

Krazy1
Members-
Posts
972 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Krazy1
-
[1.12.x] Kopernicus Stable branch (Last Updated April 12th, 2025)
Krazy1 replied to R-T-B's topic in KSP1 Mod Releases
@R-T-B I don't see the dependencies in the OP or Github. Just in case others are not using CKAN, it shows these 3: -
last few days... 1. Got some measurements at the side of a cliff on Dak. 2. Scanned rocks on Bop for a contract. Went from Bop (in retrograde Jool orbit in Principia JNSQ) to Pol at nearly 180 deg. relative inclination, reaching almost zero Jool speed during the capture burn. 3. Launched a relay to Dres at dawn, to align the high AP at launch with PE at the ejection burn. Bugs and fails...
-
Use Transfer Window Planner. It's on CKAN. It's pretty much essential. It shows the "porkchop plot" for energy needed, creates cool ejection angle overlays on the map and creates transfer alarms in Kerbal Alarm Clock. Stock KSP and TWP assume instantaneous burns, but they're not. Longer burns will have more error. You'll almost always need to do a midcourse correction anyway. TWP pulls this into KSP. Only thing it doesn't do is compute midcourse inclination changes; direct transfer only.
-
Finally, one less annoying 2012 graphics issue. Thanks.
-
A few days ago, launched a probe to recover a load of Edna science from a ship in LKO. Sent Dark Scanner with nuke tug from Dres to Eeloo. Orbit art
-
Oh... I was not aware of this Not sure I can help much. Haven't been to Tam yet. I have had ships explode when loading a landed ship on several CBs... sometimes spawn below the ground. Then I reload a save and jump to the same ship and it's totally fine. Seems random. Maybe try updating Kopernicus if you haven't been. IDK
-
Returned a Kerbal from Gilly to LKO a while ago and just brought them home a couple days ago. Amazing sunset landing. Anybody else have problems with the inflatable docking port? It doesn't seem to work at all for me. Other operations from Duna to Ike and Vall to Bop
-
Wow, it's that old already. More suggestions... Today I worked late and didn't have time to load screenshots
-
Today a seismic impact probe hit Vall (JNSQ). 125 GJ was released. For science of course. It came directly from Kerbin and hit at almost 9.6 km/s, which means it's energy density was about 22 times that of TNT. Kinetic energy is equivalent to TNT at 2.45 km/s.
-
Scott Manley did a video where he tried to smash 2 ships going opposite directions in LKO.
-
Like they said, ScanSat is great... must have for me. Research Bodies is very good too. You need to launch telescopes and build an observatory to research the CBs. Only thing I don't like is how long it takes to research... I hacked my save to raise the initial % complete for most CBs. There's also Tarsier but I haven't tried it: Just did the ejection burn for Lindor
-
It's a harmless bug since they introduced EVA construction. Today I designed and launched a Lindor probe with 2 small seismic impactor probes, a long range relay that will aerobrake in Lindor's atmosphere and stay in orbit, and the ejection booster is itself a 3rd impactor. Giga has already been en route for about 2 years, so it should have plenty of time to deploy the sensors on the 3 of 5 moons that don't have an atmosphere. It's the first booster I recall that I made with 5 SRBs. Transfer Window Planner shows 4078 m/s ejection needed from LKO and it has 4253 m/s. Not much margin.
-
I've been moving and wasn't able to take my 4K LCD. I had to use a 1080 screen for a while and then had no screen at all. So I felt I had no choice but to buy a 4K OLED. If you send the Krakens for mentioning this, I understand. After not playing for 2 weeks, my first move was to attempt landing on Duna (JNSQ) with 1.25 initial TWR. At night of course. Orbital speed is about 1400 m/s. It required throttle on for about 6 minutes. First attempt, I nailed the landing. At 200 m/s. 2nd try was excellent though, landing meters from the seismic scan location.
-
[1.12.x] Waypoint Manager - New Dependency added
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Nice addition. I just wish it would obey the D/M/S or decimal format option. I prefer decimal EDIT: It would be nice if the target waypoint info showed up in the map view too IMO. -
Last couple days, the seismic impact probe arrived at Duna from Kerbin. For CB without atmospheres it's easy to do a high energy impact with a small, fast probe like this one that will hit Bop later: Duna's atmosphere is only 4% of Kerbin's. How hard can it be? 30t of ore at 2.7 km/s...
-
I think the ColdDrifting Parallax config caused some issues with the BG surface features, so I removed it. Needed those to work for contracts. Read back a couple pages and check the issues logged for the configs.
-
Earlier this week the original Four arrived at Vall again and set up the seismic detector, awaiting the impact probe Gigajoule. And found a new bug *to me*... Kerbals auto-faceplant when using Locked view for a nearby landed ship. Not new I see: https://wiki.kerbalspaceprogram.com/wiki/File:Glitched_Kerbals.png
-
[1.12.x] Waypoint Manager - New Dependency added
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
My guess is it's the green monoliths. Also called randolith -
I know, like this: Yesterday, a flying rover returned from Ike, via nuclear tug. Due to bugs I could not pick up the part it was supposed to return, so I had to cheat it complete after returning to Kerbin. Launching the reentry probe. Mission Control... Kerman #1: Cool V-tail design. Kerman #2: Nope. Kerman #1: But... Kerman #2: You know... Kerman #1: Oh! Again? How's Gene? Kerman #2: Don't ask. With EVA laser gun, many parts on the rover were transferred to the tug or rearranged for reentry. Rendezvous and reentry:
-
Giga 2 was launched yesterday. The PR department came up with the slogan "Giga... transcending prefixes." Giga started with Laythe SSTO design and added all the ScanSat equipment and Research Bodies telescope previously only used on a separate scanning probes. It picked up the idle crew on Minmus that returned from Dres and they will head to Gilly to get some science and then to Moho to finish incomplete surface scans. A bonus goal is to return a jet engine from the surface of Moho. Somehow. First stage is a 7.5m Clydesdale... fun. It was about 400t in LKO with enough fuel to land on Minmus. Now 787t (63% is fuel) in LMO, about to slingshot from Kerbin.
-
The Original Four finished gathering Bop science and also practically all of the Jool moon science. The lander met with the scanner probe to consolidate the science. Here Bob pauses to gaze at Bop after gathering 500 experiments from the probe and stuffing them in the lab. The only reason to gather all that science after unlocking the tech tree was to see how many experiments would fit in one lab. Presently the lab has 1461 experiments. But there could still be a limit, so their work goes on. @Eclipse 32 or just right click the image and "copy image link" works for me
-
Yeah me too... unless there's a problem. Exploring Bop, which is in retrograde orbit with Principia. The lander and scanner probe both came from Pol at different times. The scanner probe did a bielliptic transfer from Pol with the orbit reversal at AP a Gm away from Jool to save dV - not enough xenon to go direct. The crewed ship took the direct route. Reversing orbit in Jool gravity took 4.2 km/s burn lasting 25 minutes with nuclear engines. 1st landing at the green monolith near the south pole: Nice view from about 70 deg. south lat. The 4 inner planets all look so close to the sun from out at Jool. L to R: Eve, Kerbin, Duna, Kerbol, Moho
-
Antenna advice for @AlamoVampire I've been busy IRL moving and starting a new job. Today I returned 320 experiments from Dres (JNSQ). I had 7 copies of some experiments to get <0.1 science unharvested. I made a nice little probe to return the science from LKO and delivered cargo resupply.