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Everything posted by kerbalk
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Hey, can you put like a Manual, or Craft files? It's kind of confusing when i try something like Agena or Explorer. Sorry if there is a manual and i'm just stupid, can you point me in the right direction? If not i understand
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Anyone notice when the get this Mod: Whenever you get out of a Cockpit, it explodes and your sent flung into space, your Kerbal just straight up Dies the moment you load a Vessel, when your on the Runway and you take off, you stray wayyyy left, you fall back down after a bad flight and you had to bail, and it thinks your in a Vessel, so you can't deploy your Chute? If so, i think it might be this Mod. Might. Edit: i am in 1.8.1, so that might be it
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What's your preferred method of playing KSP?
kerbalk replied to ZooNamedGames's topic in KSP1 Discussion
I like using a Joystick because it gives a new kind of Realistic aproach. As i've been playing a while now, i feel quite bored plsying KSP, and the Joystick offers a Challenge Especially when piloting a Rocket- 51 replies
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did you click "fire missile", or put it on a Decoupler? is you did the latter, then thats why its so puny of an explosion
- 2 replies
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- nkw
- north kerbin dynamics
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kerbalk replied to Thomas P.'s topic in KSP1 Mod Releases
ok, ok sorry, i was just asking -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
kerbalk replied to Thomas P.'s topic in KSP1 Mod Releases
Ey, can you upgrade to 1.8.1? I tried to launch KSP with OPM, and it won't load past: "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". -
What is your favourite mod?[Megapoll]
kerbalk replied to έķ νίĻĻάίή's topic in KSP1 Mods Discussions
all my comrades chose mechjeb. im proud. cheaters -
wait the soviets could just get a super huge plane and drop a tzar bomb on everyone they only cost like 500 bucks ey i just downloaded from spacedock and opened the zipped file and coppied down NKD and just NKD and pasted in the ksp gamedata folder
- 2,035 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
kerbalk replied to Ven's topic in KSP1 Mod Development
you make a vis mod for the things and you still dont make the mk 1-2 cockit FLUSH WITH 1.25 wow ok good mod tho good job -
Stuck on Laythe, Please help
kerbalk replied to kerbalk's topic in KSP1 Gameplay Questions and Tutorials
I know that I've never done this before, anything i need to know..? -
I sent my Layviathan to Laythe because my team needed a Morale boost cause Val crashed in to Vall. I Cheated the Lander into Orbit, so i didn't have to the Mission for Testing. My Asparagus staged lander reentered fine, and the chutes worked good. When i splashed down, my tanks got Destroyed and my game crashed, and my PC basicly Killed itself, i could not do anything, from Google (for the Community's help, they always help), and i couldn't turn off my PC. Anyway, I'll cut to the chase. Jeb is now stuck in Laythe's ocean, He has no way of getting anywhere. I need your help, Any suggestions on how to Rescue Jeb?
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Any dependencies? The game is loading now. Holy frick it worked, thanks so much!
- 506 replies
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I'll try, but i'm rubbish at doing this Manually.
- 506 replies
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Single Lander for Tylo, Vall, Pol, Bop [STOCK]
kerbalk replied to sdrevik's topic in KSP1 The Spacecraft Exchange
I'm making a Vall Lander, and i'd like the transfer stage from Vall to Kerban to preform the Jool injection burn. Any help for landing on Vall is very Apreciated. -
i dont pay attention if jeb crashes and dies i forget to revert and say ill do it tomarrow
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Ey, Shadow, i Installed this and i Uninstalled it cause i didn't know what was going on, then i noticed you had Premade ships. I tried to Install is Via CKAN and it gave me this Error: Oh no! It looks like you're trying to install a mod which is already installed, or which conflicts with another mod which is already installed. As a safety feature, the CKAN will *never* overwrite or alter a file that it did not install itself. If you wish to install ShadowWorksStockalikeSLSandMore 2.0.3 via the CKAN, then please manually uninstall the mod which owns: Ships/VAB/ShadowWorks - Amun-Ra Block I.craft and try again. Your GameData has been returned to its original state. Error during installation! An unknown error occurred, please try again! As you know Amun Ra is your SLS, and i dont wanna Mess up my Files. Am i just being a stupid idiot, or is this a Real problem? Anyway, thanks for the Great mod.
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I used the Steam Betas and i went to 1.6.1, I loaded and it didn't work. Did i do something wrong? I used CKAN and it downloaded a frick ton of Mods that lagged everyone, why did this not work?
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I didn't mean in KSP 1 i meant like in KSP 2 or a DLC. Since there not that far (Only about 1/8ths done), i'd say its pretty easy to be done, but ive never made a Game before. I was thinking more of a Toggle or somthing like that. And to solve the problem with Stock parts, they make Bigger Counterparts for this RSS. And i'd rather not have it require Mods, cause i didn't get Mods until about 300 Hours in and i have 650. I'd say (In KSP 2 only cause the Devs would have to make an entirely new game on the game that exists already, and KSP 2 is indeed in Development), no Mods, just like in the Advanced Options menu when you Start a Game in KSP 1. Didn't know this Topic was so Popular.
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I wonder does in KSP 2 would we have alien civilisation
kerbalk replied to Pawelk198604's topic in Prelaunch KSP2 Discussion
ChrisSpace, i See your Point, if they were to add Aliens, they might as well make it a War Game, i don't think they should add Aliens. And if there is no Politics, and they just stand around and do nothing, then there's really no Point to Aliens.