BlackEyedPhantom
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Everything posted by BlackEyedPhantom
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Infinite Discoveries 0.9.9 (1.12.x)
BlackEyedPhantom replied to Sushut's topic in KSP1 Tools and Applications
it worked thank you! -
Infinite Discoveries 0.9.9 (1.12.x)
BlackEyedPhantom replied to Sushut's topic in KSP1 Tools and Applications
"generate system" in the "C:\Games\KerbalSpaceProgram\English\GameData\Infinite_Discoveries-0.9.7.1\InfiniteDiscoveries" folder? also there is a generate system app in the "InfiniteDiscoveries" folder. Do i delete that too? -
Infinite Discoveries 0.9.9 (1.12.x)
BlackEyedPhantom replied to Sushut's topic in KSP1 Tools and Applications
so step by step: I extracted the "Infinite_Discoveries-0.9.7.1" in the game folder got to "InfiniteDiscoveries" and ran "generate system" in the "GenerateSystem" folder and opened the game. the loading is stuck at the very beginning saying "Updating Parts" in the loading bar. then i exited and ran "generate system" again but this time in "InfiniteDiscoveries" folder and ran the game again and same result. And i didnt touch anything else yet. -
Infinite Discoveries 0.9.9 (1.12.x)
BlackEyedPhantom replied to Sushut's topic in KSP1 Tools and Applications
So I installed "Infinite Discoveries" and my game is stuck on the loading screen. Any fix? -
I know. Thats the problem that it doesn't work in flight.
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Hi. For some reason my ctrl+k dont work. I mean they do but just to show me what is what (the first tab) and when i want to spawn new or move others the tab is just empty. I cant spawn anything or move anything around.
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Hi. I have this problem where the parts are not visible in the VAB or SPH. I play science mode and have all parts unlocked and when i got to check in the Research Facility (im not sure for the correct name basically the place where u unlock parts) and i saw that Starship parts are deprecated. How can i fix that? And i dont have textures unlimited. Is it required?
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
BlackEyedPhantom replied to Gameslinx's topic in KSP1 Mod Releases
Ok thanks but will the 1.10 version of Kopernikus work on 1.12.2 ?- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
BlackEyedPhantom replied to Gameslinx's topic in KSP1 Mod Releases
Yup same problem! I also have everything on max but yea... Well the best fix so far i found is quicksave and load. I guess we will hope for @Gameslinx to update asap!- 1,655 replies
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Ow ok. So we all are waiting for Links to update. Well we will make a bit more (hopefully not too much)
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Ok so i play with Beyond Home and most of the space centers are underground, floating, underwater and anything in between. I thought that was because of KCSE os for Kerbin and now i read its comparable with BH how can i install or fix these issues?
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
BlackEyedPhantom replied to Gameslinx's topic in KSP1 Mod Releases
Hello. I have this issue where terrain scatters will just spawn mid air or sideways, like fallen trees or both. How can i fix this? KSP version: 1.12 Beyond home: 1.5.2 Kopernikus Planetary System Modifier: 2:release-1.12.1-55- 1,655 replies
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when will the new version with colligable parallax be available to Beyond Home?
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is there a way of using waterfall jet engine plumes with resock? im currently running both waterfall restock and real plume so my jet engines and SRB are realplume. I dont mind the SRBs but jet engine plumes look really cool with waterfall! How can i run make jets use waterfall? Also instead of the smoke of the engines can you add fire textures at the end? I love what realplume has done with the flame effect. and since i have both mods installed i get some engines to have both the plumes! It looks good in atmosphere but in vacuum waterfall definitely wins. So just add flame particle effect at the end of the plume trail that disappears as we go higher and leave the regular vacuum waterfall plume.
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Ok i will. The thing that i did that may cause the 3 preset thing is when i installed the latest version on CKAN it replaced the "pre-realise scatter" folder that i installed manually. When i got in the game i saw that i dont have godrays. So i installed the pre-realise again but it still didnt work. So i changed the version to the previous one in CKAN. But still no godrays. I deleted the folder in Game Data and re installed pre-realise. This time i lost atmospheric effects. So i thought maybe a problem with BH scatter configs. I replaced the scatter folder in BH folder from a backup install that i keep. And it fixed the atmospheric effect but the godrays are still absent and i have 3 copies... probably.
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
BlackEyedPhantom replied to Damon's topic in KSP1 Mod Releases
Ok well nope. This just isnt working. I really like the mod but i cant get it to work at all. In Syock it works but not with Beyond Home.- 403 replies
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- ksc
- totm march 2020
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
BlackEyedPhantom replied to Gameslinx's topic in KSP1 Mod Releases
Same man! I really want it to be updated with KSP 1.12 update and BH 1.6? Maybe? By the way this is still the same for me. Any ideas how to fix it?- 1,655 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
BlackEyedPhantom replied to Damon's topic in KSP1 Mod Releases
ctr-K isnt working.- 403 replies
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- ksc
- totm march 2020
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
BlackEyedPhantom replied to Damon's topic in KSP1 Mod Releases
Ok I'll figure something out. Thanks!- 403 replies
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- ksc
- totm march 2020
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