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Everything posted by Sepone
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It's finally harvesting season, and I need to drink from some skulls...
But I will definitely be back to blow up more rockets.. shoot up I mean... into space you know!?
Stay healthy fellow Kerbonauts!
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Nothing... IT'S FINALLY HARVESTING SEASON!!! To quote a well known cyborg: "I'll be back!"
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This morning the nyan cat flew across my loading screen. At first I thought it's a virus!!! But luckily it was just an april fool. Phew... Take care of your Kerbals and stay healthy!
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Have you ever seen this? What is it??
Sepone replied to Sepone's topic in KSP1 Technical Support (PC, modded installs)
Thank you for your quick replies. And yes, it was mystifying to see it fly across the screen... Stay healthy! -
No need to say sorry, RoninFrog... Jeb has died a billion times by now, he's used to disintegration. Social distancing... Kerbal style! Why would a Jebi need the cheat menu... use the Korce! To top it off you could try to add other games' DLCs. How about The Witcher 3's Blood and Wine? You could fly to Toussaint for some monster slaying... Gravity assists are an incredible feat! On the other hand, it's pretty lazy to let gravity do all the work... It's true art... to make an outpost look like a scrap yard. With best regards from isolation. Stay healthy, fellow Kerbonauts!
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Greetings from outer space fellow Kerbonauts! My KSP always crashed from time to time, a game crash every twenty gaming hours or so, no problem to me, I never cared. But recently it started crashing pretty regularly, and it always happens when I try to enter or exit the VAB (not every time I enter/exit VAB, but every five or so attempts). I used to play vanilla for quite a while, but a few days ago I finally added mods to the game and started a new career, and I unfortunately added so many mods that I don't know where to start looking for the problem. Does anybody have a clue what kind of problem would cause a crash when entering/exiting the VAB? Or which mod could be responsible? Or can such information be found in the error.log file? Here is the error.log file (I really hope the player.log is not needed for this, I tried uploading it, but even divided in parts it was too big for a free-to-use file uploader ) Here is a list of all the mods I've installed (sorry... it's pretty long): Any kind of help would be appreciated, these crashes are pretty annoying. And, as always these days, stay healthy! [EDIT]: Also, this (or something similar like all buildings vanishing) happens sometimes since I've added the mods. It is somehow linked to savegames, because even after a full restart of KSP it does happen again when I load the particular save, while quitting to Main Menu and reloading the persistent save solves the problem. That way it's not a big deal, because the newly written persistent save is the same game progress as the corrupted save, but I'm a bit concerned that this might happen with the persistent savegame one day, and that could end up do be a game-breaker:
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Re-entry speed was above 3000m/s and the overheat bar of the science junior filled up and it exploded. I guess it's difficult to keep the science module protected behind a heat shield of the same diameter, especially without auto-retrograde. A pilot might be able to do it.
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On return from a science trip to the Mun, re-entry heat destroyed the science junior module connected to Bob's command pod. Luckily the heat shield got stuck underneath the capsule and saved Bob's life...
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Dear fellow Kerbonauts, for the sake of your own health: Please keep a distance of at least one and a half meters between your comments! Thank you!
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Some Relief for Memory Outage Crashes
Sepone replied to Moach's topic in KSP1 Technical Support (PC, modded installs)
Hello fellow Kerbonauts, I get this message when KSP crashes: "Unexpected Mark Stack Overflow". Google search made me think it's related to insufficient memory, but I'm not sure about that. Can anyone tell me if the solutions suggested in this thread would help preventing this? -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Sepone replied to Athlonic's topic in KSP1 Mod Releases
I love this mod, timeless classic. Scatterer for your ears.- 751 replies
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Toilet paper, of course! Isn't that how stock markets work? Everybody's buying, so others feel the urge to buy, too. Before the price increases, you know! And then, all of a sudden, people realize they can't dump enough mulch in the porcelain throne to ever use up this pile of paper, and the stock price crashes...
