Jump to content

cukkoo

Members
  • Posts

    157
  • Joined

  • Last visited

Everything posted by cukkoo

  1. but my code require ; at the back so it conflict with the Bracket
  2. ok but KSPAction require a identifier but when i add a identifier but when i add it gave me more error
  3. KSP field,KSPaction,UI_float range, private MissileLauncher,public unsafe void Detonate();,public ModuleNuclearExplosive(),using BDArmory; ALL cause error total 54 of them and how to import the require .DLL
  4. OK 0.0.14 has release.Added spy pen bomb,Added foundation for KBW,Added more lively sound for KBW.
  5. SO i see in original North kerbin dynamic there are custom particle effect but when i try create one the bomb go invisible and i cant select it anymore PLS help
  6. no i mean there are manufacture tab that contain like C7 aerospace
  7. /Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1/Microsoft.CSharp.CurrentVersion.targets(5,5): Error MSB4019: The imported project "/Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1//Microsoft.CSharp.Core.targets" was not found. Confirm that the expression in the Import declaration "\Microsoft.CSharp.Core.targets" is correct, and that the file exists on disk. (MSB4019) (NKDr) Building solution NKDr (Debug) Build started 8/1/2020 7:56:53 PM. /Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1/Microsoft.CSharp.CurrentVersion.targets(333,5): error MSB4019: The imported project "/Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1//Microsoft.CSharp.Core.targets" was not found. Confirm that the expression in the Import declaration "\Microsoft.CSharp.Core.targets" is correct, and that the file exists on disk. Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:00.14 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Build: 1 error, 0 warnings even already make code like kopernicus i still get same error
  8. @NatsoIn the new version release next week it will add GLS-019 spy pen bomb i already test it only 1.14% follow my mod on space dock relative to download
  9. EVERYONE THIS MOD DEVELOPMENT WILL BE SLOWED DUE TO SCHOOL OPENING,I AM STILL DEVELOPING THIS MOD,JUST SLOWLY.THANK YOU FOR UNDER STAND
  10. THIS IS NOT COMPATIBLE WITH THE LATEST VERSION Quote Edit EVERYONE THIS MOD DEVELOPMENT WILL BE SLOWED DUE TO SCHOOL OPENING,I AM STILL DEVELOPING THIS MOD,JUST SLOWLY.THANK YOU FOR UNDER STAND
  11. I really need it as i need to make North Kerbin Dynamic Renewed.and some of it content is NOT merged to BDArmory continued,because if i fire the cannon and the cannon has a exploding model it will not explode.PLS help,because some cannon need explosion
  12. I want to create custom manufacture with custom logo
  13. here the parenting here more here the collider inspector here the model here the inspector of the mesh When i try another thing it failed.My collider has 234 tris
  14. oh bomb module i in the BDAturret so THIS IS NOT COMPATIBLE WITH THE LATEST VERSION
  15. so i found 1 that say if you want to create atmosphere you need a color ramp how to do that i want it to had a custom sunset color to it.
  16. I want to create a planet mod but how do i create a scatter/EVE support,i try download the OPM visual enhancement to see how to do it but the what is .half file?i try search on google but still no result.PLS Help(Even thought i know the config file i don't know what do what(The visual config not the planet one))
  17. But still the game doesn't load if there are incompatible module and the BAD turret is incompatible but i think the bomb module is compatible since module manager doesn't tell any error except BD turret
  18. In theories yes If you can run BDArmory in 1.10(Physic Range Extender may or may not break your game so proceed with caution).Also the comet probably explode like normal(Like 100 meter comet turn to 1 m dust explosion) part due to it being a part configuration in the config file
  19. in the video he click the class library but i use 2017 version and there's no class library or c# thingy.I know c# just don't know how to set up the project
  20. haha but the comet is still require about 20 tsar so goodluck getting it up Want to join discord?https://discord.gg/EguWxXw
  21. So i made a part and check my main model as a collider and unity automatically make a low poly version but when in game there is no highlight.when i add a different mesh as a collider the game doesn't accept it PLS HELP
  22. sorry 19880 tsar to obliterated gilly so prepare your pocket
  23. It will take about this amount of tsar bomba 6666 sorry 1988 Tsar bomba so your dream is gone but it is up to gilly density and gilly density is 13.5 time that of a stone and 27 time of the earth
×
×
  • Create New...