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catloaf

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Everything posted by catloaf

  1. 66: add microtransactions. 67: drive away 70% of the community 68: remove microtransactions 69: get back half the players you lost. 70: beg them to buy your dlc 71: uninstall ksp
  2. petition to remove comic sans from the forum. Sorry, cursive hurts my modern eyes (and brain.)
  3. Not really, the main benefit of kerbals in this system would be no comm delay and being able to use the probe cores features without delay. This means that that probe core and the Kerbals are useless for docking outside of LKO separately, but provide a ksp1 like experience together. Plus comm delay is such a big rebalance to probe cores that it arguably makes Kerbals more useless not less. This is more realistic too, because astronauts fly with a lot of help from computers. Also making both Kerbals and probes have advantages and disadvantages would be better than the stock system of one making you feel guilty when you kill them and the other needing constant ec. Your correct, everything beyond small remote guidance is future tech, and everything beyond hecs3 is fusion tier tech. Dodec 2 is antimatter level tech.
  4. Here's my idea to make probes more realistic, while adding stock mechjeb in a fair way: Step 1: add communication delay. The way this would work is pretty simple. A time delay is added between when a command (like pitch up) is given and when it is initiated. The further you are from Kerbin the longer it takes. To compensate this probe cores will be given automation such as being able to execute maneuvers automatically and on higher level cores avoiding danger. Step 2: add mechjeb like automation to probe cores, the features form a hierarchy like this: Stayputnik: same features as in the stock game, plus communication delay, no SAS. Okto: Same as stayputnik but has SAS, smart A.S.S, and prograde retrograde lock. Hecs: Same as Okto, but can automatically execute maneuver and has maneuver lock. Okto2: Same as hecs but also has normal/antinormal and radial in/out lock. Rovemate: Same as hecs but has a bon voyage like rover autopilot. It is limited to a top speed of 0.05 m/s though. Small remote guidance unit: Same as Okto2, but has target mode and target lock. Large remote guidance unit: Same as the small one, but it has support for auto gravity turn and orbital insertion, as well as the ability to run simple kos like scripts. Hecs2: Same as large remote guidance except it has more advanced kos Hecs3: A new probe core that can be set to stabilize its orbit automatically if is on an impact trajectory. Has also features of hecs2 Dodec: A new probe core that can automatically orbit and transfer to any body and has full kos. All features of Hecs3 Dodec2: all probe core features and full mechjeb and kos. Step 3: change what Kerbals can do: Kerbals can now: Increase the top speed of the rovemate to 15 m/s. Use probe core specific features like smart A.S.S. without time delay. Kerbals can no longer: Use docking mode. Use target mode on navball. My ideas aren't perfect, but they get the point across, so what do you guys think of the idea and how it should be implemented?
  5. To point out how bad this is, my friend had a crash in his first day, in a pure stock windows 10 install. And even my heavily modded installs usually only have a few more crashes than his. And we're both playing on modern pc's that easily meet the reccomended requirements. I don't know about you but 1.10 was one of the most unstable releases I've every played on,and 1.10.1 is hardly convincing. Despite the version numbers ksp is really a fully priced early access game with played dlc! Come on squad, NO MORE CONTENT. 1.11 should be the bug update, or else I will probably quit until ksp2.
  6. Kerbal War Program: battle royale. A mod for Luna multiplayer that reveals the real reason for T2's acquisition of ksp. Run around Kerbin to collect parts! Enter vab's scattered across the map to repair your ship and add new parts! Kill your opponents and take fragments of their ship! A laser wall will slowly force players into a 500 meter dome on the starting planet! Buy op guns from T2! Play for free! (Uness you want to win against the "good" players.) Dependencies ksp (Windows only, no Mac or Linux) Luna Multiplayer, BD armory.
  7. Haide-Bej Kerman. You've been discovered @Bej Kerman!
  8. In case of emergency, take selfie and post everywhere.
  9. How to play: Post the silliest named Kerbal you have gotten in ksp! Rules: Name must be generated by ksp (not created through mods, save file edits or cheats.) If you saw the name somewhere else you must explain that in your post. -------------- I'll go first: Billy-Bobmond Kerman
  10. Kerbal babysitting simulator: New life support mod for the RO/JNSQ type player. Includes: Whining kerbonauts, Radaition, Built in graphing calculator, 7 different but related consumables that force you to use the graphing calculator, 80+ ways to kill your crew, Crew is prohibitively expensive, Crew will mutiny if you don't do everything perfectly, Will cause bsod if you run out of ec, Poor documentation, And more!
