Jump to content

Krazy1

Members
  • Posts

    917
  • Joined

  • Last visited

Reputation

950 Excellent

1 Follower

Profile Information

  • Location
    escaping

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Preview looks great. I see v4.0.1 in CKAN. Is it ready? The CKAN links are broken: https://github.com/AdiriKSP/RSMP One above is empty: https://github.com/KochieBR/Avalanche-Plumes
  2. Comets are a nice addition to the game. If you can rendezvous with one inside Kerbin's orbit, the tail effects are worth the effort (at least once). I wish they worked with JNSQ. Yeah... I once ran out of fuel, sent a rescue ship... without parachutes. Today I landed on Mun in the dark - not worth a picture. I overshot the landing a few km because I came from Minmus and still had 3/4 fuel left. So I'll have to hop back to pick up the deployed science equipment before departing for Dres. I had plenty of storage to launch with 2 sets of equipment... but no.
  3. ICYMI there's another config for Scatterer 0.08+ https://github.com/coldrifting/JNSQ_ScattererPatch Of course I hope you continue working on your own it but it may help to reference it. That one also does not have arouras or lightning so I really hope someone can figure that out. BTW for the stock JNSQ config I changed the aroura height to 70 km... it was 20 km before and I could fly above them which wasn't realistic. Arouras video1 video 2 It's in the github bug reports. Also my last post: https://forum.kerbalspaceprogram.com/topic/184880-1121-jnsq-0100-23-sept-2021/?do=findComment&comment=4390556
  4. @boriz well I really don't know about the forum... at least it looks like KSP2 is kaput. Follow the link above to the IGN link.
  5. Today I wondered what's up with KSP2 and discovered it's all in flames. Even this forum is possibly doomed in 4 weeks. So anyway... back to Vall... the Laythe SSTO ship (yet unproven namesake) refueled. The crew observed a transit of Laythe but even more extraordinary, Bop and Pol were both visible between Jool and the horizon. Bop is retrograde using Principia so it's a brief alignment.
  6. I'm seeing this message spammed on the screen continuously in flight and in the logs once per second: Material doesn't have a texture property '_MainTex' I've been seeing this error before but only once not constantly. I can't tell much from the logs. Just "(Filename: Line: 1462)" ... in Player log. ksp log player log Restock+, JNSQ or Scatterer would be my first guesses.
  7. So annoying... all contracts for Eve and then Moho. Well, that's... creative. What the what. I'm dreading JNSQ Eve. That's also 10 ATM but "only" 1.4G. After the crew finished hopping around Duna, they went back to Ike. Repacking the drogue in the pic below. The mains won't deploy on JNSQ Duna... min. deploy pressure is 0.04 Atm and that's also the zero altitude pressure. Lesson learned. They found the Ike anomalies: Now they are waiting almost a year for a transfer window to return the science to Kerbin. The final challenge will be sending an impact probe from Kerbin to strike Duna for seismic data. The atmosphere will make it difficult. Mission control has shifted focus to Jool. The original 4 kerbonauts have arrived and landed on Vall. Unfortunately, the scanner probe is a year behind due to absurd planning. Fortunately they landed in a biome with enough ore to refuel. (Roughly 1.5% ore is the minimum needed to refuel using fuel cells.) Kuston told them to wait for the scanner probe and not risk hopping to another biome. Jeb has insured that message was not received, retroactively. @king of nowhere I'm amazed you could build your ginormous ships in the stock VAB. Make sure you're using the latest LGG version: HangerExtenderExtended
  8. The visual stuff is JNSQ (with the included sunflare), Scatterer (0.0838 with Coldrifting JNSQ config), Distant Object Enhancement, Planetshine, DF skybox: large Magellanic Cloud, Restock+ with Waterfall expansion.
  9. I'd revert to previous Restock+ to prove that fixes it, to get a good baseline. I also have KSPCF, Hangar Extender and RCS build aid. I don't recognize all your mod icons. Post logs. No doubt I can help, but no one can without logs.
  10. Just checked the engines only (with MH) and they seem OK. Using CKAN. KSP 1.12.5
  11. LJP410 crew is about half done hopping around Duna for science and anomalies. I can't be lackadaisical with nuclear engines, an annoying atmosphere and JNSQ size. I have "not landed" several times. To stay stable, I need to transfer fuel forward for ascent and pump it aft when flipping at AP. Long distance flights take up to 4 km/s dV. Got many nice screenshots though.
  12. Well... depends what you mean. Possible answers are: The other way around. KAC came long before the stock clock in KSP 1.12... so the stock clock was supposed to replace KAC. But devs didn't directly adopt KAC, instead went off and tried to develop something functionally similar. Many people (like me) prefer KAC to the stock clock. Yes. KAC and the stock clock are intended to have (basically) the same functionality No. KAC code does not disable or replace the stock clock. Both run independently in-game. You decide. You can install Stock Alarm Clock Disabler and KAC. Then effectively KAC can replace the stock clock.
  13. I've been exploring Duna (JNSQ). Relay-scanner sent first...
×
×
  • Create New...