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KSP2 Release Notes
Everything posted by TheDicko
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Hi Gameslinx. I noticed that toggling IVA ( ie pressing the c key to go inside / outside the vessel, seems to and redraw the rocks etc on duna. not sure if it does on other bodies, but it should be quite easy to replicate- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
This is amazing. The new textures are stunning. I do prefer the eve (the planet) textures without the plants and bubbles etc however. Is this easy to configure ? Or do I need to install older eve (the planet) textures from a previous parallax release?- 3,170 replies
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[1.11.x] Soyuz TMA and R7- v1.0 (09/11/2020)
TheDicko replied to VoidCosmos's topic in KSP1 Mod Releases
Anyone got a craft file? Just built my own and im only getting 7200 delta v , think the soyuz needs around 10,000 -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Can confirm i had it working all along, it was the textures that were different to what i was used to. Version 1.2.3 appears to still work on the latest version of KSP, so ill be using that. Many thanks gameslinx and others for help.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Maybe this is what i was getting hung up on. Perhaps its been working after all but my mind is used to an earlier version. Apologies for wasting all this time, i appreciate all of the replies.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Hi, I will try this when I get home. I compared what my minmus looks like to this video and mine does not look anything like it.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
So ive just uninstalled all my mods, and installed only parallax and the issue still persists. Ive also reset the game settings and same again. Only thing i can think of is that parallax doesnt support 30 series cards? ( I have a rtx 3070ti) Anyone here using one of these cards and had success? Like i said earlier i had a previous install on an old pc with a gtx 1060 , and parallax worked fine- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Hi thanks for your reply. Here are my settings, they appear to be correct. https://imgur.com/d7FElAZ Not sure which of these numbers is lat and long, so ill print them as they appear in game 0° 0' 2" S 178° 3' 38" E Hope this is what you are looking for, and thanks again for helping with this issue.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Hi, thanks for the reply I have installed kopernicus again from here https://github.com/Kopernicus/Kopernicus/releases/download/release-87/Kopernicus-1.12.1-87.zip My terrain shader quality is set to ultra in the main menu Here is my KSP.log https://www.dropbox.com/s/uyn80uwqtc3euro/KSP.log?dl=0 Here also is my parallax config. https://www.dropbox.com/s/g6q0hmw93e2jomz/ParallaxGlobal.cfg?dl=0 Note that i have previously installed parallax correctly about a year ago. This is a brand new installation with minimal mods, but i cant seem to get it working. Non of the planet surfaces look changed.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
anyone have any info on this? cant get parallax to work- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Here it is https://www.dropbox.com/s/e78xxow8f7bvapz/Player.log?dl=0 Let me know if you have issues viewing it.- 3,170 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
TheDicko replied to Gameslinx's topic in KSP1 Mod Releases
Can anyone get latest version of parallax working on latest version of ksp? Doesnt seem to affect much, especially minmus https://imgur.com/a/6l9yrLp- 3,170 replies
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Thatmo was the biggest issue i found with AVP about a year ago. If i recall i looked at the surface of thatmo with AVP and the textures weren't rended properly at all and it was basically blank. I had to create a mutant combination of AVP, EVE, SVE and scatterer to get it to work.
- 1,913 replies
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1.12 Autostrut - changes
TheDicko replied to pquade's topic in KSP1 Suggestions & Development Discussion
Any updates on this? Damn annoying bug. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
TheDicko replied to JPLRepo's topic in KSP1 Mod Releases
Did you ever find this out? Love the mod but want to turn the beep off -
Out of pure curiosity, may i ask why a new version of kopernicus is needed every patch. I appreciate all your work.
- 931 replies
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- 1.8.x-1.12.x
- bugs
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(and 1 more)
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foolish me, downloaded the wrong one. 1.11 users, download the 111 release!
- 931 replies
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- 1
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- 1.8.x-1.12.x
- bugs
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(and 1 more)
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My ksp still says incompatible mods detected (kopernicus) and the nyan cat is all over my screen. kerbin looks wierd too. help?
- 931 replies
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- 1.8.x-1.12.x
- bugs
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(and 1 more)
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Developing a mod that allows external toggling of action groups etc. Everything works nicely until we get a unity crash. Upon inspection of the log file, it seems the error is caused by sounds for parts that create sound on toggling. This line is repeated, in different variations, throughout the logfile. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread! Here is the log file. https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 We also had a bug where unity would crash if you activated a part that needed electric charge, while your ship has no electric charge. We were able to solve this on the arduino side however. Any help/advice is greately appreciated. Is there some kind of check we need to make before toggling a group within the mod? or somekind of method to override? Thanks
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Hi i keep getting this in the log file. Please note i was getting this before simpit was installed (at the bottom). Any ideas ? its starting to screw with other mods. Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RecoveryController.RecoveryController.onVesselCreate (Vessel v) [0x00032] in <2d0ec9e16bed4080b742c1f1cda2c285>:0 at EventData`1[T].Fire (T data) [0x000b0] in <c1858a3f77504bd1aaa946fdccf84670>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) Vessel:Initialize(Boolean, Boolean, Boolean, Boolean) Vessel:Initialize(Boolean) Part:decouple(Single) ModuleDecouple:OnDecouple() ModuleDecouple:OnActive() Part:ModulesOnActivate() Part:force_activate(Boolean) Part:force_activate() KSP.UI.Screens.StageManager:ActivateStage(Int32) KSP.UI.Screens.StageManager:ActivateNextStage() KerbalSimpit.Providers.KerbalSimpitActionProvider:activateGroups(Byte) KerbalSimpit.Providers.KerbalSimpitActionProvider:Update()
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Absolutely! Anyone who has this problem, remember to add mySimpit.update(); in your arduino loop! Solution - remember to register to those channels! If i remember correctly it was you who solved the unity crash for me over on reddit. many thanks!
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Seems a totally awesome mod. Just a quick one - it made my Thatmo look like kerbin on the surface. I installed from CKAN, is there any tweaking i need to do or should it just work fine out of the box?
- 1,913 replies
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Hi, just got a unity crash. I wrote an arduino program that toggles Action Group 1 and an LED. It works fine, but if you leave it for a few minutes without doing anything, and then press the button, it causes a unity crash. Here is my log file https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 Here is my code https://www.dropbox.com/s/92ekeuhnq6e9p15/toggle_action_1.ino?dl=0 Any help would be appreciated. I feel i'm 1 percent away from this working completely, because as i said it works, unless you leave it idle for a few mins. Edit ** Solved.