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Everything posted by Echo__3
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I used some elevons to make underwater propellers. They can function very much like the breaking ground propellers. Jet engines do work under water, Just make sure to include air intakes. Here is a sub that I made recently.
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Had some fun making a VTOL for use on Duna.
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So, I tried catching a first stage booster with a helicopter.
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Three relays around every planet and moon should be sufficient. Check out the wiki to help calculate what antennas you'll need. CommNet - Kerbal Space Program Wiki. Here are some other helpful links. https://ksp-visual-calculator.blaarkies.com/ https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Ideal_Orbits_for_Communication_Satellites https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Setting_up_a_CommNet_system
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After more research and testing, I would like to share what I have learned about designing and flying helicopters in the game.
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SSTO Stuck at 350 m/s
Echo__3 replied to kangaroo3505's topic in KSP1 Gameplay Questions and Tutorials
I'm seeing lots of whiplash engines. What engine are you intending to use in the upper atmosphere/vacuum. All of those radially attached engines are adding lots of drag. And probably quite a bit from your wings and those Mk3 parts. What angle of incidence are you using on the main wings? 1 to 5 degrees is good. -
SSTO Stuck at 350 m/s
Echo__3 replied to kangaroo3505's topic in KSP1 Gameplay Questions and Tutorials
This sounds like a issue with drag. Are you able to share some pictures of your craft? -
The rotation of the top blades causes uneven lift. This causes the craft to roll. So by having the engine torque rotate the craft in the opposite way, the forces mostly cancel out. Trimming yaw and roll helps fine tune things. For the video I used SAS since I can't see the trim indicators with the UI hidden. I also flew the craft with a joystick, and that helps with control too.
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Today I built an autogyro
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Echo__3 replied to Halban's topic in KSP Fan Works
A short video about a few of the earliest jet fighters -
Today I made a flying wing inspired by some of the reading I have been doing recently about the Junkers Jumo 004, the Ho 229 and the Northrop YB-49.
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Laws are made to be broken or something like that. I guess, sometimes, the Kraken giveth.
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My only thought for their usefulness is that this is far cheaper in terms of funds and available much earlier in the tech tree. If the game had wind, it could be used to generate electricity. I think there use to be a mod that modeled wind, but I've not seen anything like that recently.
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I made a perpetual motion device and powered a rover with it.
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Why isn't the engine firing here?
Echo__3 replied to Vodostar's topic in KSP1 Technical Support (PC, unmodded installs)
You cancelled the flow of liquid fuel from the tank. Look at the readout for the Rockomax X200-16 Fuel Tank and click on the red strike out icon. -
I broke the real-world speed record for a compound helicopter. Actually surpassed the record by 76 m/s set by the Sikorsky X2. It went 130 m/s (460 kph, 290 mph, 250 kn)
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Struts get deleted on reloading
Echo__3 replied to king of nowhere's topic in KSP1 Gameplay Questions and Tutorials
Struts will not stay connected when placed across docking ports using EVA construction. This seems to be an annoying oversight by the developers. -
i found a easter egg in Minmus. what do i get out of it?
Echo__3 replied to CatShift33's topic in KSP1 Discussion
You can use KerbNet to help you find more. They are some very interesting things to find all over the Kerbol system. -
Today I made a hoverbike and flew it around the KSC.
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I was messing around and made this little VTOL.
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I made an ATGM and hit a tank.
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Echo__3 replied to Halban's topic in KSP Fan Works
Took my new TIE Fighter out for a test fight. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Echo__3 replied to Halban's topic in KSP Fan Works
Defender of the Mun