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Neil Kermstrong
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Everything posted by Neil Kermstrong
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After almost 400 hours I believe (steam says 178 but I know I have way more), I have FINALLY landed a rover in another planet for the first time. (Duna) I needed to disable crash impact because the rover wouldn't decouple from the rest of the rocket, it's wheels were stuck between the decoupler lol, so forgive me, but now I'll try to land kerbals in duna and go back to kerbin
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Actually you're right, I just googled and found someone with the same exact problem as me, and it was related to Scatterer: darkness and infinite loading. Now I know the problem was on Scatterer and not on Kopernicus, but I still find it pretty weird how it only happened with Kopernicus Well, thanks for the attention anyway
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I don't know, but if yes then that might be the issue. The Scatterer was installed for about 1 week
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I just placed Scatterer in the folder again and it looks normal now, could swear it was the problem. But if it exists then yes it does, this person here has had similar problems with Kopernicus (but not your version) Before I had these illumination problems and solved by removing Scatterer, and now I can't recreate them
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In my game when I use Scatterer with this mod, it becomes really dark, like some silent hill game but without mist Can be partially fixed by using planet shine and using max vacuum light intensity, but still it's pretty hard to see things far away Edit: I'll try and get a picture of the problem, how would one be able to report a bug without proof
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Hey man, just to warn you incase you don't know: using Scatterer with this mod seems to make the surface unable to be illuminated by the sun, but it's just a minor issue Amazing mod though, using it with SVT atm I have one question: what does that GUI do exactly?
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Real World Sci-Fi Mod Collection
Neil Kermstrong replied to boribori's topic in KSP1 Mods Discussions
SMURFF is a great alternative for RO -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neil Kermstrong replied to Gameslinx's topic in KSP1 Mod Releases
yo I didn't plan on making my computer a barbecue grill- 3,164 replies
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Anyone else noticed the KSC is in africa?
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Discussion
True Well then it's a heavy coincidence -
I just noticed that the continent the stock KSC is localized resembles africa
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Is there mods for inflatable parts
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Mods Discussions
I'll install it then What mod? -
Might be a dumb question but I want to know because I am building a minmus outpost and got the idea of a vtol miner rover, and I want to land it a stylish/easier way: using it's engines to get lower down speed but higher side speed and glide until the ground You can tell I don't know anything about aerodynamics
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Is there mods for inflatable parts
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Mods Discussions
is it stock too or only modded pods? It says "except for stock" and that MK2 pod look bigger -
Mod looks amazing, will give it a try in my next playthrough
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Like those used when NASA lands rovers on mars, that bounce and keep the rover safe? Edit: airbags
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Well I want to make a base that will be helpful for my gameplay, and not something just for contracts (my old space station for example i only built it because of contract but when I finished it I still expanded the station) actually those KIS/KAS and claw ideas are amazing, I might consider using them (you just reminded me that when you connect two vessels with KAS the game considers it is just one, like if I docked it) I think I can land multiple different structures one close to eachother (or use motorized wheels) and then connect them all with cables