situations, but it should be similar in most and not enough to matter. 11.) Added GameData\Kopernicus\Config\Kopernicus_Config.cfg file, with options to configure shader warnings and enable or disable shader locking, as well as set preferred shader level. Easy to edit, just look inside! Seperate from the release notes, I'd like to add to this that is 1 out of 2 blocker issues for 1.10.1 going stable down and fixed. We are 50% of the way there gentlekerbs. Now, on to comets!
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Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 49 R-T-B released this 4 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 49. It contains the following changes: 1.) Merely a performance update that makes solar panels perform a bit better in large numbers. This code will likely make it into stable branch soon. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB
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Heads up! The new release with a different approach that doesn't run Kerbalism internally (thus avoiding potentially compatibility issues) is here! Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 48 R-T-B released this 4 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 48. It contains the following changes: 1.) This is the big release that fixes the heating bugs with multistar! It does this and also fixes the crazy-level buggy multi-star solar panel implementation. 2.) The old method of running "Kerbalism Lite" inside Kopernicus has been scrapped in favor of a lighter approach (not running the full Kerbalism sim at all). The bugs I targeted should still be fixed. Known Bugs: 1.) None known right now, but given the beta state of this release, don't be afraid to report any you find! There probably are a few! Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB
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