

s_gamer101
Members-
Posts
294 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by s_gamer101
-
Not findig them cute doesn‘t have to mean not having any emotional attachment to them I always press F9 when one of them dies
-
If I accidentially kill a Kerbal, then I just undo it with quickload or revert flight
-
Stock 1:1 Scale CN Tower Replica to Minmus This Mission was one of my submission for the "Providence" community project which was part of the Upsilon initiative. The tower's height is about 553 meters, like the real CN Tower. The lower part of the tower consists of fuel tanks and some other stuff. I filled the fuel tanks, then I just had to attach some detachable engines and RCS pods. It seems like this "confused" the game, causing wrong delta V readouts (I had way more dV than what was displayed). Luckily, the delta V readous from Kerbal Engineer Redux were still displaying correct values. Liftoff! I reached orbit with only one stage, so it was technically an SSTO so far, but now I was almost out of fuel and I decoupled the Mammoth engines. Time to launch the refueler! Part count including launch vehicle: about 900 parts Docking a 600 parts vessel to a 900 parts vessel - There was a lag. TAC Fuel Balancer saved the day, because without it, I would have had to refuel tank by tank, clicking on every single one at least once and also worry about balancing the vessel and it would have taken forever. Park orbit around Minmus, ready to land. Touchdown! But for some reason, the tower was kind of... shaky. And for some reason, it was sliding accross the surface. I had to use almost all of the remaining fuel for the RCS to keep it in an upright position while waitig for it to stop sliding. It took a while until I figured out that it might be better to disable SAS. And it also took a while until it came to a stop then. Then it finally stoped sliding. Decoupling the RCS pods.
- 2 replies
-
- 3
-
-
- skyscraper
- minmus
-
(and 2 more)
Tagged with:
-
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
Yes, that's what I was talking about -
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
Then it's probably not the "rocket flipping" phenomenon that I was talking about -
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
But it does have enought TWR to take off from were you tried it or does it flip because the engines are unable to lift it into the air? -
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
It is a well known phenomenon that some rockets are trying to poin themselfes upside down in the atmosphere because of aerodynamic problems Fins can help against that -
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
Are you talking about this rocket flipping phenomenon? -
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
To keep the ship stable on the surface? -
A friend of mine thinks that Kerbals are "cute". I can't really understand that, but I was wondering what other people think about this.
-
why do the vernor engines not work?
s_gamer101 replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
@minerbat Yes, I could imagine that Eve's atmosphere is just so dense that the vernors are so inefficient that their effect is negligible. -
I thought you would fly the tug back to Kerbin orbit, refuel it and use it for other modules in the future. Who adds the next module now? @minerbat Your modules are ready for launch, right? Do you have a slow PC? (because people with slow PC's can go early so that the game doesn't lag that much when docking with the station)
-
The Ultimate Jool 5 Challenge Continued
s_gamer101 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
If you want to reduce the Rapier's drag, you could just attach a Small Nose Cone on it without any partclipping and it shouldn't overheat.