-
Posts
116 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Katniss218
-
Developer Insights #22 - Sky's the Limit
Katniss218 replied to Intercept Games's topic in Dev Diaries
Woah, blackrack works on KSP2 now? -
Your nozzle extension is contoured incorrectly (outside angle between fixed and extension is < 180), and is also awfully thick
-
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
The basic idea is to use Blender GIS addon (either with google or Bing satellite data, whichever looks better in the given area) and then go over the texture by hand and make the geometry outlining the surface features. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Likely not, I haven't tested it, but there are 3rd party versions/patches to make it work with ksrss if you look for them -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
That is a problem with RSS (and possibly KSP itself) unfortunately. -
KatnisssCapeCanaveral for KSRSS v1.0
Katniss218 replied to TruthfulGnome's topic in KSP1 Mod Releases
Im gonna reserve this comment for later, if that's okay. But, so it's not just a blank comment, Nice job, now try making stock configs for KPP- 124 replies
-
- 5
-
-
- kerbal konstructs
- ksrss
-
(and 2 more)
Tagged with:
-
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Have you "opened" it in the KK menu? KK launch sites need to be opened before you can launch from them -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
It is not and will not be. Feel free to rescale and position it yourself -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Currently working on Baikonur, as you've probably seen on Discord already -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Thank you! -
totm sep 2021 Threads of the month: September 2021
Katniss218 replied to adsii1970's topic in Threads of the Month
Woah! Thank you for another nomination -
totm aug 2021 Threads of the month: August 2021
Katniss218 replied to adsii1970's topic in Threads of the Month
Thank you for nominating my KCC mod. I feel humbled, even though I did not win -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
By default, RSS's "KSC" is placed very close to the LC-39A. Because of that, I had to move the KSC out of the way in the config. You changing this config told KSCSwitcher to stop modifying the position for us_cape_canaveral, and it reverted to the usual "at LC-39" position. As to why you can't scroll out far enough, I unfortunately have no idea, whenever I, or any other person I talked to used KSCSwitcher, we were always able to scroll out and see. -
-
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Nope, the cape only exists at Cape Canaveral, any other launchsite is unaffected. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
This mod only works with RSS. Tbh, I'd love to, but I'm already past these with my timeline and I'd rather work on making videos than launchpads I'd never use. I struggle with finding time to work on things already. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
I currently don't have a way to make a collider that conforms to the shape of the terrain, unfortunately. The only tool I found for convex decomposition was pretty sheit. My best guess would be that you have an older version of RSS that tries to load the heightmap in a different manner (real issue with RSS). In retrospect, I shouldnt've modified the heightmap and just used the PQS decal. That will be dealt with in the future. Probably when I finish Baikonur. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Copy the files that are included in the downloaded .zip into GameData, and click overwrite once it prompts you. -
Left to right: Saturn V (cargo) MLV Saturn V-23-L MLV Saturn V-24-L MLV Saturn V-5 MLV Saturn V-25-L https://katnisssspaceprogram.fandom.com/wiki/KatnisssSpaceProgram_Wiki
-
-
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Sorry for late reply. You need to overwrite the default Earth heightmap with the custom one provided with KCC. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
I'm not sure if you can set them as default, but to launch from a pad, there's a menu in the VAB. You click it and another menu with the launch pads will pop up. When you select the pad, it *should* launch from it until you select a different pad, even after rebooting, but I've had some issues with that. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
Most likely you don't have Kerbal Konstructs. It's needed to spawn the actual launchpad objects Colliders aren't broken. The spawning system in KK is. Instead of using the position of the spawner it moves the bottom of the craft as low as it can go. The only way to "fix" that is to cover up the trench, and that's not gonna happen. And it does work, if you attach an actual launch clamp (the stock ones work for example) to the rocket. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
Katniss218 replied to Katniss218's topic in KSP1 Mod Releases
A bit late, but: Add a normal launch clamp to the rocket and move it up about 15m in the VAB.