s_gamer101
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KSP2 Release Notes
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Loading .craft-File fails
s_gamer101 replied to s_gamer101's topic in KSP1 Technical Support (PC, modded installs)
Thanks for your answer. I'll think about rebuilding it. -
Here's what happened: I was in the VAB and loaded a .craft-File, then I renamed it and made some changes to it. When I tried to launch it, an error message appeared. Then I left the VAB. When I tried to open the .craft-File again, the same error message appeared and the game couldn't load the file. I rebooted KSP and it happened again. Here's a screenshot showing how it looks like when I try to load the file. Mods installed: Better Time Warp Continued Click Through Blocker Editor Extensions Redux Kerbal Alarm Clock (Made for KSP 1.9.99, but works in 1.10.1) Kerbal Engineer Redux Module Manager RCS Build Aid Toolbar Controller Trajectories Transfer Window Planner (Made for KSP 1.7.99, but works in 1.10.1) TriggerAu Flags Zero MiniAVC KSP Version: 1.10.1 Both DLC's are installed.
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SAS not working
s_gamer101 replied to LunaticNeo's topic in KSP1 Technical Support (PC, unmodded installs)
Is it only not working when you try to activate it with "T" or also when you hold "F"? -
Where can I buy such cars? I want the second one - I'm sure I'd get a lot of attention when I'd go to the drive-in or anywhere else with it
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How far can you go on Monopropellent boosters?
s_gamer101 replied to Dr. Kerbal's topic in KSP1 Challenges & Mission ideas
But maybe with props and mono? Maybe I'll try this challenge later - but not to Eve, maybe to the Mun. And why do you give more points for Minmus than for Mun? Mun takes more deltaV. -
Kerbal Rescue Force-Have a stranded kerbal? Post here!
s_gamer101 replied to Lewie's topic in KSP1 Discussion
Land the entire Mun on Kerbin, just to make sure you don't forget any Kerbal on the Mun. Safety first!- 79 replies
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- kerbal rescue force
- blunderbirds
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Project Aquiline, a CIA project from the cold war: A small drone that was supposed to spy on the Soviet Unions terrain, powered by some kind of an RTG that would make it possible to stay in the air for up to 30 days. It was designed to look like a bird and the plan was to also fly like a large bird so that it could hide in plain sight. A landing gear was not included, it they would have had to capture it with a net. It should have stayed over the area that it was spying for a long time and send the data it collected to U-2R spy planes. It could also drop small payloads. https://www.google.ch/amp/s/www.popularmechanics.com/military/research/amp33565112/cia-nuclear-bird-drone-spy-communists-declassified/
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Many of my RSS launches look like this Well, at least you didn‘t miss the target.
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What’s the first thing you’ll do in ksp2?
s_gamer101 replied to Lewie's topic in Prelaunch KSP2 Discussion
Well, I still like KSP and I‘m looking forward to KSP 2. -
What’s the first thing you’ll do in ksp2?
s_gamer101 replied to Lewie's topic in Prelaunch KSP2 Discussion
Do you mean the parts as we know them from KSP 1 with „large pre-built parts“? If yes, why do you think that it is sliding towards obsolescence? -
Here are some spaceplane fails. More below the spoiler.
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The "You know you're playing a lot of KSP when..." thread
s_gamer101 replied to Phenom Anon X's topic in KSP1 Discussion
Anyone else who is always trying to maximize/minimize any window (Word, PowerPoint...) by pressing ALT + ENTER? -
Maybe there will be some kind of 3D-Printing for base building in KSP 2. This is only speculation, I do NOT have ANY information that supports this idea.
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Introducing: The Kangoroover More pictures: https://imgur.com/a/1rmnvsE Unfortunately I couldn't fix the speed issue. Maybe big metal kangoroos aren't the best alternative for rovers, but hey, I built a working big metal kangoroo in KSP.
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My RSS/RO install has around 50 mods, but usually I have much less mods
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Kerbal Rescue Force-Have a stranded kerbal? Post here!
s_gamer101 replied to Lewie's topic in KSP1 Discussion
I always bring my Kerbals back myself, but I could imagine doing one or two rescue missions for other people.- 79 replies
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- kerbal rescue force
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If you post something in the wrong forum, you can press "report post". When you report a post, you can add a reason why you reported it (in this case that would be that you posted it in the wrong thread) and then a moderator will look at it. Moderators can move posts from one forum to another. Some people think of the report post option as something negative that is meant only to report content that is against the rules, but that's not the case.