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  1. Oh thank you so much!!! I apologize I'm only just now seeing this, I was working late yesterday. This makes a lot of sense...
  2. SpaceDock and CKAN currently only carry the initial 1.1.0 build which includes very broken Parallax Configs, I have tried several times to upload the 1.1.1 update to SpaceDock to no avail at this point. Anyone intending to use MPE's Parallax integration should install the mod from GitHub! I have added a disclaimer to the front page as a temporary warning while I remain unable to upload the new build. That's wild, I've never heard or seen any mod produce an effect like that, I will attack that issue by fixing the infinite loading bug (which should stop the subsequent occurrences). I will attempt to keep in touch with you regarding playtesting opportunities in the near future.
  3. Do you have your Kopernicus Log files? That's very troubling to hear, and I'm deeply sorry.
  4. Unfortunately most images were unable to be recovered, I have restored the front page but Page 12's screenshots are lost. Parallax Scatter densities are W.I.P. and are problematic for some planets (and sometimes regionally). If you are having performance issues and wish to continue using Parallax with MPE, going into Gamedata/MPE/Patches/Parallax/Scatters will bring you to the scatter configs and you can delete the configs for the offending planets. MPE's new update was my first time learning how to integrate Parallax Support, so there is absolutely room for improvement, adjustments are likely to come in future. As an additional note, in a small collab with @WarriorSabe, MPE's latest GitHub branch now includes a compatibility patch for her pack, Edge of Eternity. MPE's bodies are of course a non-canon additions, with EoE sporting its own assortment of minor bodies already, but an overlap in players has been noted, and we decided to cater to those people.
  5. I am aware of a problem with MPE's new Parallax Support, I have just gotten home from work (and the forums are working now) and I have begun looking into it. @modus The main new addition is the SpaceDust configs added by @DareMightyThingsJPL along with some minor bug fixes, but otherwise the same. (Aside from being now available on SpaceDock)
  6. Somehow nearly all of my Imgur posts have vanished...? Very strange. Unsure how to fix it, but I will try reuploading what I have and fixing it that way. Bit of a somber update, but I may not be able to pull off full Parallax Support in a timely manner due to complications with my KSP install and rather grueling hours at my job. But I don't want to wait forever for a chance to complete the most incredible update ever if it means we never release. I will attempt to clean up what I have and release it as MPE 1.1, on GitHub and SpaceDock, and perhaps a future MPE 1.1.1 can carry the outstanding features over the finish line (assuming I get the chance.) Regardless, this is by far the largest update MPE has received since its inception, including numerous new features, increased functionality, an overall better user experience, and critical contributions from wonderful people on the forums, that bring MPE closer to the wider standards of the planet modding scene! I am more than excited to have finally done this.
  7. Thank you for your contributions! I will do my best to get these integrated, though I was unable to confirm any functionality from the Ervo config you sent me. Being someone inexperienced with SpaceDust, is there something I'm missing? I have downloaded both SpaceDust and SpaceDustUnbound, and it seems to be working for the stock system planets.
  8. Happy Holidays wonderful people! Progress on MPE 1.1 has slowed this week, I have been spending a lot of time with family lately, and I do not doubt the same is true for many of you on the forums! As a late Christmas Gift, I would like to showcase what I currently expect to be the last major new feature for Minor Planets Expansion's 1.1 update: Parallax Support! This Parallax Support requires the Parallax Stock System assets, a decision made both to reduce the time needed to release this update and also keep MPE's total filesize relatively small. Someday I may return and do a separate download that allows for a more original spin of Parallax Support for MPE, but for now we're keeping it simple (though I am trying to be a little fun and somewhat derivative with it as I learn the system, and as a small aside I do intend to leave the more exotic scatters as unique elements of the stock planets; as Linx intended)!
  9. If you make these configs I would more than happily include them within MPE officially! Ervo's atmospheric composition is canonically: 94.7% Nitrogen, 3.6% Molecular Oxygen, 1.7% Carbon Dioxide, with Trace Ammounts of Carbon Monoxide, Ammonia, and Methane. In the optional patches, Jool is given dark rocky rings, the rings already present around Sarnus and Urlum are given backscattering support, and Neidon is given a collection of thin icy rings. Sarnus is also given two additional water ice rings based on the E and G rings of Saturn, they are only visible from the back. Thank you for your support!
  10. We got all of it figured out! The new KSE Patch is now up on GitHub alongside some small file optimizations!
  11. Sounds great! Also, I was just in contact with Smushanoob, creator of KSE, and neither of us were quite sure what that eccentric brown planet in your screenshots was...? Is that from KSE or a different pack? I don't seem to have it in my game
  12. Ah! re: that patch you mentioned thank you for pointing that out! The ring patches used to all be one config, I originally made that small addon for two friends of mine and their KSP playthrough, when I separated them I forgot to change the logic I will fix that quickly! I did download KSE last night and took a look around, I'm a bit split on how I'll organize the dwarf planets within the new outer system (that extra planet makes things interesting, I might put Ervo and Soden beyond it?) but open to suggestions!
  13. Greetings again! I'm here to post some teases for the MPE asteroids and their new art passes! MPE's asteroids were always the weaker of its objects whenever I looked back on this project, so I'm very glad to give them some much-needed love. Vant and Crokslev received relatively minor touch ups, but Zore and Edas are rocking some very new looks! See for yourself: Wanna really see for yourself? You can check out MPE 1.1's new features early on the Official MPE GitHub! Note everything is in a very experimental state right now, this isn't a full-release yet! But if you encounter any problems, let me know! You might even find a few extra bonus features...
  14. I am aware of the recently released Kerbol System Expansion, and I think it's a rather impressive piece of work! I do indeed intend to create a patch that places MPE objects into appropriate locations among KSE's outer planets, I haven't quite gotten around to it yet, but I will! Need to download the pack and see where its planets are located relative to OPM's, if they're similar we might not need to change MPE's OPM layout very much to make it work.
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