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Krazy1
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Everything posted by Krazy1
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Last couple days, the seismic impact probe arrived at Duna from Kerbin. For CB without atmospheres it's easy to do a high energy impact with a small, fast probe like this one that will hit Bop later: Duna's atmosphere is only 4% of Kerbin's. How hard can it be? 30t of ore at 2.7 km/s...
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I think the ColdDrifting Parallax config caused some issues with the BG surface features, so I removed it. Needed those to work for contracts. Read back a couple pages and check the issues logged for the configs.
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Earlier this week the original Four arrived at Vall again and set up the seismic detector, awaiting the impact probe Gigajoule. And found a new bug *to me*... Kerbals auto-faceplant when using Locked view for a nearby landed ship. Not new I see: https://wiki.kerbalspaceprogram.com/wiki/File:Glitched_Kerbals.png
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[1.12.x] Waypoint Manager - New Dependency added
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
My guess is it's the green monoliths. Also called randolith -
I know, like this: Yesterday, a flying rover returned from Ike, via nuclear tug. Due to bugs I could not pick up the part it was supposed to return, so I had to cheat it complete after returning to Kerbin. Launching the reentry probe. Mission Control... Kerman #1: Cool V-tail design. Kerman #2: Nope. Kerman #1: But... Kerman #2: You know... Kerman #1: Oh! Again? How's Gene? Kerman #2: Don't ask. With EVA laser gun, many parts on the rover were transferred to the tug or rearranged for reentry. Rendezvous and reentry:
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Giga 2 was launched yesterday. The PR department came up with the slogan "Giga... transcending prefixes." Giga started with Laythe SSTO design and added all the ScanSat equipment and Research Bodies telescope previously only used on a separate scanning probes. It picked up the idle crew on Minmus that returned from Dres and they will head to Gilly to get some science and then to Moho to finish incomplete surface scans. A bonus goal is to return a jet engine from the surface of Moho. Somehow. First stage is a 7.5m Clydesdale... fun. It was about 400t in LKO with enough fuel to land on Minmus. Now 787t (63% is fuel) in LMO, about to slingshot from Kerbin.
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The Original Four finished gathering Bop science and also practically all of the Jool moon science. The lander met with the scanner probe to consolidate the science. Here Bob pauses to gaze at Bop after gathering 500 experiments from the probe and stuffing them in the lab. The only reason to gather all that science after unlocking the tech tree was to see how many experiments would fit in one lab. Presently the lab has 1461 experiments. But there could still be a limit, so their work goes on. @Eclipse 32 or just right click the image and "copy image link" works for me
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Yeah me too... unless there's a problem. Exploring Bop, which is in retrograde orbit with Principia. The lander and scanner probe both came from Pol at different times. The scanner probe did a bielliptic transfer from Pol with the orbit reversal at AP a Gm away from Jool to save dV - not enough xenon to go direct. The crewed ship took the direct route. Reversing orbit in Jool gravity took 4.2 km/s burn lasting 25 minutes with nuclear engines. 1st landing at the green monolith near the south pole: Nice view from about 70 deg. south lat. The 4 inner planets all look so close to the sun from out at Jool. L to R: Eve, Kerbin, Duna, Kerbol, Moho
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Antenna advice for @AlamoVampire I've been busy IRL moving and starting a new job. Today I returned 320 experiments from Dres (JNSQ). I had 7 copies of some experiments to get <0.1 science unharvested. I made a nice little probe to return the science from LKO and delivered cargo resupply.
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Hi @blackrack Found an issue with eclipses disabling all lights, including ship lights. Running v0.0878 with KSP 1.12.5, JNSQ and 3rd party configs (and other mods). I have seen it do this while in flight and landed. Here's one example landed on Vall. Also note part of the sunflare is visible through Jool. Let me know if you need logs. Can anybody else confirm they see this too? Update... Another observation: during an eclipse the kerbal helmet lights appear to turn on but cast no light on the ship... but the visor shows the lighted ship reflection. Weird. Update 2: after leaving Vall I noticed at 200 km altitude (maybe less) that lights were working again although the ship and all of Vall was still eclipsed by Jool.
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This is fine. This was better: Wow, the server is really struggling with 502 and 503 errors.
