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KSP2 Release Notes
Everything posted by cukkoo
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but my code require ; at the back so it conflict with the Bracket
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ok but KSPAction require a identifier but when i add a identifier but when i add it gave me more error
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KSP field,KSPaction,UI_float range, private MissileLauncher,public unsafe void Detonate();,public ModuleNuclearExplosive(),using BDArmory; ALL cause error total 54 of them and how to import the require .DLL
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OK 0.0.14 has release.Added spy pen bomb,Added foundation for KBW,Added more lively sound for KBW.
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how to create custom manufacture
cukkoo replied to cukkoo's topic in KSP1 C# Plugin Development Help and Support
no i mean there are manufacture tab that contain like C7 aerospace -
/Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1/Microsoft.CSharp.CurrentVersion.targets(5,5): Error MSB4019: The imported project "/Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1//Microsoft.CSharp.Core.targets" was not found. Confirm that the expression in the Import declaration "\Microsoft.CSharp.Core.targets" is correct, and that the file exists on disk. (MSB4019) (NKDr) Building solution NKDr (Debug) Build started 8/1/2020 7:56:53 PM. /Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1/Microsoft.CSharp.CurrentVersion.targets(333,5): error MSB4019: The imported project "/Users/--------/Library/Caches/VisualStudio/7.0/MSBuild/1355_1//Microsoft.CSharp.Core.targets" was not found. Confirm that the expression in the Import declaration "\Microsoft.CSharp.Core.targets" is correct, and that the file exists on disk. Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:00.14 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Build: 1 error, 0 warnings even already make code like kopernicus i still get same error
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@NatsoIn the new version release next week it will add GLS-019 spy pen bomb i already test it only 1.14% follow my mod on space dock relative to download
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EVERYONE THIS MOD DEVELOPMENT WILL BE SLOWED DUE TO SCHOOL OPENING,I AM STILL DEVELOPING THIS MOD,JUST SLOWLY.THANK YOU FOR UNDER STAND
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THIS IS NOT COMPATIBLE WITH THE LATEST VERSION Quote Edit EVERYONE THIS MOD DEVELOPMENT WILL BE SLOWED DUE TO SCHOOL OPENING,I AM STILL DEVELOPING THIS MOD,JUST SLOWLY.THANK YOU FOR UNDER STAND
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I really need it as i need to make North Kerbin Dynamic Renewed.and some of it content is NOT merged to BDArmory continued,because if i fire the cannon and the cannon has a exploding model it will not explode.PLS help,because some cannon need explosion
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here the parenting here more here the collider inspector here the model here the inspector of the mesh When i try another thing it failed.My collider has 234 tris
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oh bomb module i in the BDAturret so THIS IS NOT COMPATIBLE WITH THE LATEST VERSION
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so i found 1 that say if you want to create atmosphere you need a color ramp how to do that i want it to had a custom sunset color to it.
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I want to create a planet mod but how do i create a scatter/EVE support,i try download the OPM visual enhancement to see how to do it but the what is .half file?i try search on google but still no result.PLS Help(Even thought i know the config file i don't know what do what(The visual config not the planet one))
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But still the game doesn't load if there are incompatible module and the BAD turret is incompatible but i think the bomb module is compatible since module manager doesn't tell any error except BD turret
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In theories yes If you can run BDArmory in 1.10(Physic Range Extender may or may not break your game so proceed with caution).Also the comet probably explode like normal(Like 100 meter comet turn to 1 m dust explosion) part due to it being a part configuration in the config file
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How to create a module in visual studio
cukkoo replied to cukkoo's topic in KSP1 C# Plugin Development Help and Support
Oh i found it -
haha but the comet is still require about 20 tsar so goodluck getting it up Want to join discord?https://discord.gg/EguWxXw
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So i made a part and check my main model as a collider and unity automatically make a low poly version but when in game there is no highlight.when i add a different mesh as a collider the game doesn't accept it PLS HELP
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sorry 19880 tsar to obliterated gilly so prepare your pocket
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It will take about this amount of tsar bomba 6666 sorry 1988 Tsar bomba so your dream is gone but it is up to gilly density and gilly density is 13.5 time that of a stone and 27 time of the earth
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And no more kerbin
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