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catloaf

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Everything posted by catloaf

  1. removed post/10, International forums only
  2. <2857>error: unhandled exception at 18876 <2898>error: missing values "len" "lr" "ex" at 18898 <2990>error: missing values "len" "lr" "ex" at 18904 <2998>error: missing values "len" "lr" "ex" at 18955 <snip> <9870>error: missing values "len" "lr" "ex" at 55589 <9880>1333: "warning! FPS is below 5" <9890>error: missing values "len" "lr" "ex" at 55607 <snip> <12330>error: missing values "len" "lr" "ex" at 88809 Exit code 0 <12459>1882: "preparing to exit" saveUponExit == 0 <12609>1333: "warning! FPS is below 5 <12610>1885: "terminating all processes!" Exit
  3. Banned for oofing. Edit: PLEASE AUTOCORRECT, BE PG.
  4. 01001101 01101001 01101110 01100101 01100011 01110010 01100001 01100110 01110100 00100000 01100111 01101111 01101111 01100100 00100000 01100110 01101111 01110010 01110100 01101110 01101001 01110100 01100101 00100000 01100010 01100001 01100100 00100000 01101011 01110011 01110000 00100000 01100010 01100101 01110100 01110100 01100101 01110010
  5. 9/10. 130900000000000000000000000 (the mass of 10000 Pluto's.)
  6. -70: you find the room where Microsoft put all the red ring Xbox 360's. There's one that was repaired, so you play Halo and Minecraft Xbox 360 Edition. You also find an unreleased ksp xbox 360 version, which you don't try out of fear. Music disk -666 isn the new Herobrine, a lie that scares 6 year olds.
  7. I imagine a lot of mass would be lost in the collisions, but it would still definitely be big.
  8. Probably a saturn analog, no inverted/neon/unrealistically colored moons, no liquid water in places it shouldn't exist (looking at you Beyond Home,) just change names, sizes, obits and terrain. It would model saturn's 7 principal moons, and each would be different enough to be unique, but similar enough to be realistic and to pay homage to a real moon. I feel that often, in an effort to differentiate themselves, many mods trade realism for beauty and strangeness. However theese worlds fail to surpass their real life counterparts, due to not being believable.
  9. I would recommend the grannus expansion pack. If you don't want to keep the kerbol system I would recommend galileo's planet pack or beyond home.
  10. Can you elaborate on how they are different, because I have not noticed very much difference. I imagine some corners have been cut to increase performance, but I have not noticed any major differences.
  11. Just because it can run doesn't mean it runs well. What's really coded poorly, at least from the users prospective, is the way ships with large part counts are handled. The game runs well on anything with low part counts but as the part count exceeds a certain threshold, the requirements for 60 fps increase exponentially. The other reason why I think the game was badly coded is the fact that simple rockets, which does most of what ksp does in terms of physics, performs stupidly well. The third reason is the games development process, where the game lasted way longer and was devolped way longer than anyone expected, meaning code not optimized for a game this big is being used in the physics engine.
  12. Dres isn't boring, it's just not worth visiting in science/career.
  13. No, the main issue with ksp is just bad programming. I think a total rewrite would be the best approach, due to performance and the fact that smartphones and tablets run on arm processors. Although even a port/x86 emulation would still be fine on the most modern phones, considering that ksp can be run on x86 potatoes, the most recent arm processors would be more than capable. A great way to eliminate lag though, would be to make the joints between parts invincible, which would eliminate part count lag, and is far better than watering down the physics in other areas. Another fix they could add is to not load every single asset at the beginning of the game, instead load a low res version, and load the full res version when its actually needed, to decrease load times upon startup.
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