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Neil Kermstrong

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Everything posted by Neil Kermstrong

  1. After almost 400 hours I believe (steam says 178 but I know I have way more), I have FINALLY landed a rover in another planet for the first time. (Duna) I needed to disable crash impact because the rover wouldn't decouple from the rest of the rocket, it's wheels were stuck between the decoupler lol, so forgive me, but now I'll try to land kerbals in duna and go back to kerbin
  2. Actually you're right, I just googled and found someone with the same exact problem as me, and it was related to Scatterer: darkness and infinite loading. Now I know the problem was on Scatterer and not on Kopernicus, but I still find it pretty weird how it only happened with Kopernicus Well, thanks for the attention anyway
  3. Is there any way to connect cables without kerbals? I want to launch a rover in curiosity-style but it won't let me attach in editor or unmanned
  4. I don't know, but if yes then that might be the issue. The Scatterer was installed for about 1 week
  5. I just placed Scatterer in the folder again and it looks normal now, could swear it was the problem. But if it exists then yes it does, this person here has had similar problems with Kopernicus (but not your version) Before I had these illumination problems and solved by removing Scatterer, and now I can't recreate them
  6. In my game when I use Scatterer with this mod, it becomes really dark, like some silent hill game but without mist Can be partially fixed by using planet shine and using max vacuum light intensity, but still it's pretty hard to see things far away Edit: I'll try and get a picture of the problem, how would one be able to report a bug without proof
  7. Hey man, just to warn you incase you don't know: using Scatterer with this mod seems to make the surface unable to be illuminated by the sun, but it's just a minor issue Amazing mod though, using it with SVT atm I have one question: what does that GUI do exactly?
  8. I have an outpost in minmus and I'm trying to upgrade it but every time I get close to it (like 2.5km) my game becomes unplayable, with fps that looks like 0FPS. I really don't know why, it only has 10 parts in the base and was working just fine some time ago
  9. I just noticed that the continent the stock KSC is localized resembles africa
  10. damn I just landed in minmus's flats with wings and now I think they're the reason my vtol was losing control every time I thrusted luckily I had a reaction wheel
  11. Might be a dumb question but I want to know because I am building a minmus outpost and got the idea of a vtol miner rover, and I want to land it a stylish/easier way: using it's engines to get lower down speed but higher side speed and glide until the ground You can tell I don't know anything about aerodynamics
  12. is it stock too or only modded pods? It says "except for stock" and that MK2 pod look bigger
  13. Mod looks amazing, will give it a try in my next playthrough
  14. Like those used when NASA lands rovers on mars, that bounce and keep the rover safe? Edit: airbags
  15. Honestly I want to do it more because I like and because of the first time By the way I just landed the root of the outpost and was already enough to finish the contract
  16. Well I want to make a base that will be helpful for my gameplay, and not something just for contracts (my old space station for example i only built it because of contract but when I finished it I still expanded the station) actually those KIS/KAS and claw ideas are amazing, I might consider using them (you just reminded me that when you connect two vessels with KAS the game considers it is just one, like if I docked it) I think I can land multiple different structures one close to eachother (or use motorized wheels) and then connect them all with cables
  17. I got a contract that asks me to build a surface outpost in minmus, but I have no idea on what method or how I should build it.
  18. hey, I just installed this mod and it's amazing, but I got a question: are it's docking ports compatible with the stock ones?
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