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KSP2 Release Notes
Everything posted by prestja
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Kerbal Space Program 2 Release into Early Access Feb 24th
prestja replied to Intercept Games's topic in 2022
Correct me if I'm wrong here, but I believe when it comes to maneuvers, "impulsive" means that over a long period of time, the maneuver can be considered an "impulse" because it takes a short amount of time to impart velocity on the vehicle. A non-impulsive burn would be a Brachistochrone trajectory, because it's not a short blip of impulse but potentially a years-long burn. -
Developer Insights #15 - Writing for Kerbal Space Program
prestja replied to Intercept Games's topic in Dev Diaries
I'm sure all of us would understand if you left the vacuum barometer text as-is, no pressure! -
Those procedural radiators are looking (puts on glasses) pretty cool
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Developer Insights #13 – KSP2 Resource System
prestja replied to Intercept Games's topic in Dev Diaries
In what ways will these improvements be applied? Will colonies have full background simulation even when out of focus? -
Either's fine by me, but good to see you on the forums again! FYI there are two withstanding issues: debug mode was disabled in my last re-compile, and Kerbals in EVA mode do not receive planetshine. I'd fix both, but I've been unable to compile DLLs with Visual Studio on my new machine for some time.
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Help a layman astronomer out here - what type of star did we see in the last video?
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Thank you. Will be updating that this weekend, hopefully. Thanks for the report, I haven't even attempted to spin up PlanetShine in 1.12. Will take a look soon.
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An illuminating read for sure, thank you Tom.
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Many many engine
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That's the default, I believe the nozzle extension is for vacuum operation.
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@KSPStarcould we get some more specifics? That is to say, specific impulses for atmospheric and vacuum flight?
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Just launching the game, right?
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It's Friday! New KSP2 video!
prestja replied to GuessingEveryDay's topic in Prelaunch KSP2 Discussion
Snacks are obviously confirmed.- 64 replies
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It's Friday! New KSP2 video!
prestja replied to GuessingEveryDay's topic in Prelaunch KSP2 Discussion
Procedural. Wings.- 64 replies
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Man's living in the future.
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Brachistochrone trajectory planner, please and thank you.
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Why, Squad? Why?
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No worries. Those of us familiar with version control understand the frustration of a feature working before the last pull request.
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I know we're focusing on the terrain right now, but look at those new landing legs! Edit: And the IVA view!
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Developer Insights #9 – Orbit Tessellation
prestja replied to Intercept Games's topic in Dev Diaries
I'm very excited for this. Terrain resolution changes in KSP1 were the number one cause of stutters. Unity Jobs is fairly mature and enjoyable to work with. I wish the Entity Component System framework was more mature, there's a clear use case for PartModules where MonoBehaviour just doesn't cut it. -
Developer Insights #9 – Orbit Tessellation
prestja replied to Intercept Games's topic in Dev Diaries
DOTS is far from production-ready. It's still a preview package and there are occasional game-breaking API changes, and I believe custom serialization is still a pain. -
Developer Insights #9 – Orbit Tessellation
prestja replied to Intercept Games's topic in Dev Diaries
I'm impressed. Those are some excellent design decisions. I hope to hear more about KSP2's optimizations in the future! -
What map projection does KSP2 use?
prestja replied to Jack Mcslay's topic in Prelaunch KSP2 Discussion
Tri-Planar Mapping