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Neil Kermstrong
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Everything posted by Neil Kermstrong
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Didn't have anything else to do so I did an Apollo style mission BUT soviet version >:) Landed Docked "Landed" on Kerbin First time I do something like this, the original plan was to make an Apollo 11 replica but I remembered the mod Tantares had a lander command pod so I decided to go full soviet. Also, the original plan was to land on kerbin again with those landing legs, but the parachutes weren't enough to do a soft landing, so it just bounced lol
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[1.12.5] Restock - Revamping KSP's art (August 28)
Neil Kermstrong replied to Nertea's topic in KSP1 Mod Releases
Hey, do you (op) or anyone else know how to modify the engines's textures? I want to make some full black variants for each one of them (no modelling, just recoloring/retexturing) I know OP doesn't want to make more variants so I will of course respect his wish -
I had underestimated this mod because I thought it would have a big impact on the performance, and would need lots of work to make a cool texture/part, but now I've installed and find it amazing I love creating detailed moon lander, and reflective fuel tanks Btw, can you make some kind of patch to make it compatible with restock? Can't have them both installed at the same time, restock makes this mod useless, because we don't have the "appearance" or variant for it Actually I think I should've asked the restock's owner, because maybe he would be able to give the player an option to use stock variants
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I am still trying to do this challenge and man, the reentry is too godamn hard. After a LOT of time I have managed to make a shuttle that doesn't flip at the reentry, but now my issue is the temperature. People say to point the shuttle up but it's impossible, it keeps pointing down Any one knows how to fix this? It also makes landing harder (tested with no reentry temperature cheat)
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There was a mod I had installed (it came with another mod so I don't know the name) that corrected parts locations, like, it made easier to connect one wing to another I don't know how to explain honestly, but I just know it makes it easier to build Edit: or was it a in-game setting? because for someone all my game settings reseted when I removed my mods
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neil Kermstrong replied to Gameslinx's topic in KSP1 Mod Releases
When I feel like getting rid of my 100$ computer I might install this mod- 3,164 replies
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I really don't know what's going on with my savegame, the persistent and quicksave files keep deleting, I can only continue playing by getting a backup from the backup folder, and now I noticed my minmus outpost literally disappeared, it's no where to be seen. I had two kerbals in EVA just some meters from the base and it's suddenly gone. I fear that this might also happen to my orbital station (and if it does I'll be really upset) Now I'll just build a new outpost in the runway and cheat to teleport It to minmus, because I didn't notice the outpost was gone until lots of (quick) saves.
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Question about fuel tanks
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Gameplay Questions and Tutorials
I meant HRD (Hydraulic Radial Decouplers) lmao Just noticed they are actually called Hydraulic Detachment Manifold -
Question about fuel tanks
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Gameplay Questions and Tutorials
It's just 2 hydraulic radial decouplers connecting the shuttle and the external tank, and in the external tank 4 HLD connecting both the boosters to it, and there are no things like batteries or anything between each tank, it's just pure fuel -
How do i build a plane that doesn't break itself upon reaching high speeds? I'm trying to build a shuttle and it always breaks
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Well I already have two ore refinery parts in the station, because I thought it would be easier to carry the ore to the station because minmus has low gravity ( and because of that it would be easier to transfer the ore ) I guess I'll add a new module in the outpost. Also what do you think about using a space shuttle or SSTO for refueling the station? Might be a good idea, because it's pretty easy to land in the flats and can carry lots of fuel
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Question about fuel tanks
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Gameplay Questions and Tutorials
When I reach the space, I try transferring the fuel from my (liquid fuel) boosters to the main tank, but for some reason nothing happen when I press "in", and when I press "out" the button becomes "stop" but no fuel is transferred. I have crossfeed enabled, the decoupler isn't connected to the ones I am trying to transfer, is that the reason for it? -
Hey guys, now I've decided and after landing the core I will connect some ore tanks to the base with docking ports and use a rover with KAS to transfer ore. I am also building a space station in minmus that will receive that ore and convert it into fuel, so my future interplanetary missions will be way easier. It might be finished by tomorrow
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Every time I open my game it says "save incompatible" in my save game, and when I open the saves folder both the quicksave and persistent saves just disappear