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Everything posted by Miguelsgamingch
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Is there mods for inflatable parts
Miguelsgamingch replied to Neil Kermstrong's topic in KSP1 Mods Discussions
It supports stock pods and DLC Pods, Like you see on the pictures -
Is there mods for inflatable parts
Miguelsgamingch replied to Neil Kermstrong's topic in KSP1 Mods Discussions
I Know it says 1.7X But it works for Ksp 1.8 - 1.10.1 -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Miguelsgamingch replied to JonnyOThan's topic in KSP1 Mod Releases
Well, What a suprise RasterPropMonitor Is Now In Spacedock As I See. -
Tethers in space - expanding their use
Miguelsgamingch replied to MatterBeam's topic in Science & Spaceflight
This is really Interesting- 7 replies
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- space
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help
Miguelsgamingch replied to A_normal_rocket_scientist's topic in KSP1 Technical Support (PC, modded installs)
For Picture You Can post Your Image Via Imgur And With KSP.Log can be Google Drive Or Dropbox, Any works. -
help
Miguelsgamingch replied to A_normal_rocket_scientist's topic in KSP1 Technical Support (PC, modded installs)
Hello There I Will Need A Picture About The Glitch And Your KSP Log, Thanks! -
This Mod Works with KSP 1.10.1 - 1.8.1 But I Did found something with this Mod. It Integrates RasterPropMonitor, And In Mk1-2, Mk1 IVA It shows up the Old IVA Screens During That Time, Gives me a nostalgic old RasterPropMonitor Screens Current Mk1 Pod: (Dont worry about the screens, My KSP Graphics Are Low And This is the cause of the screens) Old Parts Redux's Old Mk1 Pod: Its Pretty Weird. Im Using 1.10.1 Currently.
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Republic Of Kerbal Space City (FINISHED + Sequel!)
Miguelsgamingch replied to Miguelsgamingch's topic in KSP1 Mission Reports
Thanks, I Will Try -
Multiplayer, Thats For Sure
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Republic Of Kerbal Space City (FINISHED + Sequel!)
Miguelsgamingch replied to Miguelsgamingch's topic in KSP1 Mission Reports
This project is now saved in my PC and Google Drive is completely done. I Played 500 Hours of this save, i hope you like it. So feel free to download The save file to this Warning: you need the mods required or the save file wont work! -
Republic Of Kerbal Space City COMPLETED There is a sequel! If you want more info about that go here: About Us: Republic Of Kerbal Space City Was Started At Nov 12,2019 As A Private Project Of Mine Making A City In Space, On September 19, 2020 This Project Has Open Up To The Public. I Really started to think that this idea was stupid beacause people will say this is useless or something. Official Flag: 988 Robert Mark Apartment Station: City: Currently With And Other Crafts (Shops, Industry Stations, Etc) You Can Download Crafts That I Used Here: Mods Were Used During The Project (REQUIRED): ModPack DOWNLOAD (It problay doesn't work for 1.11+, so try playing this save in 1.10.1) Edit: I Have taken down the OneDrive link due to my onedrive storage full. and also i don't have plans to countinue the now proposed RKSC Sequel. however i'd like if you try to countinue it. but i don't play KSP Anymore and with 500 hours in steam. KSP Will live into my heart and in dust in my steam library until KSP 2 Comes out. thats all for now, thats an update from Miguelsgamingch/ Google Drive ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Hey Guys Remember This: 175 Mods? More Like 2,526 (As im writing this) Mods Spacedock has change way to far......
- 2,176 replies
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- totm july 2019
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yeah, i can put the sea dragon in the port or spawn, then the boat will send the sea dragon to the ocean.
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how do i delete mod craft files?
Miguelsgamingch replied to Hadron27's topic in KSP1 Technical Support (PC, modded installs)
Usually You have to place the craft Files in the following directory: Kerbal_Space_Program/Saves/Crafts/VAB Or SPH/ (Craft file location) -
Well, A Sea Launchpad.. You have to make one on your own, its pretty easy. But this mod just adds a launchpad for boats or submarines: oh and this one aswell:
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Maybe Never, Who Knows?
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Miguelsgamingch replied to xXKSP_playerXx's topic in KSP1 Tutorials
Ok Then, Suit your self- 79 replies
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- more fps
- better fps
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Miguelsgamingch replied to xXKSP_playerXx's topic in KSP1 Tutorials
Not Worth It, It will be black screen with your cursor only.- 79 replies
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Miguelsgamingch replied to xXKSP_playerXx's topic in KSP1 Tutorials
When I Did Go -force-opengl It Went 160 FPS- 79 replies
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KSP Refuses to Load
Miguelsgamingch replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
True. -
[Discontinued][1.1.x to 1.9.x] How to improve Performance
Miguelsgamingch replied to xXKSP_playerXx's topic in KSP1 Tutorials
Ok, When I Try -force-opengl And Start, Its Black With My Cursor, Im sure its a problem with the game, I Have OpenGL32.dll installed. then i tried -force-d3d11 and did nothing. no addtional frame rate, oh and no graphical glitches.- 79 replies
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KSP Refuses to Load
Miguelsgamingch replied to JakGamingKSP's topic in KSP1 Technical Support (PC, modded installs)
Hello There! I Will Need A Log Since You Have Mods, I Can Try To Help You With Your Situation Windows: - 1.8 or newer: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log - 1.7.3 or older: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) or %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt Mac OS X: Open Console, on the left side of the window there is a menu that says 'Reports'. Scroll down the list and find the one which says "Log Reports", click that. A list of files will be displayed in the top part of the window, in there will be Player.Log ( Files>~/Library/Logs>Unity>Player.log ). Right-click on it and select "Reveal in Finder". Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log Thank You So Much, I Have Encountured Something Like This Before And The Reason Was Beacause Of The Mod HabTech2. -
this Mod? It Works For Me, And It Never Crashes KSP.
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Not Me
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This guy also makes good cinematics and KSP Shorts: Name Is Matthew Cable, Only Has 2K Subs, But He Deserves More, His Cinematics Are Good.