@linuxgurugamer, thanks for all you and others who herd these cats we call mods. Very much appreciated. I'm having an issue on debian linux 64 ksp 1.9.1, IR Next, and with version 2.2.0.7 of QuickExit that CKAN is doling out. A couple of questions; is there a better version of QuickMods or QuickExit I should be using with 1.9.1? Is QuickExit considered stable currently and if not what are the caveats re: other mods?
The issue I'm having is that Infernal Robotics goes into fits when I quick exit. It apparently has a hook in for when the vessel gets destroyed but is not handling the quick exit well. I can send full logs but below is the spam that repeats for several minutes until the main process finally just hangs up the phone (so no quick exit at all). The downside is that my IR settings for parts on the craft not only don't get saved, but get wiped, also I sometimes get similar behavior from Action Groups Extended where action groups will lose their details, but the actions names are still there in the custom action list, just no associated parts or actions. QuickExit seems to be the common factor and if it isn't honoring protocol for giving other mods a chance to do their final chores prior to exiting it would fit the symptoms overall. Let me know if you think this is an IR issue or if you want more info, or want me to test anything
Exception handling event onVesselDestroy in class ControllerFlight:System.NullReferenceException: Object reference not set to an instance of an object
at FlightGlobals.get_Vessels () [0x00005] in <ac04291822974a138f007b85091a10d0>:0
at InfernalRobotics_v3.Command.Controller.RebuildServoGroupsFlight () [0x00154] in <7643688b073444688efe2328ed71d977>:0
at InfernalRobotics_v3.Command.Controller.OnVesselUnloaded (Vessel v) [0x00016] in <7643688b073444688efe2328ed71d977>:0
at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
After reading back in forum I see you *always* ask for logs, so here are links to Player.log, KSP.log, and edu.log (exception detector)
Also, I'm newish to KSP and am in the middle of sorting out what mods I should or should not be mixing and matching on 1.9.1 by just trying them out so there is a lot of noise in the logs which is why I was going to spare you that
https://drive.google.com/drive/folders/1dWxgvCPeiwhRO9UnVYRuISWHcaHUHIAk?usp=sharing