  11. The other issue with mods is how unstable they can be and how they react to updates. EVE and especially scatterer often have crashes and scatterer has been at least a little buggy since it has existed (although it is a lot better now.) Plus EVE and scatterer break almost every update, and are usually not available for at least a month. And then there's also the fact that squad is adding quality that looks out of place (and cannot be fully enjoyed) without mods: Notice the high quality terrain and disgusting atmosphere. Even a simple haze effect and color rebalance on the atmosphere would improve the image by orders of magnitude while having little effect on performance. And then there is the opposite problem: If there was a simple optional haze effect you could tell that Kerbin actually has an atmosphere! Also, not sure if this is true, but wouldn't a stock implementation of EVE and scatterer be less laggy.
  12. Starship. Block 1 is sad though, a 800 million dollar rocket that has slightly more payload capacity than an expendable falcon heavy.
  13. That is true for most parts, but the plane command pods really need a heat improvement, same thing with the nose cones. Currently fairings have a higher heat tolerance than nose cones so those aren't urgent, but the mk1 and mk2 command pods desperately need a fix. The issue with your strategy is that you have to have such a high apoapsis to not overheat that aerobreaking from even a Mün return can take hours due to the small velocity change and lift from your wings. There is a solution which is to use an inline cockpit shielded by a fairing, or placing a mk1 command pods in a fairing, but the former only works if your pointing exactly prograde and the latter is ugly, so a new part of small rebalance is justified.
  14. As the community is very divided on this subject, I decided to make a pol to get a more objective point of view than a discussion
  15. This should exist for all parts, not just aerodynamic parts.
  16. No, when the apocalypse first started there was a budget cut and you ended up like Buran.
  17. This wouldn't be scatterer level, just replacing the layer of plastic around Kerbin with something that looks decent. Plus, the potato community will always be angry when people suggest a feature that raises the minimum requirements above their I2 duo's and 2 gb ddr2 ram. I think a reasonable minimum requirements for the game would be a somewhat modern cup (Intel I3 or equivalent,) able to run on integrated graphics on said cpu and 4gb ddr3 ram (admittedly with the minimum requirements you would expect 30fps 720p lowest settings, but that's expected for this kind of "entry level" hardware.) But the games normal or high setting should be able to be raised to at least ps3 graphics, with support for modern dx11 capable gpu's and features such as color grading and anti aliasing. The stock atmosphere and water shader are abysmal though, just adding scatterer like water (just the texture and animation, not the extra bells and whistles,) make the stock sunflare less underwhelming, and add an optional high quality atmosphere setting, and the stock graphics could be massively improved for little to no performance impact. It's also about time ksp raise its requirements from "raspi 2" to " entry level laptop, " since that would help most of the playerbase and only effect 500 people. Just to clarify, most of ksp's lag is from cpu not gpu, so graphical improvements likely won't cause performance problems for the vast majority and may cause dram drops for a very small minority.
  18. Ü mästër räcë: makes the Mun Mün.
  19. It would be a draw. Colliding Pluto with earth would make it uninhabitable even to zombies for thousands of years and set life back to bacteria at least.
  20. Not strictly spaceflight but still funny: We're going back to the moon!
  21. That doesn't matter if it gets cancelled though. I'm not totally convinced that starship is he way to go to if 2024 is the goal (of course I think it will be delayed and 2028 is a more reasonable goal) starship may not be mature enough then. But what about falcon 9/heavy, crew dragon and other existing rockets. My idea is that you could use two falcon heavy's and 1 falcon 9. One falcon heavy would driver a lander to low lunar orbit (or maybe lunar transfer where the lander would use it's own engines to capture and circularize.) A second falcon heavy would carry a hydrolox transfer stage (using existing engines like rl-10.) Then a crew Dragon with a lunar rated heat shield would be launched with crew on board and dock with the hyrdrolox stage in LEO. The crew dragon hydrolox spacecraft would transfer to the moon and dock with the lander and from there it would be like Apollo. If anyone here is good at math and whatnot then could you enlighten me on the feasibility of this idea? And if it's any better than SLS.
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