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Northern Germany's current state: Everything is closed except supermarkets, banks, delivery services and drugstores. Only half of the trams are going, it's kinda creepy in the streets. And we don't even have a curfew imposed yet! Toilet paper is out of stock, of course. I don't get it, if neccessary I can just hang my butt over the bathtub rim, as inconvenient as it is. But there is no plan B for having no food! Okay, I could eat my neighbours, the loud TV's all day long are beginning to get on my nerves. Corona is very bad, no question, but I try to maintain a positive attitude and enjoy life's little pleasures: I'm new to KSP and love it, what a perfect timing for a game like this. And I have all the time and every excuse to play it all day long. Besides, my internet provider made me a little gift of 5GB download volume "in the light of recent developments", isn't that nice? I'm making use of it right now... So, stay healthy! Wash your hands regularly! And always, ALWAYS check your staging before takeoff!! With best regards, fellow Kerbonauts! This is Sepone, last survivor of the Kostromo, signing off...
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[1.12.x] Near Future Technologies (September 6)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Thanks for your explanation, sturmhauke. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sepone replied to RoverDude's topic in KSP1 Mod Releases
Found it, thanks a lot. Perfect timing, I was about to start a new game anyway. Awesome mod btw! This one and USI LS add so much to the gaming experience. Best regards -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sepone replied to RoverDude's topic in KSP1 Mod Releases
Sorry to bother you again, but I can't find the Kolonization settings in UmbraSpaceIndustries config files or the Kolonization Dashboard in-game. Can you show me the way, please? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sepone replied to RoverDude's topic in KSP1 Mod Releases
Hi there I'm not sure if this comes from MKS because I lately installed several mods. When I recruit new Kerbonauts I don't get a random selection anymore, instead there is a design tool that lets me create new recruits. If this is a feature of MKS is there a way to deactivate it and get a random choice like in vanilla? I've looked into some config files of MKS and other mods, but I couldn't find anything related to it. EDIT: Also, if this feature is related to MKS, can Kerbonauts received through rescue contracts have the new classes as well, or are they always Pilot, Scientist or Engineer? -
[1.12.x] Near Future Technologies (September 6)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Replaced the WildBlueIndustries folder that comes with NF Aeronautics with the new one from your links and no more compatibility messages. Thanks a lot! -
[1.12.x] Near Future Technologies (September 6)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Hi there, the Near Future Aeronautics mod keeps reminding me that KerbalActuators is not compatible with KSP 1.8.1 (I use NF Aeronautics 1.0.4 for KSP 1.8). I'm aware of the fact that it is not supported by CKAN. I'm not sure if that is a major problem and if I should use NF Aeronautics with 1.8.1? Can anyone tell me what KerbalActuators is used for, because when I google it I can't find any information about it, therefore I also can't update it manually. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Thanks a lot sslaptnhablhat, I will try it out. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Thanks for the quick reply DStaal, but Scatterer has a problem with 1.9 (planets looking frozen and/or water disappearing). Therefore I keep using 1.8.1 for now. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sepone replied to Nertea's topic in KSP1 Mod Releases
Hi there Nertea, thanks for this awesome Mod! I would like to know if version 1.3.3 for KSP 1.9 is compatible with KSP 1.8.1 as well. I am still using version 1.3.2 because some other Mods didn't upgrade yet to KSP 1.9 (and it would be a lot of work to upgrade all the Mods), but I would like to see the "Fixed Kerbal positioning issues with the Bagel and Blimp IVAs". With best regards -
If I had one wish, it would be... MORE HAIRCUTS!
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[SOLVED] sry Greetings fellow Kerbonauts! I am new to KSP and just started to use Mods, and I also get the "frozen Kerbin" glitch, but I downgraded my version to 1.8.1 using the Steam Beta option. The game shows 1.8.1, but our home planet still looks frozen (like in the menu pictures shown here). As I understand this shouldn't be the case. I even tried the config patch and forcing DX12, but nothing changed. Don't get me wrong, I can live with it if neccessary and I gladly wait for an updated version of Scatterer, but I'm confused if an update would even help when downgrading to 1.8.1 did not. Any ideas, maybe I do something wrong (I already deleted and reinstalled Scatterer after downgrading)? EDIT: Nevermind, after restarting the game again it solved itself. No idea why, loading took longer, way more pictures were showed, and a message above the load progress bar said something about updating (can't remember what exactly it said, it ended with "76"). Oh and ... great Mod btw, Kerbin looks fantastic. Can't wait to see the rest of Kerbol!