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Launched a seismic impact probe to Pol yesterday. After a mid-course adjustment, it should hit at 6 km/s. And a much more difficult operation to finish recovering 3 lost cockpits from orbit of Eve, Gilly and Moho. I redesigned my single claw reentry probe into one with 3 claws and 7 science containers. The kraken blew up the lander after clawing the second part so I had to release the claw from the lander the instant I clawed it with the probe. Major accomplishment for this JNSQ career. And my reward that effort was an offer for this truly insane mission... https://i.imgur.com/aadSTuh.png
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Trying to catch up from the last several weeks. Here's Dres (JNSQ) exploration with another LJP410 lander (I have 5 or 6 of these now) with a nuke tug and Dark Scanner in tow. It took 5 tries to embed one pic... the forum is dying. So here's the Imgur link for the album.
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Been pretty busy IRL with family visiting then starting a new job, flying back and forth. What I have done is all planetary operations with no new launches. hoping around Edna (JNSQ) for science. Just crashed a spare probe into the south pole to get seismic data. finished scanning Pol from orbit with Dark Scanner. It uses fuel cells and xenon engines... no solar panels. Now heading to very high Jool AP to turn around in orbit and drop back to Bop orbit, which is retrograde using Principia (or the normal orbit would be unstable with N-body physics). returned a LJP410 nuclear lander from Moho and Gilly to LKO. Awaiting design and launch of a ship to return 3 errant crew cabins that were clawed, and 450+ experiments. I'll post pics over the long weekend coming. Perhaps he was krazy? Here's a sort of similar design I did for the shuttle challenge. SSTO recoverable booster for a spaceplane. (In stock not JNSQ!) I doubt an SSTO booster would cost less than a disposable one but it was satisfying.
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You don't need it, especially for Minmus. The experiment control station has a moderate range without the additional antenna deployed, like command pods and probe cores. It's actually much better than probe cores: 500 km versus 5 km. If you have a level 2+ tracking station and line of sight then it should reach Kerbin. It works like any other antenna, networking through relays. HOWEVER It only attempts to transmit when a 10% increment of an experiment is complete. If there's no network connection at that moment, it will try again later, at the next 10% increment I believe. It's pretty slow especially if your Kerbal scientist is only 1 or 2 stars. You didn't lose anything, just unfortunate timing. Actually messages on the screen are usually in the Alt-F12 console (with limited history) in yellow I think. I'm pretty sure it's also in the KSP.log file. Almost everything is in there. You can open it while playing and go to the end.
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Krazy1 replied to R-T-B's topic in KSP1 Mod Releases
Loaded release 214. Confirmed "disable distant colliders" option is enabled. Nataman Kerman walked on Eve, sank slowly, exploded like before. KSP log [LOG 23:08:27.836] kerbalEVAfemale (Nataman Kerman) Exploded!! - blast awesomeness: 0 Haven't had this issue with other JNSQ planets so far: Moho, Gilly, Kerbin, Mun, Minmus, Duna, Ike, Vall. Thanks for looking. -
Tips for @Qwotty about building ships that change from vertical to horizontal thrust (like VTOL rovers). Others may benefit...
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ideas: launch, go to Mun and back to Kerbin... without entering an orbit. You must stay in Escaping, suborbital, etc. but no "orbiting" state allowed ever. I posted a Making History mission that enforces this by exploding your ship if it's Orbiting. Called Orbit Kraken (or something like that). Build a ship using EVA construction on the launch pad that can go to orbit and back. All parts must be packed in storage containers before assembling on the pad. I also made a challenge post for this... Fabless Space Program. Definitely use KSP 1.12 for this. Do a seismic experiment for a planet with atmosphere. I did it on Duna and Kerbin... Laythe and Eve should be hard. JNSQ (larger and more planets) Icons in my signature have more
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Nice pics. Just remember to turn the lights on so we can see the ship. Yesterday I did a fast flyby and seismic impact on Ike (JNSQ). I had a relay satellite with the booster still attached, which was quite useful for the impact. Achieved a "personal best" of 57 GJ. You can see the energy in KSP.log or Alt-F12 console in game: Seismic Event Detected on Ike - Impact of 57779313693.4181J. Total Mass 5.491298. Initial Velocity 4587.369. Pics: I made a video of the Ike flyby but I suppose it's nothing you haven't seen before. Now I have a contract to impact Duna and that will be much harder due to the atmosphere.
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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)
Krazy1 replied to R-T-B's topic in KSP1 Mod Releases
I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: -
Today everyone survived. That is all.