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BTAxis

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Everything posted by BTAxis

  1. In regard to Contract Configurator, the mod compatibility page mentions that "Some Kerbalism events are exposed to the CC API ". Does this extend to the science system? I'm wondering if there is some way I can make CC contracts that require science to be retrieved or transmitted to accept Kerbalism's way of doing these things, specifically the Exploration Plus contracts. I can just remove the science requirement altogether and it'll still be a fair contract, but I'd prefer it if it just played nice with Kerbalism. Edit: Looks like my issue wasn't with the science itself, so this makes no sense.
  2. Thanks! The controller was set to "back". I set it to "forward" and now all is well. I'm not sure if that was the default setting or if I managed to bollix it during construction. Either way, off they go to their intended destinations.
  3. Hi, I've just started using this mod, and I found that my rovers, when under the control of Bon Voyage, are flipped upside down when switched to. They'll continue moving if I switch away again, but I can't give them new directions because the wheels aren't touching the ground. Is there something I can do to stop this from happening?
  4. I can't seem to load Tweakscale with KSP 1.8 at all, even if it's the only mod installed (except Module Manager). The log complains about the binder errors you mentioned regardless: Again, that's with just MM and Tweakscale (and Squad and SquadExpansion, obvs).
  5. I'm using KSPI-E together with Cryo Tanks, and it appears that KSPI-E causes that mod's cooling/boiloff mechanic to break. It otherwise functions fine though, so it's only a small issue. Even so, is there some way to get it to work with KSPI-E?
  6. The tourist is still enroute in that picture (in a ship named "KSS Shuttle"). However, putting them onboard does not make a difference. I've created a KSP.log by deleting the old one, starting up the game fresh, loading up the save with the task in the state as shown in my post above, then exiting the game again. I hope that is good enough. For good measure I have also added the save file itself, as well as my .ckan file for the mods I used in that save (I use no non-CKAN mods at this time). Here's the files: https://drive.google.com/open?id=1liIM7jyupmq6vWwmuqYychgyVmqBxCYN I ultimately resolved the situation by aborting those tasks. I could re-take the station crew one immediately so I was able to complete that, but the tourist got a free ride. I've not seen another similar situation to this.
  7. I accepted a mission to ferry a tourist to a station (as well as crew said station), but the mission broke and I don't know why: It says "no vessel currently matching parameters", but the station matches the parameters.
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