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R-T-B

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Everything posted by R-T-B

  1. In the shaders folder, it seems a lot is missing, frankly. There's a readme in there, I think you know what it says, and a couple C# projects along with a unity project. The readme references an "Editor" folder. Maybe I'm a just a unity noob, but it seems that entire folder is missing, which stops me at ground zero. And yeah, basically what blackrack said. Sorry for the slow replies all, I'm taking care of some things with work this week I should've done earlier and it's slowing me down a lot. I'll be back with it in no time.
  2. This will happen even in stock+EVE (just not as noticeable since stock engine plumes have very little light). You need my patched eve, available in my thread. It's an eve bug. That's a legit option too, of course. But it won't fix the eve bug... still, you are correct. My versions are bleeding edge, intended to support blackrack with bug reports. They aren't perfect, and don't pretend to be.
  3. It could be that would be useful as well. I'm thinking it could be a change I made in EVE though. That's why logs may be useful.
  4. Try setting just Kerbin to 17 instead of 85. Also keep in mind if not using "Ultra" shaders the setting may not be calibrated right in the release. Squad's fault: Different settings need different levels. Hard to work around. I'm hoping to drop another release today that may knock out a few of these remaining issues. It has some magic shader updates from blackrack that I hope are as magic as they sound (that's all greek to me). EDIT: Good news bad news time. The bad news is it appears blackracks github is missing some files to compile the scatterer shaders. That means a few bug fixes won't make it into this release. The good news is a lot will, and those that won't are still forthcoming (I'm sure the project files I am missing will be uploaded soon). I am about to drop a release of both EVE and scatterer. Standby. EDIT: Releases are up.
  5. Hmmm... as I haven't even made it to Duna yet (#kerbalconfessions, almost there of course), I'm going to have to test that using cheats probably. Which does not appear to be working to replicate. It may be a driver level issue or something. Do you have a log file you could upload? Anything obviosuly strange in it may help me. It also may be fixed in the shader update that I am about to drop. It's possible. Watch for it today in my thread of unoffical releases in addon--releases.
  6. Whichever of us gets it done first. I play on trying to compile them this evening. You are talking about the mountains in the background clipping through the atmosphere, correct? I noticed that occasionally, but unfortunately I have no idea what's causing it. I can only hope this shader update we're (or more accurately, blackrack) actively working on (in both EVE and Scatterer) will help.
  7. #boredcausecoronavirus Sort of serious, sort of not. I certainly have more time... lol. So since I have to rebuild the shader bundle to integrate those fixes, it's going to be a bit more work. I have to download the Unity used to build KSP shader bundles etc... I will do this, but it will probably wait until tomorrow. Expect another bugfix release for both EVE and Scatterer addressing these two bugs then... maybe this evening if I get fiesty. Who knows. Need to actually play some KSP today, lol.
  8. Thanks. Work got on my case today, so I had to spend most of the day working. Teamwork makes the dream work. I will integrate those patches while you work on other stuff, if you don't mind. I assume this is the same cloud shader EVE uses? I may want to patch it there as well and advise the author.
  9. Ah, not something in my realm then. I guess don't bother opening a bug on my page then, sorry. Some things just are outside my skill set.
  10. Please pm me some log files (found in your KSP install root after flight as KSP.log text file) and I'll see if I can't sort out what's going on with your system. That being said, this thread is supposed to be for official scatterer. I made a thread of my own for unofficial releases, you may get more attention there:
  11. Did behavior improve at all, or was it about the same? I was really hoping it was the same bug I fixed in scatterer manifesting itself in EVE, but perhaps not. I will try another release soon. Annoying issue, but ultimately, we will get it fixed. I need to sleep to live though, so it will probably wait until tomorrow.(8pm here and watching tv with family).
  12. Nah, I don't care for trying to fix bugs that are already fixed. If it comes back then we can worry about it.
  13. Heh, that bugfix did not change any sunflare code... but hey, if it works, I won't question it... glad you got it working!
  14. Are you using KSP 1.9? If so, do you have a 1.9 compatible scatterer? Only unofficial versions exist at the moment, but they mostly work well. I can advise you to try mine here: You may want to grab the eve build with bugfixes for 1.9 while you are there.
  15. It's probably because Principia has some C++ and assembly stuff that Norton views as "can't possibly be good / dark magic." Of course, Principia's harmless and awesome to boot. But yeah, dat topic.
  16. Man, that screenshot is surreal. Nice to see it working that well!
  17. I got off on the wrong foot when I first came here, so perhaps part of that is out of an abundance of caution... heh. But no, really, if I fork your work it's because I love it and want to help. Complete respect for these guys and nothing but. @Harvey W. Please try the EVE build I am presently uploading, it may fix your issue.
  18. Please continue discussion on my mods in this thread: Reason is this is supposed to be for official scatterer. I would say though that though that might work, you are much better off just fixing the AVP values manually. If you just install a fresh scatterer, it should do that automatically given the way AVP is structured, actually.
  19. Hello @Harvey W. I may have found the place the EVE bug happens. I need some more data though. Some pretty simple questions, basically: 1.) When you start seeing the clouds dissapear, do they ever vanish completely as you rise in altitude, or are they always somewhat present? Do they "pop" back in at some point? If so, is it around 160,000-180,000m? If so, I'm thinking I know what's happening. I will start on a fix as soon as you confirm.
  20. Understood. Do understand: I would only have been building for the 1.9 Frobenius patched target (and I possess a lot of *nix and WIndows horsepower, so the build target is not an issue), and as described in my thread, I tag all my versions at the logger with a prefix. But as far as what I can offer you, it is limited honestly as I am not as good a C++ dev as I am at higher level languages (I can read and write it but my time with it is low). I appreciate your consideration and of course will honor your wishes. No offense taken and appreciate your thoughts. I am very happy to hear Principia is already on it. You guys are awesome.
  21. In my country it was 2am! My work never sleeps though (and by "work" I mean my job which presently is sending me remote work). Don't worry, I got sleep in the end. I always do at some point. One of my idol's is SpidewebSoftware's Jeff Vogel, which I will now quote: "Do not brag about not getting enough sleep. It's stupid. You need sleep to live." Good to know. Principia is presently on 1.8, but I have updated it (they have in master branch too) and it can now build on 1.9. I'd be happy to post test binaries if they grant permission. Your log is fine then, I will investigate this today and see if I can't give the EVE dev a bugfix for it, as well as fix it in my builds. Only 3 right now, but I do plan to take on more. How many I take on longterm remains to be seen, but right now accepting ideas.
  22. Interesting. I think that's enough, provided you are only using eve and not Scatterer. Is this the case? If so, it's a bug but I am unsure what's causing it right off hand, and will have to look in the morning (really late here). If you are using Scatterer, it could still be a bug, but there is no log data for it, which would be odd. If you are using both, please provide that actual log from your game directory (KSP.log file). Otherwise I think I have enough data.
  23. Huh. I thought I fixed that one. Latest release I assume? Can I get a log file after a flight that was affected, please? KSP..log in your install folder.
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